Quit orphaning and use dynamic buffers.

This commit is contained in:
Roz K 2022-12-31 05:30:42 +01:00
parent 3b21e1610a
commit 1b9ce54100
Signed by: roz
GPG Key ID: 51FBF4E483E1C822
1 changed files with 2 additions and 4 deletions

View File

@ -551,14 +551,14 @@ rk_batch_t rk_create_batch(
if (rk_MultiDrawElementsIndirect) {
glGenBuffers(1, &batch->commands_buffer);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
glBufferData(GL_DRAW_INDIRECT_BUFFER, batch->commands_size, nullptr, GL_STREAM_DRAW);
glBufferData(GL_DRAW_INDIRECT_BUFFER, batch->commands_size, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
}
if (nparams) {
glBindVertexArray(vertices->array);
glGenBuffers(1, &batch->params_array);
glBindBuffer(GL_ARRAY_BUFFER, batch->params_array);
glBufferData(GL_ARRAY_BUFFER, batch->packed_size, nullptr, GL_STREAM_DRAW);
glBufferData(GL_ARRAY_BUFFER, batch->packed_size, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
rk_parameter const * param = batch->params;
unsigned binding = RK_PARAMS_BINDING_BASE;
@ -794,12 +794,10 @@ void rk_draw_batch(
unsigned const ncommands = rk_batch_build_commands(batch, ninstances, meshes);
if (rk_MultiDrawElementsIndirect) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch.commands_buffer);
glBufferData(GL_DRAW_INDIRECT_BUFFER, batch.commands_size, nullptr, GL_STREAM_DRAW);
glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, ncommands * sizeof(rk_command), batch.commands);
}
if (batch.nparams && params) {
glBindBuffer(GL_ARRAY_BUFFER, batch.params_array);
glBufferData(GL_ARRAY_BUFFER, batch.packed_size, nullptr, GL_STREAM_DRAW);
rk_batch_pack(batch, ninstances, params);
}
if (rk_DrawElementsInstancedBaseInstance) {