Move vertex array and buffers from vertices to batch.

This commit is contained in:
Roz K 2022-12-31 09:38:18 +01:00
parent 1b9ce54100
commit 43d62948b7
Signed by: roz
GPG Key ID: 51FBF4E483E1C822
4 changed files with 187 additions and 192 deletions

View File

@ -404,10 +404,6 @@ draw_triangles = _engine.rk_draw_triangles
draw_triangles.argtypes = (
ctypes.c_void_p,) # triangles
select_vertices = _engine.rk_select_vertices
select_vertices.argtypes = (
ctypes.c_void_p,) # vertices
draw_batch = _engine.rk_draw_batch
draw_batch.argtypes = (
ctypes.c_void_p, # batch
@ -416,10 +412,6 @@ draw_batch.argtypes = (
ctypes.POINTER(ctypes.c_uint), # meshes
ctypes.POINTER(ctypes.c_void_p)) # params
unselect_vertices = _engine.rk_unselect_vertices
unselect_vertices.argtypes = (
ctypes.c_void_p,) # vertices
unselect_texture = _engine.rk_unselect_texture
unselect_texture.argtypes = (
ctypes.c_uint, # slot

View File

@ -105,7 +105,7 @@ RK_EXPORT rk_texture_t rk_create_texture(
rk_uint height,
rk_uint nlevels,
rk_texture_flags flags,
void const * pixels);
rk_ubyte const * pixels);
RK_EXPORT rk_triangles_t rk_create_triangles(
rk_uint nvertices,
@ -114,7 +114,7 @@ RK_EXPORT rk_triangles_t rk_create_triangles(
RK_EXPORT rk_vertices_t rk_create_vertices(
rk_vertex_format const * format,
rk_uint nvertices,
void const * vertices,
rk_ubyte const * vertices,
rk_uint nindices,
rk_ushort const * indices);
@ -161,9 +161,6 @@ RK_EXPORT void rk_select_texture(
RK_EXPORT void rk_draw_triangles(
rk_triangles_t triangles);
RK_EXPORT void rk_select_vertices(
rk_vertices_t vertices);
RK_EXPORT void rk_draw_batch(
rk_batch_t batch,
rk_uint size,
@ -171,9 +168,6 @@ RK_EXPORT void rk_draw_batch(
rk_mesh const * meshes,
rk_ubyte const ** params);
RK_EXPORT void rk_unselect_vertices(
rk_vertices_t vertices);
RK_EXPORT void rk_unselect_texture(
rk_uint slot,
rk_texture_t texture);

View File

@ -24,9 +24,6 @@ typedef void (*rk_MultiDrawElementsIndirectFunc)(rk_uint, rk_uint, const void *,
static rk_DrawElementsInstancedBaseInstanceFunc rk_DrawElementsInstancedBaseInstance = nullptr;
static rk_MultiDrawElementsIndirectFunc rk_MultiDrawElementsIndirect = nullptr;
static rk_shader const * rk_current_shader = nullptr;
static rk_vertices const * rk_current_vertices = nullptr;
static void rk_gl_printf(char const * message) {
printf("[GL] %s\n", message);
}
@ -143,7 +140,7 @@ rk_shader_t rk_load_shader(
rk_print_program_infolog(shader->program);
rk_printf("Done.");
glReleaseShaderCompiler();
return shader;
return reinterpret_cast<rk_shader_t>(shader);
}
rk_input_t rk_resolve_input(
@ -174,7 +171,7 @@ rk_texture_t rk_create_texture(
rk_uint height,
rk_uint nlevels,
rk_texture_flags flags,
void const * pixels) {
rk_ubyte const * pixels) {
if (!width || !height || !pixels) {
return nullptr;
}
@ -250,7 +247,7 @@ rk_texture_t rk_create_texture(
}
texture->nlevels = nlevels;
glBindTexture(target, 0);
return texture;
return reinterpret_cast<rk_texture_t>(texture);
}
rk_triangles_t rk_create_triangles(
@ -270,33 +267,30 @@ rk_triangles_t rk_create_triangles(
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return triangles;
return reinterpret_cast<rk_triangles_t>(triangles);
}
rk_vertices_t rk_create_vertices(
rk_vertex_format const * format,
rk_uint nvertices,
void const * _vertices,
rk_ubyte const * _vertices,
rk_uint nindices,
rk_ushort const * indices) {
if (!format || !nvertices || !_vertices || !nindices || !indices) {
return nullptr;
}
unsigned format_size = 0;
unsigned vertex_size = 0;
unsigned nattribs = 0;
for (rk_vertex_format const * f = format; *f; ++f) {
for (rk_vertex_format const * f = format; *f; ++f, ++format_size) {
switch (*f & RK_VERTEX_FORMAT_MASK) {
case RK_VERTEX_FORMAT_VEC3_FLOAT:
vertex_size += sizeof(rk_vec3_float);
nattribs += 1;
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
vertex_size += sizeof(rk_vec3_int10);
nattribs += 1;
break;
case RK_VERTEX_FORMAT_VEC3_UINT10:
vertex_size += sizeof(rk_vec3_uint10);
nattribs += 1;
break;
default:
rk_printf("rk_create_vertices(): invalid format.");
@ -304,49 +298,20 @@ rk_vertices_t rk_create_vertices(
break;
}
}
if (!vertex_size) {
if (!format_size) {
rk_printf("rk_create_vertices(): empty format.");
return nullptr;
}
rk_vertices * const vertices = new rk_vertices;
vertices->vertex_size = vertex_size;
glGenVertexArrays(1, &vertices->array);
glBindVertexArray(vertices->array);
glGenBuffers(1, &vertices->vertices);
glBindBuffer(GL_ARRAY_BUFFER, vertices->vertices);
glBufferData(GL_ARRAY_BUFFER, nvertices * vertex_size, _vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexBuffer(RK_VERTICES_BINDING, vertices->vertices, 0, vertices->vertex_size);
for (unsigned attrib = 0; attrib < nattribs; ++attrib) {
glEnableVertexAttribArray(attrib);
}
vertices->layout = 0;
unsigned offset = 0;
for (rk_vertex_format const * f = format; *f; ++f) {
GLboolean const norm = (*f & RK_VERTEX_FORMAT_NORMALIZE) != 0;
switch (*f & RK_VERTEX_FORMAT_MASK) {
case RK_VERTEX_FORMAT_VEC3_FLOAT:
glVertexAttribFormat(vertices->layout++, 3, GL_FLOAT, GL_FALSE, offset);
offset += sizeof(rk_vec3_float);
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
glVertexAttribFormat(vertices->layout++, 4, GL_INT_2_10_10_10_REV, norm, offset);
offset += sizeof(rk_vec3_int10);
break;
case RK_VERTEX_FORMAT_VEC3_UINT10:
glVertexAttribFormat(vertices->layout++, 4, GL_UNSIGNED_INT_2_10_10_10_REV, norm, offset);
offset += sizeof(rk_vec3_uint10);
break;
}
}
for (unsigned attrib = 0; attrib < nattribs; ++attrib) {
glVertexAttribBinding(attrib, RK_VERTICES_BINDING);
}
glGenBuffers(1, &vertices->indices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertices->indices);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, nindices * sizeof(rk_ushort), indices, GL_STATIC_DRAW);
glBindVertexArray(0);
return vertices;
vertices->nvertices = nvertices;
vertices->nindices = nindices;
vertices->format = new rk_vertex_format[format_size + 1];
memcpy(vertices->format, format, (format_size + 1) * sizeof(rk_vertex_format));
vertices->vertices = new rk_ubyte[nvertices * vertex_size];
memcpy(vertices->vertices, _vertices, nvertices * vertex_size);
vertices->indices = new rk_ushort[nindices];
memcpy(vertices->indices, indices, nindices * sizeof(rk_ushort));
return reinterpret_cast<rk_vertices_t>(vertices);
}
static void rk_pack_vec3_float(
@ -480,7 +445,6 @@ static void rk_pack_mat3_int10_norm(
#undef _convert
}
//TODO: multiple batches per vertices with their own buffers
rk_batch_t rk_create_batch(
rk_vertices_t _vertices,
rk_uint max_size,
@ -491,98 +455,151 @@ rk_batch_t rk_create_batch(
rk_printf("rk_create_batch(): invalid parameters.");
return nullptr;
}
unsigned vertex_size = 0;
for (rk_vertex_format const * f = vertices->format; *f; ++f) {
switch (*f & RK_VERTEX_FORMAT_MASK) {
case RK_VERTEX_FORMAT_VEC3_FLOAT:
vertex_size += sizeof(rk_vec3_float);
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
vertex_size += sizeof(rk_vec3_int10);
break;
case RK_VERTEX_FORMAT_VEC3_UINT10:
vertex_size += sizeof(rk_vec3_uint10);
break;
}
}
unsigned nparams = 0;
unsigned params_size = 0;
if (params_format) {
for ( ; params_format[nparams]; ++nparams);
for (rk_param_format const * f = params_format; *f; ++f, ++nparams) {
switch (*f & RK_PARAM_FORMAT_MASK) {
case RK_PARAM_FORMAT_VEC3_FLOAT:
params_size += sizeof(rk_vec3_float);
break;
case RK_PARAM_FORMAT_VEC3_SHORT:
params_size += sizeof(rk_vec3_short);
break;
case RK_PARAM_FORMAT_VEC3_INT10:
params_size += sizeof(rk_vec3_int10);
break;
case RK_PARAM_FORMAT_MAT3_FLOAT:
params_size += sizeof(rk_mat3_float);
break;
case RK_PARAM_FORMAT_MAT3_INT10:
params_size += sizeof(rk_mat3_int10);
break;
default:
rk_printf("rk_create_batch(): invalid param format.");
return nullptr;
break;
}
}
}
rk_batch * batch = new rk_batch;
batch->max_size = max_size;
batch->max_meshes = max_meshes;
batch->nparams = nparams;
batch->commands_size = 0;
batch->packed_size = 0;
batch->indices = nullptr;
batch->commands = nullptr;
batch->params = nullptr;
batch->commands_buffer = 0;
batch->params_array = 0;
unsigned packed_size = 0;
if (nparams) {
batch->params = new rk_parameter[nparams];
rk_parameter * param = batch->params;
for (rk_param_format const * f = params_format; *f; ++f, ++param) {
param->offset = packed_size;
bool const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
switch (*f & RK_PARAM_FORMAT_MASK) {
case RK_PARAM_FORMAT_VEC3_FLOAT:
param->size = sizeof(rk_vec3_float);
param->packer = rk_pack_vec3_float;
break;
case RK_PARAM_FORMAT_VEC3_SHORT:
param->size = sizeof(rk_vec3_short);
param->packer = norm ? rk_pack_vec3_short_norm : rk_pack_vec3_short;
break;
case RK_PARAM_FORMAT_VEC3_INT10:
param->size = sizeof(rk_vec3_int10);
param->packer = norm ? rk_pack_vec3_int10_norm : rk_pack_vec3_int10;
break;
case RK_PARAM_FORMAT_MAT3_FLOAT:
param->size = sizeof(rk_mat3_float);
param->packer = rk_pack_mat3_float;
break;
case RK_PARAM_FORMAT_MAT3_INT10:
param->size = sizeof(rk_mat3_int10);
param->packer = norm ? rk_pack_mat3_int10_norm : rk_pack_mat3_int10;
break;
default:
rk_printf("rk_create_batch(): invalid param format.");
delete[] batch->params;
delete batch;
return nullptr;
break;
}
packed_size += max_size * param->size;
}
}
batch->commands_size = max_meshes * sizeof(rk_command);
batch->packed_size = packed_size;
batch->indices = new rk_ushort[max_size];
batch->commands = new rk_command[max_meshes];
batch->params = new rk_parameter[nparams];
glGenVertexArrays(1, &batch->vertex_array);
glBindVertexArray(batch->vertex_array);
glGenBuffers(1, &batch->vertices_buffer);
glBindBuffer(GL_ARRAY_BUFFER, batch->vertices_buffer);
glBufferData(GL_ARRAY_BUFFER, vertices->nvertices * vertex_size, vertices->vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGenBuffers(1, &batch->indices_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->indices_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vertices->nindices * sizeof(rk_ushort), vertices->indices, GL_STATIC_DRAW);
if (rk_MultiDrawElementsIndirect) {
glGenBuffers(1, &batch->commands_buffer);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
glBufferData(GL_DRAW_INDIRECT_BUFFER, batch->commands_size, nullptr, GL_DYNAMIC_DRAW);
glBufferData(GL_DRAW_INDIRECT_BUFFER, max_meshes * sizeof(rk_command), nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
}
if (nparams) {
glBindVertexArray(vertices->array);
glGenBuffers(1, &batch->params_array);
glBindBuffer(GL_ARRAY_BUFFER, batch->params_array);
glBufferData(GL_ARRAY_BUFFER, batch->packed_size, nullptr, GL_DYNAMIC_DRAW);
glGenBuffers(1, &batch->params_buffer);
glBindBuffer(GL_ARRAY_BUFFER, batch->params_buffer);
glBufferData(GL_ARRAY_BUFFER, max_size * params_size, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
rk_parameter const * param = batch->params;
unsigned binding = RK_PARAMS_BINDING_BASE;
unsigned attrib = vertices->layout;
}
unsigned binding = 0;
unsigned attrib = 0;
unsigned offset = 0;
glBindVertexBuffer(binding, batch->vertices_buffer, 0, vertex_size);
for (rk_vertex_format const * f = vertices->format; *f; ++f) {
GLboolean const norm = (*f & RK_VERTEX_FORMAT_NORMALIZE) != 0;
switch (*f & RK_VERTEX_FORMAT_MASK) {
case RK_VERTEX_FORMAT_VEC3_FLOAT:
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offset);
glVertexAttribBinding(attrib++, binding);
offset += sizeof(rk_vec3_float);
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offset);
glVertexAttribBinding(attrib++, binding);
offset += sizeof(rk_vec3_int10);
break;
case RK_VERTEX_FORMAT_VEC3_UINT10:
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_UNSIGNED_INT_2_10_10_10_REV, norm, offset);
glVertexAttribBinding(attrib++, binding);
offset += sizeof(rk_vec3_uint10);
break;
}
}
++binding;
offset = 0;
if (nparams) {
rk_parameter * param = batch->params;
for (rk_param_format const * f = params_format; *f; ++f, ++param, ++binding) {
bool const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
glBindVertexBuffer(binding, batch->params_array, param->offset, param->size);
GLboolean const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
switch (*f & RK_PARAM_FORMAT_MASK) {
case RK_PARAM_FORMAT_VEC3_FLOAT:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_vec3_float);
param->packer = rk_pack_vec3_float;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, 0);
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_VEC3_SHORT:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_vec3_short);
param->packer = norm ? rk_pack_vec3_short_norm : rk_pack_vec3_short;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_SHORT, norm, 0);
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_VEC3_INT10:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_vec3_int10);
param->packer = norm ? rk_pack_vec3_int10_norm : rk_pack_vec3_int10;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, 0);
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_MAT3_FLOAT:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_mat3_float);
param->packer = rk_pack_mat3_float;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, x));
glVertexAttribBinding(attrib++, binding);
@ -592,8 +609,15 @@ rk_batch_t rk_create_batch(
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, z));
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_MAT3_INT10:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_mat3_int10);
param->packer = norm ? rk_pack_mat3_int10_norm : rk_pack_mat3_int10;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, x));
glVertexAttribBinding(attrib++, binding);
@ -603,13 +627,14 @@ rk_batch_t rk_create_batch(
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, z));
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
}
glVertexBindingDivisor(binding, 1);
}
glBindVertexArray(0);
}
return batch;
glBindVertexArray(0);
return reinterpret_cast<rk_batch_t>(batch);
}
void rk_begin_frame() {
@ -620,7 +645,6 @@ void rk_select_shader(
rk_shader_t _shader) {
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
if (shader) {
rk_current_shader = shader;
glUseProgram(shader->program);
}
}
@ -629,7 +653,7 @@ void rk_set_input_float(
rk_input_t _input,
float value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
if (input > -1) {
glUniform1f(input, value);
}
}
@ -638,7 +662,7 @@ void rk_set_input_vec3(
rk_input_t _input,
rk_vec3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
if (input > -1) {
glUniform3fv(input, 1, glm::value_ptr(value));
}
}
@ -647,7 +671,7 @@ void rk_set_input_mat3(
rk_input_t _input,
rk_mat3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
if (input > -1) {
glUniformMatrix3fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
@ -656,7 +680,7 @@ void rk_set_input_mat4(
rk_input_t _input,
rk_mat4 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
if (input > -1) {
glUniformMatrix4fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
@ -665,7 +689,7 @@ void rk_set_param_vec3(
rk_param_t _param,
rk_vec3 const & value) {
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
if (rk_current_shader && param > -1) {
if (param > -1) {
glVertexAttrib3fv(param, glm::value_ptr(value));
}
}
@ -674,7 +698,7 @@ void rk_set_param_mat3(
rk_param_t _param,
rk_mat3 const & value) {
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
if (rk_current_shader && param > -1) {
if (param > -1) {
glVertexAttrib3fv(param + 0, glm::value_ptr(value[0]));
glVertexAttrib3fv(param + 1, glm::value_ptr(value[1]));
glVertexAttrib3fv(param + 2, glm::value_ptr(value[2]));
@ -687,7 +711,7 @@ void rk_select_texture(
rk_input_t _sampler) {
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
GLint const sampler = reinterpret_cast<intptr_t>(_sampler) - 1;
if (texture && sampler > -1 && rk_current_shader) {
if (texture && sampler > -1) {
glActiveTexture(GL_TEXTURE0 + slot);
if (texture->nlevels) {
glBindTexture(GL_TEXTURE_2D_ARRAY, texture->texture);
@ -701,24 +725,15 @@ void rk_select_texture(
RK_EXPORT void rk_draw_triangles(
rk_triangles_t _triangles) {
rk_triangles const * const triangles = reinterpret_cast<rk_triangles const *>(_triangles);
if (triangles && rk_current_shader && !rk_current_vertices) {
if (triangles) {
glBindVertexArray(triangles->array);
glDrawArrays(GL_TRIANGLES, 0, triangles->size);
glBindVertexArray(0);
}
}
void rk_select_vertices(
rk_vertices_t _vertices) {
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
if (vertices) {
glBindVertexArray(vertices->array);
rk_current_vertices = vertices;
}
}
static unsigned rk_batch_filter(
rk_batch & batch,
rk_batch const & batch,
unsigned const size,
rk_instance_flags const * flags) {
rk_ushort * indices = batch.indices;
@ -731,7 +746,7 @@ static unsigned rk_batch_filter(
}
static unsigned rk_batch_build_commands(
rk_batch & batch,
rk_batch const & batch,
unsigned const ninstances,
rk_mesh const * const meshes) {
rk_command * const last_command = batch.commands + batch.max_meshes;
@ -759,7 +774,7 @@ static unsigned rk_batch_build_commands(
}
static void rk_batch_pack(
rk_batch & batch,
rk_batch const & batch,
unsigned const ninstances,
rk_ubyte const ** srcs) {
rk_parameter const * const last_param = batch.params + batch.nparams;
@ -783,29 +798,30 @@ void rk_draw_batch(
rk_instance_flags const * flags,
rk_mesh const * meshes,
rk_ubyte const ** params) {
rk_batch & batch = *reinterpret_cast<rk_batch *>(_batch);
if (!count || count > batch.max_size || !flags || !meshes || !rk_current_shader || !rk_current_vertices) {
rk_batch const * const batch = reinterpret_cast<rk_batch const *>(_batch);
if (!batch || !count || count > batch->max_size || !flags || !meshes) {
return;
}
unsigned const ninstances = rk_batch_filter(batch, count, flags);
unsigned const ninstances = rk_batch_filter(*batch, count, flags);
if (!ninstances) {
return;
}
unsigned const ncommands = rk_batch_build_commands(batch, ninstances, meshes);
glBindVertexArray(batch->vertex_array);
unsigned const ncommands = rk_batch_build_commands(*batch, ninstances, meshes);
if (rk_MultiDrawElementsIndirect) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch.commands_buffer);
glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, ncommands * sizeof(rk_command), batch.commands);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, ncommands * sizeof(rk_command), batch->commands);
}
if (batch.nparams && params) {
glBindBuffer(GL_ARRAY_BUFFER, batch.params_array);
rk_batch_pack(batch, ninstances, params);
if (batch->nparams && params) {
glBindBuffer(GL_ARRAY_BUFFER, batch->params_buffer);
rk_batch_pack(*batch, ninstances, params);
}
if (rk_DrawElementsInstancedBaseInstance) {
if (rk_MultiDrawElementsIndirect) {
rk_MultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, ncommands, sizeof(rk_command));
} else {
rk_command const * const last_command = batch.commands + ncommands;
for (rk_command const * command = batch.commands; command < last_command; ++command) {
rk_command const * const last_command = batch->commands + ncommands;
for (rk_command const * command = batch->commands; command < last_command; ++command) {
rk_DrawElementsInstancedBaseInstance(
GL_TRIANGLES, command->nvertices, GL_UNSIGNED_SHORT,
reinterpret_cast<void const *>(command->base_index << 1),
@ -814,12 +830,11 @@ void rk_draw_batch(
}
} else {
unsigned param_index = 0;
rk_command const * const last_command = batch.commands + ncommands;
rk_parameter const * const last_param = batch.params + batch.nparams;
for (rk_command const * command = batch.commands; command < last_command; ++command) {
unsigned binding = RK_PARAMS_BINDING_BASE;
for (rk_parameter const * param = batch.params; param < last_param; ++param, ++binding) {
glBindVertexBuffer(binding, batch.params_array,
rk_command const * const last_command = batch->commands + ncommands;
rk_parameter const * const last_param = batch->params + batch->nparams;
for (rk_command const * command = batch->commands; command < last_command; ++command) {
for (rk_parameter const * param = batch->params; param < last_param; ++param) {
glBindVertexBuffer(param->binding, batch->params_buffer,
param->offset + param_index * param->size, param->size);
}
param_index += command->ninstances;
@ -832,14 +847,9 @@ void rk_draw_batch(
if (rk_MultiDrawElementsIndirect) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
}
if (batch.nparams && params) {
if (batch->nparams && params) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
}
void rk_unselect_vertices(
rk_vertices_t _vertices) {
rk_current_vertices = nullptr;
glBindVertexArray(0);
}
@ -859,7 +869,6 @@ void rk_unselect_texture(
void rk_unselect_shader(
rk_shader_t _shader) {
rk_current_shader = nullptr;
glUseProgram(0);
}
@ -877,8 +886,11 @@ void rk_destroy_batch(
}
if (batch->nparams) {
delete[] batch->params;
glDeleteBuffers(1, &batch->params_array);
glDeleteBuffers(1, &batch->params_buffer);
}
glDeleteBuffers(1, &batch->indices_buffer);
glDeleteBuffers(1, &batch->vertices_buffer);
glDeleteVertexArrays(1, &batch->vertex_array);
delete batch;
}
}
@ -897,9 +909,9 @@ void rk_destroy_vertices(
rk_vertices_t _vertices) {
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
if (vertices) {
glDeleteBuffers(1, &vertices->indices);
glDeleteBuffers(1, &vertices->vertices);
glDeleteVertexArrays(1, &vertices->array);
delete[] vertices->format;
delete[] vertices->vertices;
delete[] vertices->indices;
delete vertices;
}
}

View File

@ -21,11 +21,6 @@
#include <GLES3/gl3ext.h>
#include <GLES3/gl3platform.h>
enum : GLuint {
RK_VERTICES_BINDING = 0,
RK_PARAMS_BINDING_BASE = 1
};
struct rk_shader {
GLuint vertex;
GLuint fragment;
@ -44,11 +39,11 @@ struct rk_triangles {
};
struct rk_vertices {
unsigned vertex_size;
unsigned layout;
GLuint array;
GLuint vertices;
GLuint indices;
unsigned nvertices;
unsigned nindices;
rk_vertex_format * format;
rk_ubyte * vertices;
rk_ushort * indices;
};
struct rk_command {
@ -94,6 +89,7 @@ typedef void (*rk_packer)(
rk_ubyte const * const); // src
struct rk_parameter {
unsigned binding;
unsigned offset;
unsigned size;
rk_packer packer;
@ -103,13 +99,14 @@ struct rk_batch {
unsigned max_size;
unsigned max_meshes;
unsigned nparams;
unsigned commands_size;
unsigned packed_size;
rk_ushort * indices;
rk_command * commands;
rk_parameter * params;
GLuint vertex_array;
GLuint vertices_buffer;
GLuint indices_buffer;
GLuint commands_buffer;
GLuint params_array;
GLuint params_buffer;
};
#endif // _RK_ENGINE_RENDER_OPENGLES_H