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afad17d517
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Fix interface types and constness.
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2023-01-02 12:14:13 +01:00 |
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beca8798bf
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Rename create_shader.
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2023-01-01 08:09:37 +01:00 |
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e80bbe2418
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Remove begin_frame and end_frame, add clear_buffer.
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2023-01-01 07:57:10 +01:00 |
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ae3333e22e
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Move samplers bindings to shaders.
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2022-12-31 13:36:48 +01:00 |
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2095e335ea
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More errors handling.
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2022-12-31 12:26:41 +01:00 |
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6ec993c6f8
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Some errors handling.
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2022-12-31 11:52:26 +01:00 |
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38a692bc42
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Disable dithering.
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2022-12-31 11:50:09 +01:00 |
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7706fe3a26
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Print max textures layers and max attribs.
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2022-12-31 11:49:47 +01:00 |
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43d62948b7
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Move vertex array and buffers from vertices to batch.
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2022-12-31 09:38:18 +01:00 |
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1b9ce54100
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Quit orphaning and use dynamic buffers.
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2022-12-31 05:30:42 +01:00 |
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3b21e1610a
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Batch commands memory optim.
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2022-12-30 14:49:00 +01:00 |
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628f8bcaa4
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Buffer orphaning and subrange update optims.
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2022-12-30 14:14:32 +01:00 |
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306ac3d312
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Add a parameter to enable/disable debug output.
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2022-12-30 14:11:48 +01:00 |
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7db5304d40
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Switch back to SoA parameters.
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2022-12-30 10:50:56 +01:00 |
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414630ecfd
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Better framebuffer config selection with sRGB.
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2022-12-29 19:15:27 +01:00 |
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ed6c852102
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Rework GL framebuffer config selection.
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2022-12-29 16:24:37 +01:00 |
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919ba9291f
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Cleanup GL/GLX extensions.
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2022-12-29 16:20:42 +01:00 |
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33abfd834a
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Add mat4_orbit.
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2022-12-29 08:11:12 +01:00 |
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269d7821c8
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Cleanup vertex and params creation, and switch commands and params buffers to dynamic draw.
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2022-12-27 06:27:08 +01:00 |
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af0edd5e6d
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Add set_param_mat3.
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2022-12-27 06:20:18 +01:00 |
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6b33f8285c
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Add mat3 instances parameters.
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2022-12-26 14:05:06 +01:00 |
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618e05bcaa
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Dump extensions (commented out).
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2022-12-26 14:04:39 +01:00 |
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cdfce62c90
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Rename TEXTURE_FORMAT_32F to TEXTURE_FORMAT_FLOAT_32.
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2022-12-25 04:20:19 +01:00 |
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026ead0b33
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Split display from render and rework init/terminate.
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2022-12-24 11:27:53 +01:00 |
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0c560890a4
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Cleanup: move all GLX stuff into render_context_glx.
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2022-12-24 07:03:59 +01:00 |
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65b25c8be3
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Add button and motion events.
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2022-12-24 06:36:20 +01:00 |
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abd5989de8
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Add basic XIM support for key events.
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2022-12-23 13:28:29 +01:00 |
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61cfdbccf3
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Add support for key press and release events.
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2022-12-23 10:18:26 +01:00 |
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ccce6c5d83
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Add vec3_rotate and vec3_mul_vec3.
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2022-12-20 15:26:53 +01:00 |
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eaff99a5b6
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Cleanup sized int usage.
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2022-12-20 07:01:58 +01:00 |
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c1b9c0d17e
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Cleanup params packing.
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2022-12-20 06:33:31 +01:00 |
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ddb9b0598f
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Cleanup: remove slot from texture.
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2022-12-19 06:27:34 +01:00 |
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028ba40148
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Cleanup: rework resources creation.
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2022-12-18 03:39:34 +01:00 |
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5c9e10eea8
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Change instance parameters from SoA to AoS.
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2022-12-17 16:50:41 +01:00 |
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3df976c154
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Custom instance parameters.
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2022-12-17 04:58:19 +01:00 |
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fa7f1bdaa9
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Remove sRGB framebuffer config filtering and add some debug output.
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2022-12-16 03:21:10 +01:00 |
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8f3612bed2
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Cleanup: remove texlevels from instance params.
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2022-12-05 05:50:04 +01:00 |
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a4bd4a88cc
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Remove old TODOs.
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2022-12-05 05:48:54 +01:00 |
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7e015fda86
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Cleanup: remove loading of shader sources.
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2022-12-04 01:43:35 +01:00 |
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d5abbb0415
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Cleanup: remove old unimplemented functions declarations.
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2022-12-04 01:42:27 +01:00 |
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1e56cc1c28
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Add mat4_mul_vec3.
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2022-11-29 03:05:34 +01:00 |
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dfc2bbc408
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Cleanup: remove projection and views and add setters for mat3 and mat4 instead.
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2022-09-20 03:10:59 +02:00 |
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59df9e8748
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Add mat4_projection and mat4_lookat.
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2022-09-20 02:54:59 +02:00 |
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1855778fa7
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Fix GL extensions listing.
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2022-09-19 02:25:52 +02:00 |
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eb15d04f2c
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Cleanup: move all GLX to render_context_glx.
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2022-09-19 02:02:58 +02:00 |
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b3547c90f1
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Renderer and Python ctypes bindings.
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2022-08-28 04:23:13 +02:00 |
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