Add a parameter to enable/disable debug output.
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@ -279,6 +279,9 @@ INSTANCE_FLAG_VISIBLE = _flag(1)
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BATCH_MAX_SIZE = 65536
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render_initialize = _engine.rk_render_initialize
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render_initialize.argtypes = (
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ctypes.c_bool,) # debug
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render_terminate = _engine.rk_render_terminate
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_load_shader = _engine.rk_load_shader
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@ -80,7 +80,8 @@ union rk_mesh {
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};
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};
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RK_EXPORT void rk_render_initialize();
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RK_EXPORT void rk_render_initialize(
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rk_bool debug);
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RK_EXPORT void rk_render_terminate();
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@ -49,7 +49,8 @@ static void rk_debug_message_callback(
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printf("[GL] (id=%d) %s\n", id, message);
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}
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void rk_render_initialize() {
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void rk_render_initialize(
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rk_bool debug) {
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GLubyte const * const vendor = glGetString(GL_VENDOR);
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GLubyte const * const renderer = glGetString(GL_RENDERER);
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printf("[GL] vendor: %s, renderer: %s\n", vendor, renderer);
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@ -57,8 +58,10 @@ void rk_render_initialize() {
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GLubyte const * const language = glGetString(GL_SHADING_LANGUAGE_VERSION);
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printf("[GL] version: %s, language: %s\n", version, language);
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glDebugMessageCallback(rk_debug_message_callback, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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if (debug) {
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glDebugMessageCallback(rk_debug_message_callback, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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}
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char const * const gl_exts = reinterpret_cast<char const *>(glGetString(GL_EXTENSIONS));
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// printf("[GL] %s\n", gl_exts);
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