Renderer and Python ctypes bindings.

This commit is contained in:
Roz K 2022-08-28 04:23:13 +02:00
parent c979434612
commit b3547c90f1
Signed by: roz
GPG Key ID: 51FBF4E483E1C822
16 changed files with 2023 additions and 0 deletions

1
BUILDING Normal file
View File

@ -0,0 +1 @@
make all

6
DEPENDENCIES Normal file
View File

@ -0,0 +1,6 @@
C/C++ libraries (dev versions):
- X11
- GLX
- GLESv2
- GLM

16
Makefile Normal file
View File

@ -0,0 +1,16 @@
SOURCES = cpp/opengl/render_context_glx.cpp cpp/opengl/render_opengles.cpp cpp/math.cpp cpp/render.cpp
OUTPUTFILE = engine.so
CXXFLAGS = -fpic -std=c++20 -Wall -Werror -O2 -flto -fomit-frame-pointer -ffast-math -funroll-loops -fno-rtti -fno-exceptions
.PHONY: all
all: clean $(OUTPUTFILE)
find . -name "*.o" -type f -delete
.PHONY: clean
clean:
rm -f $(OUTPUTFILE)
find . -name "*.o" -type f -delete
$(OUTPUTFILE): $(subst .cpp,.o,$(SOURCES))
$(CXX) -shared $(CXXFLAGS) -s -o $@ $^ -lGLESv2 -lGLX -lX11

350
__init__.py Normal file
View File

@ -0,0 +1,350 @@
# Copyright (C) 2022 RozK
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import ctypes
import struct
from array import array
_lib = ctypes.cdll.LoadLibrary("./engine/engine.so")
def _flag(x):
return 1 << x
INPUT_IDENTITY = 0
INPUT_VIEW_POSITION = 1
INPUT_VIEW_ORIENTATION = 2
TEXTURE_FORMAT_SRGB8_A8 = 0
TEXTURE_FORMAT_RGBA8 = 1
TEXTURE_FORMAT_RGB10_A2 = 2
TEXTURE_FORMAT_32F = 3
TEXTURE_FORMAT_TYPECODE = ('B', 'B', 'I', 'f')
TEXTURE_FORMAT_NELEMS = (4, 4, 1, 1)
TEXTURE_FLAG_3D = _flag(0)
TEXTURE_FLAG_MIPMAPS = _flag(1)
TEXTURE_FLAG_MIN_NEAREST = 0
TEXTURE_FLAG_MIN_LINEAR = _flag(2)
TEXTURE_FLAG_MAG_NEAREST = 0
TEXTURE_FLAG_MAG_LINEAR = _flag(3)
VERTEX_FORMAT_VEC2_FLOAT = 1
VERTEX_FORMAT_VEC2_USHORT = 2
VERTEX_FORMAT_VEC3_FLOAT = 3
VERTEX_FORMAT_VEC3_INT10 = 4
def vertex_format(*format):
return array('B', format).tobytes()
INSTANCE_FLAG_SPAWNED = _flag(0)
INSTANCE_FLAG_VISIBLE = _flag(1)
BATCH_MAX_SIZE = 65536
BATCH_TRANSLATION_FORMAT_FLOAT = 0
BATCH_TRANSLATION_FORMAT_SHORT = 1
BATCH_ORIENTATION_FORMAT_NONE = 0
BATCH_ORIENTATION_FORMAT_FLOAT = 1
BATCH_ORIENTATION_FORMAT_INT10 = 2
#TODO: remove from engine
vec2_zero = (0.0, 0.0)
vec3_zero = (0.0, 0.0, 0.0)
vec3_right = (1.0, 0.0, 0.0)
vec3_forward = (0.0, 1.0, 0.0)
vec3_up = (0.0, 0.0, 1.0)
vec4_zero = (0.0, 0.0, 0.0, 1.0)
mat3_identity = (
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0)
mat4_identity = (
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 1.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0)
def vec2(v = vec2_zero):
assert len(v) == 2
return array('f', v)
def vec3(v = vec3_zero):
assert len(v) == 3
return array('f', v)
def vec4(v = vec4_zero):
assert len(v) == 4
return array('f', v)
def mat3(m = mat3_identity):
assert len(m) == 9
return array('f', m)
def mat4(m = mat4_identity):
assert len(m) == 16
return array('f', m)
_vec2_t = (ctypes.c_float * 2)
_vec2 = _vec2_t.from_buffer
_vec3_t = (ctypes.c_float * 3)
_vec3 = _vec3_t.from_buffer
_vec4_t = (ctypes.c_float * 4)
_vec4 = _vec4_t.from_buffer
_mat3_t = (ctypes.c_float * 9)
_mat3 = _mat3_t.from_buffer
_mat4_t = (ctypes.c_float * 16)
_mat4 = _mat4_t.from_buffer
def _voidp(x):
return x.buffer_info()[0]
def _ubytep(x):
assert x.typecode == 'B'
return x.buffer_info()[0]
def _ushortp(x):
assert x.typecode == 'H'
return x.buffer_info()[0]
def _uintp(x):
assert x.typecode == 'I'
return x.buffer_info()[0]
def _floatp(x):
assert x.typecode == 'f'
return x.buffer_info()[0]
_mat3_rotation = _lib.rk_mat3_rotation
_mat3_rotation.argtypes = (
_mat3_t, # ret
_vec3_t, # axis
ctypes.c_float) # angle
def mat3_rotation(ret, axis, angle):
assert len(ret) == 9 and len(axis) == 3
_mat3_rotation(_mat3(ret), _vec3(axis), angle)
_mat3_mul_vec3 = _lib.rk_mat3_mul_vec3
_mat3_mul_vec3.argtypes = (
_vec3_t, # ret
_mat3_t, # a
_vec3_t) # b
def mat3_mul_vec3(ret, a, b):
assert len(ret) == 3 and len(a) == 9 and len(b) == 3
_mat3_mul_vec3(_vec3(ret), _mat3(a), _vec3(b))
_mat3_mul_mat3 = _lib.rk_mat3_mul_mat3
_mat3_mul_mat3.argtypes = (
_mat3_t, # ret
_mat3_t, # a
_mat3_t) # b
def mat3_mul_mat3(ret, a, b):
assert len(ret) == 9 and len(a) == 9 and len(b) == 9
_mat3_mul_mat3(_mat3(ret), _mat3(a), _mat3(b))
_mat4_mul_vec4 = _lib.rk_mat4_mul_vec4
_mat4_mul_vec4.argtypes = (
_vec4_t, # ret
_mat4_t, # a
_vec4_t) # b
def mat4_mul_vec4(ret, a, b):
assert len(ret) == 4 and len(a) == 16 and len(b) == 4
_mat4_mul_vec4(_vec4(ret), _mat4(a), _vec4(b))
_mat4_mul_mat4 = _lib.rk_mat4_mul_mat4
_mat4_mul_mat4.argtypes = (
_mat4_t, # ret
_mat4_t, # a
_mat4_t) # b
def mat4_mul_mat4(ret, a, b):
assert len(ret) == 16 and len(a) == 16 and len(b) == 16
_mat4_mul_mat4(_mat4(ret), _mat4(a), _mat4(b))
initialize = _lib.rk_initialize
initialize.restype = ctypes.c_void_p
initialize.argtypes = (
ctypes.c_char_p,) # name
_load_shader = _lib.rk_load_shader
_load_shader.restype = ctypes.c_void_p
_load_shader.argtypes = (
ctypes.c_char_p,) # name
def load_shader(name):
print("Loading shader", str(name, 'utf-8'));
return _load_shader(name)
select_shader = _lib.rk_select_shader
select_shader.argtypes = (
ctypes.c_void_p,) # shader
resolve_input = _lib.rk_resolve_input
resolve_input.restype = ctypes.c_void_p
resolve_input.argtypes = (
ctypes.c_char_p,) # name
set_input_float = _lib.rk_set_input_float
set_input_float.argtypes = (
ctypes.c_void_p, # input
ctypes.c_float) # value
_set_input_vec3 = _lib.rk_set_input_vec3
_set_input_vec3.argtypes = (
ctypes.c_void_p, # input
_vec3_t, # value
ctypes.c_uint) # mode
def set_input_vec3(input, value, mode = INPUT_IDENTITY):
assert len(value) == 3
_set_input_vec3(input, _vec3(value), mode)
_create_texture = _lib.rk_create_texture
_create_texture.restype = ctypes.c_void_p
_create_texture.argtypes = (
ctypes.c_uint, # slot
ctypes.c_char_p, # input
ctypes.c_uint, # format
ctypes.c_uint, # width
ctypes.c_uint, # height
ctypes.c_uint, # nlevels
ctypes.c_uint, # flags
ctypes.c_void_p) # pixels
def create_texture(slot, input, format, width, height, nlevels, flags, pixels):
assert pixels.typecode == TEXTURE_FORMAT_TYPECODE[format]
assert len(pixels) == width * height * max(1, nlevels) * TEXTURE_FORMAT_NELEMS[format]
return _create_texture(slot, input, format, width, height, nlevels, flags, _voidp(pixels))
_create_triangles = _lib.rk_create_triangles
_create_triangles.restype = ctypes.c_void_p
_create_triangles.argtypes = (
ctypes.c_uint, # nvertices
ctypes.c_void_p) # vertices
def create_triangles(vertices):
assert len(vertices) % 9 == 0
return _create_triangles(len(vertices) // 3, _floatp(vertices))
_create_vertices = _lib.rk_create_vertices
_create_vertices.restype = ctypes.c_void_p
_create_vertices.argtypes = (
ctypes.c_char_p, # format
ctypes.c_uint, # nvertices
ctypes.c_void_p, # vertices
ctypes.c_uint, # nindices
ctypes.c_void_p) # indices
def create_vertices(format, nvertices, vertices, indices):
return _create_vertices(format, nvertices, _ubytep(vertices), len(indices), _ushortp(indices))
create_batch = _lib.rk_create_batch
create_batch.restype = ctypes.c_void_p
create_batch.argtypes = (
ctypes.c_uint, # max_size
ctypes.c_uint, # translation_format
ctypes.c_uint) # orientation_format
set_projection = _lib.rk_set_projection
set_projection.argtypes = (
ctypes.c_float, # hfov
ctypes.c_float, # ratio
ctypes.c_float, # near
ctypes.c_float) # far
_set_view = _lib.rk_set_view
_set_view.argtypes = (
_vec3_t, # position
_vec3_t) # lookat
def set_view(position, lookat):
assert len(position) == 3 and len(lookat) == 3
_set_view(_vec3(position), _vec3(lookat))
begin_frame = _lib.rk_begin_frame
select_texture = _lib.rk_select_texture
select_texture.argtypes = (
ctypes.c_void_p,) # texture
draw_triangles = _lib.rk_draw_triangles
draw_triangles.argtypes = (
ctypes.c_void_p,) # triangles
select_vertices = _lib.rk_select_vertices
select_vertices.argtypes = (
ctypes.c_void_p,) # vertices
_draw_batch = _lib.rk_draw_batch
_draw_batch.argtypes = (
ctypes.c_void_p, # batch
ctypes.c_uint, # size
ctypes.c_void_p, # flags
ctypes.c_void_p, # texlevels
ctypes.c_void_p, # meshes
ctypes.c_void_p, # translations
ctypes.c_void_p) # orientations
def draw_batch(batch, flags, texlevels, meshes, translations, orientations):
size = len(flags)
assert len(texlevels) == size and len(meshes) == size and len(translations) == size * 3
assert not orientations or len(orientations) == size * 3
_draw_batch(batch, size, _ubytep(flags), _ushortp(texlevels), _uintp(meshes), _floatp(translations),
_floatp(orientations) if orientations else None)
unselect_vertices = _lib.rk_unselect_vertices
unselect_vertices.argtypes = (
ctypes.c_void_p,) # vertices
unselect_texture = _lib.rk_unselect_texture
unselect_texture.argtypes = (
ctypes.c_void_p,) # texture
unselect_shader = _lib.rk_unselect_shader
unselect_shader.argtypes = (
ctypes.c_void_p,) # shader
end_frame = _lib.rk_end_frame
destroy_batch = _lib.rk_destroy_batch
destroy_batch.argtypes = (
ctypes.c_void_p,) # batch
destroy_triangles = _lib.rk_destroy_triangles
destroy_triangles.argtypes = (
ctypes.c_void_p,) # triangles
destroy_vertices = _lib.rk_destroy_vertices
destroy_vertices.argtypes = (
ctypes.c_void_p,) # vertices
destroy_texture = _lib.rk_destroy_texture
destroy_texture.argtypes = (
ctypes.c_void_p,) # texture
destroy_shader = _lib.rk_destroy_shader
destroy_shader.argtypes = (
ctypes.c_void_p,) # shader
terminate = _lib.rk_terminate

53
cpp/math.cpp Normal file
View File

@ -0,0 +1,53 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "math.hpp"
//TODO: benchmark this ctypes interface against pure python maths
void rk_mat3_rotation(
rk_mat3 & ret,
rk_vec3 const & axis,
float const angle) {
ret = glm::mat3_cast(glm::angleAxis(angle, axis));
}
void rk_mat3_mul_vec3(
rk_vec3 & ret,
rk_mat3 const & a,
rk_vec3 const & b) {
ret = a * b;
}
void rk_mat3_mul_mat3(
rk_mat3 & ret,
rk_mat3 const & a,
rk_mat3 const & b) {
ret = a * b;
}
void rk_mat4_mul_vec4(
rk_vec4 & ret,
rk_mat4 const & a,
rk_vec4 const & b) {
ret = a * b;
}
void rk_mat4_mul_mat4(
rk_mat4 & ret,
rk_mat4 const & a,
rk_mat4 const & b) {
ret = a * b;
}

54
cpp/math.hpp Normal file
View File

@ -0,0 +1,54 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _RK_ENGINE_MATH_H
#define _RK_ENGINE_MATH_H
#include "types.hpp"
#include <glm/glm.hpp>
#include <glm/ext.hpp>
typedef glm::vec2 rk_vec2;
typedef glm::vec3 rk_vec3;
typedef glm::vec4 rk_vec4;
typedef glm::mat3 rk_mat3;
typedef glm::mat4 rk_mat4;
RK_EXPORT void rk_mat3_rotation(
rk_mat3 & ret,
rk_vec3 const & axis,
float const angle);
RK_EXPORT void rk_mat3_mul_vec3(
rk_vec3 & ret,
rk_mat3 const & a,
rk_vec3 const & b);
RK_EXPORT void rk_mat3_mul_mat3(
rk_mat3 & ret,
rk_mat3 const & a,
rk_mat3 const & b);
RK_EXPORT void rk_mat4_mul_vec4(
rk_vec4 & ret,
rk_mat4 const & a,
rk_vec4 const & b);
RK_EXPORT void rk_mat4_mul_mat4(
rk_mat4 & ret,
rk_mat4 const & a,
rk_mat4 const & b);
#endif // _RK_ENGINE_MATH_H

View File

@ -0,0 +1,38 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _RK_ENGINE_RENDER_OPENGL_CONTEXT_H
#define _RK_ENGINE_RENDER_OPENGL_CONTEXT_H
#include "../render.hpp"
RK_EXPORT rk_window_t rk_create_context(
char const * name,
int profile,
int major,
int minor);
RK_EXPORT char ** rk_load_shader_source(
char const * filename,
rk_uint * length);
RK_EXPORT void rk_free_shader_source(
char ** shader,
rk_uint length);
RK_EXPORT void rk_swap_buffers();
RK_EXPORT void rk_destroy_context();
#endif // _RK_ENGINE_RENDER_OPENGL_CONTEXT_H

View File

@ -0,0 +1,254 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// Adapted from https://www.khronos.org/opengl/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
#include "render_context.hpp"
#include <cstdio>
#include <cstring>
#include <GL/glx.h>
#include <X11/Xlib.h>
static Display * rk_display = nullptr;
static Colormap rk_colormap = 0;
static Window rk_window = 0;
static GLXContext rk_context = nullptr;
static bool rk_error_occured = false;
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display *, GLXFBConfig, GLXContext, Bool, int const *);
static void rk_printf(
char const * messsage) {
printf("[GLX] %s\n", messsage);
}
static bool rk_extension_supported(
char const * extlist,
char const * extension) {
char const * where = strchr(extension, ' ');
if (where || *extension == '\0') {
return false;
}
for (char const * start = extlist;;) {
where = strstr(start, extension);
if (!where) {
break;
}
char const * const terminator = where + strlen(extension);
if ((where == start || *(where - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) {
return true;
}
start = terminator;
}
return false;
}
static int rk_error_handler(
Display * display,
XErrorEvent * event) {
rk_error_occured = true;
return 0;
}
rk_window_t rk_create_context(
char const * name,
int profile,
int major,
int minor) {
rk_display = XOpenDisplay(nullptr);
if (!rk_display) {
rk_printf("Failed to open X display.");
return nullptr;
}
static int const visual_attribs[] = {
GLX_X_RENDERABLE, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, True,
None
};
int glx_major, glx_minor;
if (!glXQueryVersion(rk_display, &glx_major, &glx_minor) || (glx_major == 1 && glx_minor < 3) || glx_major < 1) {
rk_printf("Invalid GLX version.");
rk_destroy_context();
return nullptr;
}
int fbcount;
GLXFBConfig * const fbc = glXChooseFBConfig(rk_display, DefaultScreen(rk_display), visual_attribs, &fbcount);
if (!fbc) {
rk_printf("Failed to retrieve a framebuffer config.");
rk_destroy_context();
return nullptr;
}
int best_fbc = -1;
int best_num_samp = -1;
for (int i = 0; i < fbcount; ++i) {
XVisualInfo * vi = glXGetVisualFromFBConfig(rk_display, fbc[i]);
if (vi) {
int srgb = 0;
glXGetFBConfigAttrib(rk_display, fbc[i], GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb);
if (srgb) {
int samp_buf, samples;
glXGetFBConfigAttrib(rk_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
glXGetFBConfigAttrib(rk_display, fbc[i], GLX_SAMPLES, &samples);
if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) {
best_fbc = i;
best_num_samp = samples;
}
}
XFree(vi);
}
}
if (best_fbc == -1) {
XFree(fbc);
rk_printf("Failed to find sRGB framebuffer.");
rk_destroy_context();
return nullptr;
}
GLXFBConfig const bestFbc = fbc[best_fbc];
XFree(fbc);
XVisualInfo * const vi = glXGetVisualFromFBConfig(rk_display, bestFbc);
rk_colormap = XCreateColormap(rk_display, RootWindow(rk_display, vi->screen), vi->visual, AllocNone);
XSetWindowAttributes swa;
swa.colormap = rk_colormap;
swa.background_pixmap = None;
swa.border_pixel = 0;
swa.event_mask = StructureNotifyMask;
rk_window = XCreateWindow(rk_display, RootWindow(rk_display, vi->screen),
0, 0, 1600, 900, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &swa);
if (!rk_window) {
rk_printf("Failed to create window.");
rk_destroy_context();
return nullptr;
}
XFree(vi);
XStoreName(rk_display, rk_window, name);
XMapWindow( rk_display, rk_window );
char const * const glxExts = glXQueryExtensionsString(rk_display, DefaultScreen(rk_display));
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
glXGetProcAddressARB((const GLubyte *)("glXCreateContextAttribsARB"));
rk_error_occured = false;
int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&rk_error_handler);
if (!rk_extension_supported(glxExts, "GLX_ARB_create_context") || !glXCreateContextAttribsARB) {
rk_printf("glXCreateContextAttribsARB() not found.");
rk_destroy_context();
return nullptr;
} else {
const int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
GLX_CONTEXT_PROFILE_MASK_ARB, profile,
None
};
rk_context = glXCreateContextAttribsARB(rk_display, bestFbc, 0, True, context_attribs);
XSync(rk_display, False);
if (rk_error_occured || !rk_context) {
rk_printf("Failed to create context.");
rk_destroy_context();
return nullptr;
}
}
XSetErrorHandler(oldHandler);
if (!glXIsDirect(rk_display, rk_context)) {
rk_printf("Warning: Rendering context is indirect.");
}
glXMakeCurrent(rk_display, rk_window, rk_context);
return reinterpret_cast<rk_window_t>(rk_window);
}
void rk_swap_buffers() {
if (rk_display && rk_window) {
glXSwapBuffers(rk_display, rk_window);
}
}
char ** rk_load_shader_source(
char const * filename,
rk_uint * length) {
char ** shader = nullptr;
char buffer[1024];
FILE * const file = fopen(filename, "rt");
if (file) {
int nlines = 0;
while (fgets(buffer, sizeof(buffer), file)) {
++nlines;
}
if (nlines) {
rewind(file);
shader = new char*[nlines];
for (int line = 0; line < nlines; ++line) {
shader[line] = new char[sizeof(buffer)];
fgets(shader[line], sizeof(buffer), file);
}
} else {
printf("Shader %s is empty.\n", filename);
}
fclose(file);
*length = nlines;
} else {
printf("Cannot open shader %s.\n", filename);
}
return shader;
}
void rk_free_shader_source(
char ** shader,
rk_uint length) {
if (shader) {
for (rk_uint line = 0; line < length; ++line) {
delete[] shader[line];
}
}
delete[] shader;
}
void rk_destroy_context() {
if (rk_display) {
glXMakeCurrent(rk_display, 0, nullptr);
if (rk_context) {
glXDestroyContext(rk_display, rk_context);
rk_context = nullptr;
}
if (rk_window) {
XDestroyWindow(rk_display, rk_window);
rk_window = 0;
}
if (rk_colormap) {
XFreeColormap(rk_display, rk_colormap);
rk_colormap = 0;
}
XCloseDisplay(rk_display);
rk_display = nullptr;
}
}

View File

@ -0,0 +1,816 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "render_opengles.hpp"
#include <cstdio>
#include <cstring>
//TODO: move the GLX stuff to render_context_glx.cpp
#include <GL/glx.h>
static rk_shader const * rk_current_shader = nullptr;
static rk_vertices const * rk_current_vertices = nullptr;
static bool rk_frame = false;
static PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC rk_DrawElementsInstancedBaseInstance = nullptr;
static PFNGLMULTIDRAWELEMENTSINDIRECTPROC rk_MultiDrawElementsIndirect = nullptr;
static void rk_printf(char const * messsage) {
printf("[RK_ENGINE] %s\n", messsage);
}
#define rk_error(message) { if (glGetError() != GL_NO_ERROR) { rk_printf(message); } }
static void rk_debug_message_callback(
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
GLchar const * message,
void const * userParam) {
if (id == 131169 || id == 131185 || id == 131218 || id == 131204) {
return;
}
printf("[RK_ENGINE][GL] (id=%d) %s\n", id, message);
}
static __GLXextFuncPtr rk_extension(
char const * const name,
char const * const func) {
__GLXextFuncPtr ext_ptr = nullptr;
GLint num_exts = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
for (int ext_index = 0; ext_index < num_exts; ++ext_index) {
char const * const ext_name = reinterpret_cast<char const *>(glGetStringi(GL_EXTENSIONS, ext_index));
if (strcmp(name, ext_name) == 0) {
ext_ptr = glXGetProcAddressARB(reinterpret_cast<GLubyte const *>(func));
printf("[RK_ENGINE] Using extension %s::%s\n", name, func);
break;
}
}
return ext_ptr;
}
rk_window_t rk_initialize(
char const * name) {
rk_window_t const window = rk_create_context(name, GLX_CONTEXT_ES_PROFILE_BIT_EXT, 3, 2);
if (window) {
GLubyte const * const vendor = glGetString(GL_VENDOR);
GLubyte const * const renderer = glGetString(GL_RENDERER);
printf("[RK_ENGINE] vendor: %s, renderer: %s\n", vendor, renderer);
GLubyte const * const version = glGetString(GL_VERSION);
GLubyte const * const language = glGetString(GL_SHADING_LANGUAGE_VERSION);
printf("[RK_ENGINE] version: %s, language: %s\n", version, language);
rk_DrawElementsInstancedBaseInstance =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC>(
rk_extension("GL_EXT_base_instance", "DrawElementsInstancedBaseInstance"));
if (rk_DrawElementsInstancedBaseInstance) {
rk_MultiDrawElementsIndirect =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINDIRECTPROC>(
rk_extension("GL_EXT_multi_draw_indirect", "MultiDrawElementsIndirectEXT"));
}
GLint context_flags = 0;
glGetIntegerv(GL_CONTEXT_FLAGS, &context_flags);
if (context_flags & GL_CONTEXT_FLAG_DEBUG_BIT) {
printf("[RK_ENGINE] Debug context enabled\n");
glDebugMessageCallback(rk_debug_message_callback, nullptr);
glEnable(GL_DEBUG_OUTPUT);
} else {
glDisable(GL_DEBUG_OUTPUT);
}
glDisable(GL_BLEND);
glEnable(GL_DITHER);
glEnable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_STENCIL_TEST);
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
glCullFace(GL_BACK);
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
}
return window;
}
static void rk_print_shader_infolog(GLuint shader) {
int length;
char infolog[1024];
glGetShaderInfoLog(shader, sizeof(infolog), &length, infolog);
if (length > 0) {
rk_printf(infolog);
}
}
static void rk_print_program_infolog(GLuint program) {
int length;
char infolog[1024];
glGetProgramInfoLog(program, sizeof(infolog), &length, infolog);
if (length > 0) {
rk_printf(infolog);
}
}
//TODO: external loading of shader sources
//TODO: error handling
rk_shader_t rk_load_shader(
char const * name) {
rk_shader * const shader = new rk_shader;
shader->vertex = glCreateShader(GL_VERTEX_SHADER);
shader->fragment = glCreateShader(GL_FRAGMENT_SHADER);
shader->program = glCreateProgram();
char vertex_name[256];
snprintf(vertex_name, sizeof(vertex_name), "%s_opengles.vert", name);
printf("[RK_ENGINE] Loading vertex shader %s...\n", vertex_name);
rk_uint vertex_length = 0;
char ** vertex_source = rk_load_shader_source(vertex_name, &vertex_length);
if (vertex_source) {
rk_printf("Compiling vertex shader...");
glShaderSource(shader->vertex, vertex_length, vertex_source, nullptr);
}
glCompileShader(shader->vertex);
rk_error("glCompileShader() failed.");
rk_print_shader_infolog(shader->vertex);
char fragment_name[256];
snprintf(fragment_name, sizeof(fragment_name), "%s_opengles.frag", name);
printf("[RK_ENGINE] Loading fragment shader %s...\n", fragment_name);
rk_uint fragment_length = 0;
char ** fragment_source = rk_load_shader_source(fragment_name, &fragment_length);
if (fragment_source) {
rk_printf("Compiling fragment shader...");
glShaderSource(shader->fragment, fragment_length, fragment_source, nullptr);
}
glCompileShader(shader->fragment);
rk_error("glCompileShader() failed.");
rk_print_shader_infolog(shader->fragment);
rk_printf("Linking program...");
glAttachShader(shader->program, shader->vertex);
glAttachShader(shader->program, shader->fragment);
glLinkProgram(shader->program);
rk_error("glLinkProgram() failed.");
rk_print_program_infolog(shader->program);
rk_printf("Done.");
glReleaseShaderCompiler();
if (vertex_source != nullptr) {
rk_free_shader_source(vertex_source, vertex_length);
}
if (fragment_source != nullptr) {
rk_free_shader_source(fragment_source, fragment_length);
}
shader->uniforms.view = glGetUniformLocation(shader->program, "u_view");
shader->uniforms.view_km = glGetUniformLocation(shader->program, "u_view_km");
shader->uniforms.projection = glGetUniformLocation(shader->program, "u_projection");
return shader;
}
void rk_select_shader(
rk_shader_t _shader) {
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
if (shader) {
rk_current_shader = shader;
glUseProgram(shader->program);
if (rk_frame) {
if (shader->uniforms.view > -1) {
glUniformMatrix4fv(shader->uniforms.view, 1, GL_FALSE, glm::value_ptr(rk_view));
}
if (shader->uniforms.view_km > -1) {
glUniformMatrix4fv(shader->uniforms.view_km, 1, GL_FALSE, glm::value_ptr(rk_view_km));
}
if (shader->uniforms.projection > -1) {
glUniformMatrix4fv(shader->uniforms.projection, 1, GL_FALSE, glm::value_ptr(rk_projection));
}
}
}
}
rk_input_t rk_resolve_input(
char const * name) {
if (!rk_current_shader || !name) {
return nullptr;
}
GLint const uniform = glGetUniformLocation(rk_current_shader->program, name);
return reinterpret_cast<rk_input_t>(uniform + 1);
}
void rk_set_input_float(
rk_input_t _input,
float value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniform1f(input, value);
}
}
void rk_set_input_vec3(
rk_input_t _input,
rk_vec3 const & value,
rk_input_mode mode) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
switch (mode) {
case RK_INPUT_IDENTITY:
glUniform3fv(input, 1, glm::value_ptr(value));
break;
case RK_INPUT_VIEW_POSITION: {
glUniform3fv(input, 1, glm::value_ptr(rk_view * rk_vec4(value, 1.0)));
break;
}
case RK_INPUT_VIEW_ORIENTATION: {
glUniform3fv(input, 1, glm::value_ptr(rk_view * rk_vec4(value, 0.0)));
break;
}
}
}
}
rk_texture_t rk_create_texture(
rk_uint slot,
char const * input,
rk_texture_format format,
rk_uint width,
rk_uint height,
rk_uint nlevels,
rk_texture_flags flags,
void const * pixels) {
if (!input || width == 0 || height == 0 || !pixels || !rk_current_shader) {
return nullptr;
}
GLint internal_format;
GLenum source_format;
GLenum source_type;
switch (format) {
case RK_TEXTURE_FORMAT_SRGB8_A8:
internal_format = GL_SRGB8_ALPHA8;
source_format = GL_RGBA;
source_type = GL_UNSIGNED_BYTE;
break;
case RK_TEXTURE_FORMAT_RGBA8:
internal_format = GL_RGBA8;
source_format = GL_RGBA;
source_type = GL_UNSIGNED_BYTE;
break;
case RK_TEXTURE_FORMAT_RGB10_A2:
internal_format = GL_RGB10_A2;
source_format = GL_RGBA;
source_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case RK_TEXTURE_FORMAT_32F:
internal_format = GL_R32F;
source_format = GL_RED;
source_type = GL_FLOAT;
break;
default:
return nullptr;
break;
}
rk_texture * const texture = new rk_texture;
glActiveTexture(GL_TEXTURE0 + slot);
glGenTextures(1, &texture->texture);
GLenum target;
if (nlevels) {
if (flags & RK_TEXTURE_FLAG_3D) {
target = GL_TEXTURE_3D;
} else {
target = GL_TEXTURE_2D_ARRAY;
}
glBindTexture(target, texture->texture);
//TODO: glTexStorage3D
glTexImage3D(target, 0, internal_format, width, height, nlevels, 0, source_format, source_type, pixels);
} else {
target = GL_TEXTURE_2D;
glBindTexture(target, texture->texture);
//TODO: glTexStorage2D
glTexImage2D(target, 0, internal_format, width, height, 0, source_format, source_type, pixels);
}
if (flags & RK_TEXTURE_FLAG_MIPMAPS) {
if (flags & RK_TEXTURE_FLAG_MIN_LINEAR) {
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
}
} else {
if (flags & RK_TEXTURE_FLAG_MIN_LINEAR) {
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
}
if (flags & RK_TEXTURE_FLAG_MAG_LINEAR) {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT);
if (flags & RK_TEXTURE_FLAG_MIPMAPS) {
glGenerateMipmap(target);
}
texture->slot = slot;
texture->nlevels = nlevels;
texture->sampler = glGetUniformLocation(rk_current_shader->program, input);
if (texture->sampler == -1) {
printf("[RK_ENGINE] glGetUniformLocation(%s) failed\n", input);
}
glBindTexture(target, 0);
return texture;
}
rk_triangles_t rk_create_triangles(
rk_uint nvertices,
rk_vec3 const * vertices) {
if (nvertices == 0 || !vertices || !rk_current_shader) {
return nullptr;
}
rk_triangles * const triangles = new rk_triangles;
triangles->size = nvertices;
glGenVertexArrays(1, &triangles->array);
glBindVertexArray(triangles->array);
glGenBuffers(1, &triangles->vertices);
glBindBuffer(GL_ARRAY_BUFFER, triangles->vertices);
glBufferData(GL_ARRAY_BUFFER, nvertices * sizeof(rk_vec3), vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return triangles;
}
rk_vertices_t rk_create_vertices(
rk_vertex_format const * format,
rk_uint nvertices,
void const * _vertices,
rk_uint nindices,
rk_ushort const * indices) {
if (!format || !nvertices || !_vertices || !nindices || !indices || !rk_current_shader) {
return nullptr;
}
rk_uint vertex_size = 0;
for (rk_vertex_format const * f = format; *f; ++f) {
switch (*f) {
case RK_VERTEX_FORMAT_VEC2_FLOAT:
vertex_size += sizeof(float) * 2;
break;
case RK_VERTEX_FORMAT_VEC2_USHORT:
vertex_size += sizeof(rk_ushort) * 2;
break;
case RK_VERTEX_FORMAT_VEC3_FLOAT:
vertex_size += sizeof(float) * 3;
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
vertex_size += sizeof(rk_uint);
break;
default:
rk_printf("rk_create_vertices(): invalid format.");
return nullptr;
break;
}
}
if (!vertex_size) {
rk_printf("rk_create_vertices(): empty format.");
return nullptr;
}
rk_vertices * const vertices = new rk_vertices;
glGenVertexArrays(1, &vertices->array);
glBindVertexArray(vertices->array);
glGenBuffers(1, &vertices->vertices);
glBindBuffer(GL_ARRAY_BUFFER, vertices->vertices);
glBufferData(GL_ARRAY_BUFFER, nvertices * vertex_size, _vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
vertices->vertex_size = vertex_size;
vertices->layout = 0;
rk_uint offset = 0;
for (rk_vertex_format const * f = format; *f; ++f, ++vertices->layout) {
glEnableVertexAttribArray(vertices->layout);
switch (*f) {
case RK_VERTEX_FORMAT_VEC2_FLOAT:
glVertexAttribFormat(vertices->layout, 2, GL_FLOAT, GL_FALSE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(float) * 2;
break;
case RK_VERTEX_FORMAT_VEC2_USHORT:
glVertexAttribFormat(vertices->layout, 2, GL_UNSIGNED_SHORT, GL_TRUE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(rk_ushort) * 2;
break;
case RK_VERTEX_FORMAT_VEC3_FLOAT:
glVertexAttribFormat(vertices->layout, 3, GL_FLOAT, GL_FALSE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(float) * 3;
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
glVertexAttribFormat(vertices->layout, GL_BGRA, GL_INT_2_10_10_10_REV, GL_TRUE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(rk_uint);
break;
default:
break;
}
}
glBindVertexBuffer(RK_VERTICES_BINDING, vertices->vertices, 0, vertices->vertex_size);
glGenBuffers(1, &vertices->indices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertices->indices);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, nindices * sizeof(rk_ushort), indices, GL_STATIC_DRAW);
glBindVertexArray(0);
return vertices;
}
//TODO: support for mat3 orientations with packing into int10 * 3
// - maybe from quaternions inputs
// - maybe it's possible to implement efficient quaternions in glsl?
rk_batch_t rk_create_batch(
rk_uint max_size,
rk_batch_translation_format translation_format,
rk_batch_orientation_format orientation_format) {
if (!max_size || max_size > RK_BATCH_MAX_SIZE || !rk_current_shader || !rk_current_vertices) {
return nullptr;
}
rk_uint translation_size = 0;
switch (translation_format) {
case RK_BATCH_TRANSLATION_FORMAT_FLOAT:
translation_size = sizeof(float) * 4;
break;
case RK_BATCH_TRANSLATION_FORMAT_SHORT:
translation_size = sizeof(rk_short) * 4;
break;
default:
rk_printf("rk_create_batch(): invalid translation format.");
return nullptr;
break;
}
rk_uint orientation_size = 0;
switch (orientation_format) {
case RK_BATCH_ORIENTATION_FORMAT_NONE:
orientation_size = 0;
break;
case RK_BATCH_ORIENTATION_FORMAT_FLOAT:
orientation_size = sizeof(float) * 3;
break;
case RK_BATCH_ORIENTATION_FORMAT_INT10:
orientation_size = sizeof(rk_uint);
break;
default:
rk_printf("rk_create_batch(): invalid orientation format.");
return nullptr;
break;
}
rk_uint const params_size = translation_size + orientation_size;
rk_batch * batch = new rk_batch;
batch->size = max_size;
batch->translation_format = translation_format;
batch->orientation_format = orientation_format;
batch->params_size = params_size;
batch->indices = new rk_ushort[batch->size];
batch->params = new rk_ubyte[batch->size * params_size];
batch->commands = new rk_command[batch->size * sizeof(rk_command)];
glGenBuffers(1, &batch->params_buffer);
rk_uint const translation_layout = rk_current_vertices->layout;
glEnableVertexAttribArray(translation_layout);
switch (translation_format) {
case RK_BATCH_TRANSLATION_FORMAT_FLOAT:
glVertexAttribFormat(translation_layout, 4, GL_FLOAT, GL_FALSE, 0);
break;
case RK_BATCH_TRANSLATION_FORMAT_SHORT:
glVertexAttribFormat(translation_layout, 4, GL_SHORT, GL_FALSE, 0);
break;
}
glVertexAttribBinding(translation_layout, RK_PARAMS_BINDING);
rk_uint const orientation_layout = rk_current_vertices->layout + 1;
switch (orientation_format) {
case RK_BATCH_ORIENTATION_FORMAT_NONE:
break;
case RK_BATCH_ORIENTATION_FORMAT_FLOAT:
glEnableVertexAttribArray(orientation_layout);
glVertexAttribFormat(orientation_layout, 3, GL_FLOAT, GL_FALSE, translation_size);
glVertexAttribBinding(orientation_layout, RK_PARAMS_BINDING);
break;
case RK_BATCH_ORIENTATION_FORMAT_INT10:
glEnableVertexAttribArray(orientation_layout);
glVertexAttribFormat(orientation_layout, GL_BGRA, GL_INT_2_10_10_10_REV, GL_TRUE, translation_size);
glVertexAttribBinding(orientation_layout, RK_PARAMS_BINDING);
break;
}
glVertexBindingDivisor(RK_PARAMS_BINDING, 1);
glBindVertexBuffer(RK_PARAMS_BINDING, batch->params_buffer, 0, batch->params_size);
if (rk_MultiDrawElementsIndirect) {
glGenBuffers(1, &batch->commands_buffer);
}
return batch;
}
void rk_begin_frame() {
rk_frame = true;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
void rk_select_texture(
rk_texture_t _texture) {
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
if (texture) {
glActiveTexture(GL_TEXTURE0 + texture->slot);
if (texture->nlevels) {
glBindTexture(GL_TEXTURE_2D_ARRAY, texture->texture);
} else {
glBindTexture(GL_TEXTURE_2D, texture->texture);
}
if (texture->sampler > -1) {
glUniform1i(texture->sampler, texture->slot);
}
}
}
RK_EXPORT void rk_draw_triangles(
rk_triangles_t _triangles) {
rk_triangles const * const triangles = reinterpret_cast<rk_triangles const *>(_triangles);
if (triangles && rk_current_shader && !rk_current_vertices) {
glBindVertexArray(triangles->array);
glDrawArrays(GL_TRIANGLES, 0, triangles->size);
glBindVertexArray(0);
}
}
void rk_select_vertices(
rk_vertices_t _vertices) {
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
if (vertices && rk_current_shader) {
glBindVertexArray(vertices->array);
rk_current_vertices = vertices;
}
}
static rk_uint rk_batch_filter(
rk_uint const size,
rk_ushort * const _indices,
rk_instance_flags const * flags) {
rk_ushort * indices = _indices;
for (rk_ushort index = 0; index < size; ++index, ++flags) {
if ((*flags & RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) == RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) {
*indices++ = index;
}
}
return indices - _indices;
}
static rk_uint rk_batch_build_commands(
rk_uint const count,
rk_ushort * const indices,
rk_command * const _commands,
rk_mesh const * const meshes) {
rk_command * commands = _commands;
rk_ushort * base = indices;
rk_ushort * const last = indices + count;
for (rk_ushort * first = indices; first < last; base = first, ++commands) {
rk_mesh const & mesh = meshes[*first++];
for ( ; first < last && meshes[*first].packed == mesh.packed; ++first) {
}
for (rk_ushort * second = first; second < last; ++second) {
rk_ushort const index = *second;
if (meshes[index].packed == mesh.packed) {
*second = *first;
*first++ = index;
}
}
commands->count = static_cast<GLuint>(mesh.count) * 3;
commands->ninstances = first - base;
commands->base_index = mesh.offset;
commands->base_vertex = 0;
commands->base_instance = base - indices;
}
return commands - _commands;
}
template < typename _instance_params_t >
static void rk_batch_convert_params(
rk_uint const count,
rk_ushort const * const _indices,
rk_ubyte * const _params,
rk_vec3 const * const translations,
rk_ushort const * const texlevels,
rk_vec3 const * const orientations) {
_instance_params_t * params = reinterpret_cast<_instance_params_t *>(_params);
rk_ushort const * const last = _indices + count;
for (rk_ushort const * indices = _indices; indices < last; ++indices, ++params) {
rk_uint const index = *indices;
params->set(translations[index], texlevels[index], orientations[index]);
}
}
template < typename _instance_params_t >
static void rk_batch_convert_params(
rk_uint const count,
rk_ushort const * const _indices,
rk_ubyte * const _params,
rk_vec3 const * const translations,
rk_ushort const * const texlevels) {
_instance_params_t * params = reinterpret_cast<_instance_params_t *>(_params);
rk_ushort const * const last = _indices + count;
for (rk_ushort const * indices = _indices; indices < last; ++indices, ++params) {
rk_uint const index = *indices;
params->set(translations[index], texlevels[index]);
}
}
void rk_draw_batch(
rk_batch_t _batch,
rk_uint size,
rk_instance_flags const * flags,
rk_ushort const * texlevels,
rk_mesh const * meshes,
rk_vec3 const * translations,
rk_vec3 const * orientations) {
rk_batch & batch = *reinterpret_cast<rk_batch *>(_batch);
if (!size || size > batch.size || !flags || !texlevels || !meshes || !translations ||
!rk_current_shader || !rk_current_vertices) {
return;
}
if (batch.orientation_format != RK_BATCH_ORIENTATION_FORMAT_NONE && !orientations) {
return;
}
rk_uint const count = rk_batch_filter(size, batch.indices, flags);
if (!count) {
return;
}
rk_uint const ncommands = rk_batch_build_commands(count, batch.indices, batch.commands, meshes);
if (rk_MultiDrawElementsIndirect) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch.commands_buffer);
glBufferData(GL_DRAW_INDIRECT_BUFFER, ncommands * sizeof(rk_command), batch.commands, GL_STREAM_DRAW);
}
switch (batch.translation_format) {
case RK_BATCH_TRANSLATION_FORMAT_FLOAT:
switch (batch.orientation_format) {
case RK_BATCH_ORIENTATION_FORMAT_NONE:
rk_batch_convert_params<rk_translation_float>(
count, batch.indices, batch.params, translations, texlevels);
break;
case RK_BATCH_ORIENTATION_FORMAT_FLOAT:
rk_batch_convert_params<rk_params_float_float>(
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
case RK_BATCH_ORIENTATION_FORMAT_INT10:
rk_batch_convert_params<rk_params_float_int10>(
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
}
break;
case RK_BATCH_TRANSLATION_FORMAT_SHORT:
switch (batch.orientation_format) {
case RK_BATCH_ORIENTATION_FORMAT_NONE:
rk_batch_convert_params<rk_translation_short>(
count, batch.indices, batch.params, translations, texlevels);
break;
case RK_BATCH_ORIENTATION_FORMAT_FLOAT:
rk_batch_convert_params<rk_params_short_float>(
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
case RK_BATCH_ORIENTATION_FORMAT_INT10:
rk_batch_convert_params<rk_params_short_int10>(
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
}
break;
}
glBindBuffer(GL_ARRAY_BUFFER, batch.params_buffer);
glBufferData(GL_ARRAY_BUFFER, count * batch.params_size, batch.params, GL_STREAM_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (batch.orientation_format == RK_BATCH_ORIENTATION_FORMAT_NONE) {
rk_vec3 const forward(0.f, 1.f, 0.f);
glVertexAttrib3fv(rk_current_vertices->layout + 1, glm::value_ptr(forward));
}
if (rk_DrawElementsInstancedBaseInstance) {
if (rk_MultiDrawElementsIndirect) {
rk_MultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, ncommands, sizeof(rk_command));
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
} else {
rk_command const * const last_command = batch.commands + ncommands;
for (rk_command const * command = batch.commands; command < last_command; ++command) {
rk_DrawElementsInstancedBaseInstance(
GL_TRIANGLES, command->count, GL_UNSIGNED_SHORT,
reinterpret_cast<void const *>(command->base_index << 1),
command->ninstances, command->base_instance);
}
}
} else {
rk_uint params_offset = 0;
rk_command const * const last_command = batch.commands + ncommands;
for (rk_command const * command = batch.commands; command < last_command; ++command) {
glBindVertexBuffer(RK_PARAMS_BINDING, batch.params_buffer, params_offset, batch.params_size);
params_offset += command->ninstances * batch.params_size;
glDrawElementsInstanced(
GL_TRIANGLES, command->count, GL_UNSIGNED_SHORT,
reinterpret_cast<void const *>(command->base_index << 1),
command->ninstances);
}
}
}
void rk_unselect_vertices(
rk_vertices_t _vertices) {
rk_current_vertices = nullptr;
glBindVertexArray(0);
}
void rk_unselect_texture(
rk_texture_t _texture) {
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
if (texture) {
glActiveTexture(GL_TEXTURE0 + texture->slot);
if (texture->nlevels) {
glBindTexture(GL_TEXTURE_2D, 0);
} else {
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
}
}
}
void rk_unselect_shader(
rk_shader_t _shader) {
rk_current_shader = nullptr;
glUseProgram(0);
}
void rk_end_frame() {
rk_swap_buffers();
rk_frame = false;
}
void rk_destroy_batch(
rk_batch_t _batch) {
rk_batch * const batch = reinterpret_cast<rk_batch *>(_batch);
if (batch) {
delete[] batch->indices;
delete[] batch->params;
delete[] batch->commands;
glDeleteBuffers(1, &batch->params_buffer);
if (rk_MultiDrawElementsIndirect) {
glDeleteBuffers(1, &batch->commands_buffer);
}
delete batch;
}
}
void rk_destroy_triangles(
rk_triangles_t _triangles) {
rk_triangles * const triangles = reinterpret_cast<rk_triangles *>(_triangles);
if (triangles) {
glDeleteBuffers(1, &triangles->vertices);
glDeleteVertexArrays(1, &triangles->array);
delete triangles;
}
}
void rk_destroy_vertices(
rk_vertices_t _vertices) {
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
if (vertices) {
glDeleteBuffers(1, &vertices->indices);
glDeleteBuffers(1, &vertices->vertices);
glDeleteVertexArrays(1, &vertices->array);
delete vertices;
}
}
void rk_destroy_texture(
rk_texture_t _texture) {
rk_texture * const texture = reinterpret_cast<rk_texture *>(_texture);
if (texture) {
glDeleteTextures(1, &texture->texture);
delete texture;
}
}
void rk_destroy_shader(
rk_shader_t _shader) {
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
if (shader) {
glDeleteShader(shader->vertex);
glDeleteShader(shader->fragment);
glDeleteProgram(shader->program);
delete shader;
}
}
void rk_terminate() {
rk_destroy_context();
}

View File

@ -0,0 +1,143 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _RK_ENGINE_RENDER_OPENGLES_H
#define _RK_ENGINE_RENDER_OPENGLES_H
#include "../render.hpp"
#include "render_context.hpp"
#include <GLES3/gl32.h>
#include <GLES3/gl3ext.h>
#include <GLES3/gl3platform.h>
enum : rk_uint {
RK_VERTICES_BINDING = 0,
RK_PARAMS_BINDING = 1
};
struct rk_uniforms {
GLint view;
GLint view_km;
GLint projection;
};
struct rk_shader {
GLuint vertex;
GLuint fragment;
GLuint program;
rk_uniforms uniforms;
};
struct rk_texture {
rk_uint slot;
rk_uint nlevels;
GLint sampler;
GLuint texture;
};
struct rk_triangles {
rk_uint size;
GLuint array;
GLuint vertices;
};
struct rk_vertices {
rk_uint vertex_size;
rk_uint layout;
GLuint array;
GLuint vertices;
GLuint indices;
};
struct rk_command {
GLuint count;
GLuint ninstances;
GLuint base_index;
GLint base_vertex;
GLuint base_instance;
};
struct rk_batch {
rk_uint size;
rk_batch_translation_format translation_format;
rk_batch_orientation_format orientation_format;
rk_uint params_size;
rk_ushort * indices;
rk_ubyte * params;
rk_command * commands;
GLuint params_buffer;
GLuint commands_buffer;
};
struct rk_translation_float {
rk_vec3 xyz;
float l;
inline void set(rk_vec3 const & translation, rk_ushort const texlevel) {
xyz = translation;
l = static_cast<float>(texlevel);
}
};
struct rk_translation_short {
rk_short x;
rk_short y;
rk_short z;
rk_ushort l;
inline void set(rk_vec3 const & translation, rk_ushort const texlevel) {
x = static_cast<rk_short>(translation.x);
y = static_cast<rk_short>(translation.y);
z = static_cast<rk_short>(translation.z);
l = texlevel;
}
};
struct rk_orientation_float {
rk_vec3 xyz;
inline void set(rk_vec3 const & orientation) {
xyz = orientation;
}
};
struct rk_orientation_int10 {
rk_uint xyz;
inline void set(rk_vec3 const & orientation) {
#define _pack_10(x) static_cast<rk_uint>(static_cast<rk_int>((x) * ((x) < 0.f ? 512.f : 511.f)) & 1023)
xyz = _pack_10(orientation.x) << 20 | _pack_10(orientation.y) << 10 | _pack_10(orientation.z);
#undef _pack_10
}
};
template < typename _translation_t, typename _orientation_t >
struct rk_params {
_translation_t translation;
_orientation_t orientation;
inline void set(rk_vec3 const & translation, rk_ushort const texlevel, rk_vec3 const & orientation) {
this->translation.set(translation, texlevel);
this->orientation.set(orientation);
}
};
typedef rk_params<rk_translation_float, rk_orientation_float> rk_params_float_float;
typedef rk_params<rk_translation_float, rk_orientation_int10> rk_params_float_int10;
typedef rk_params<rk_translation_short, rk_orientation_float> rk_params_short_float;
typedef rk_params<rk_translation_short, rk_orientation_int10> rk_params_short_int10;
#endif // _RK_ENGINE_RENDER_OPENGLES_H

48
cpp/render.cpp Normal file
View File

@ -0,0 +1,48 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "render.hpp"
rk_vec3 rk_view_origin;
rk_vec3 rk_view_lookat;
rk_mat4 rk_view;
rk_mat4 rk_view_km;
float rk_projection_hfov;
float rk_projection_ratio;
float rk_projection_near;
float rk_projection_far;
rk_mat4 rk_projection;
void rk_set_projection(
float hfov,
float ratio,
float near,
float far) {
rk_projection_hfov = hfov;
rk_projection_ratio = ratio;
rk_projection_near = near;
rk_projection_far = far;
rk_projection = glm::perspectiveRH(hfov, ratio, near, far);
}
extern void rk_set_view(
rk_vec3 const & position,
rk_vec3 const & lookat) {
rk_view_origin = position;
rk_view_lookat = lookat;
rk_view = glm::lookAtRH(position, lookat, glm::vec3(0.0f, 0.0f, 1.0f));
rk_view_km = glm::lookAtRH(position * 0.001f, lookat * 0.001f, glm::vec3(0.0f, 0.0f, 1.0f));
}

208
cpp/render.hpp Normal file
View File

@ -0,0 +1,208 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _RK_ENGINE_RENDER_H
#define _RK_ENGINE_RENDER_H
#include "types.hpp"
#include "math.hpp"
extern rk_vec3 rk_view_origin;
extern rk_vec3 rk_view_lookat;
extern rk_mat4 rk_view;
extern rk_mat4 rk_view_km; //TODO: remove from engine
extern float rk_projection_hfov;
extern float rk_projection_ratio;
extern float rk_projection_near;
extern float rk_projection_far;
extern rk_mat4 rk_projection;
typedef rk_handle_t rk_window_t;
typedef rk_handle_t rk_shader_t;
typedef rk_handle_t rk_input_t;
typedef rk_handle_t rk_texture_t;
typedef rk_handle_t rk_triangles_t;
typedef rk_handle_t rk_vertices_t;
typedef rk_handle_t rk_batch_t;
#define RK_FLAG(bit) (1 << (bit))
enum rk_input_mode : rk_uint {
RK_INPUT_IDENTITY = 0,
RK_INPUT_VIEW_POSITION = 1,
RK_INPUT_VIEW_ORIENTATION = 2
};
enum rk_texture_format : rk_uint {
RK_TEXTURE_FORMAT_SRGB8_A8 = 0,
RK_TEXTURE_FORMAT_RGBA8 = 1,
RK_TEXTURE_FORMAT_RGB10_A2 = 2,
RK_TEXTURE_FORMAT_32F = 3
};
enum rk_texture_flags : rk_uint {
RK_TEXTURE_FLAG_3D = RK_FLAG(0),
RK_TEXTURE_FLAG_MIPMAPS = RK_FLAG(1),
RK_TEXTURE_FLAG_MIN_NEAREST = 0,
RK_TEXTURE_FLAG_MIN_LINEAR = RK_FLAG(2),
RK_TEXTURE_FLAG_MAG_NEAREST = 0,
RK_TEXTURE_FLAG_MAG_LINEAR = RK_FLAG(3),
};
enum rk_vertex_format : rk_ubyte {
RK_VERTEX_FORMAT_END = 0,
RK_VERTEX_FORMAT_VEC2_FLOAT = 1,
RK_VERTEX_FORMAT_VEC2_USHORT = 2,
RK_VERTEX_FORMAT_VEC3_FLOAT = 3,
RK_VERTEX_FORMAT_VEC3_INT10 = 4,
};
enum rk_instance_flags : rk_ubyte {
RK_INSTANCE_FLAG_SPAWNED = RK_FLAG(0),
RK_INSTANCE_FLAG_VISIBLE = RK_FLAG(1)
};
enum : rk_ubyte { RK_INSTANCE_FLAGS_SPAWNED_VISIBLE = RK_INSTANCE_FLAG_SPAWNED | RK_INSTANCE_FLAG_VISIBLE };
enum : rk_uint { RK_BATCH_MAX_SIZE = 65536 };
enum rk_batch_translation_format : rk_uint {
RK_BATCH_TRANSLATION_FORMAT_FLOAT = 0,
RK_BATCH_TRANSLATION_FORMAT_SHORT = 1
};
enum rk_batch_orientation_format : rk_uint {
RK_BATCH_ORIENTATION_FORMAT_NONE = 0,
RK_BATCH_ORIENTATION_FORMAT_FLOAT = 1,
RK_BATCH_ORIENTATION_FORMAT_INT10 = 2
};
union rk_mesh {
rk_uint packed;
struct {
rk_ushort offset;
rk_ushort count;
};
};
RK_EXPORT rk_window_t rk_initialize(
char const * name);
RK_EXPORT rk_shader_t rk_load_shader(
char const * name);
RK_EXPORT void rk_select_shader(
rk_shader_t _shader);
RK_EXPORT rk_input_t rk_resolve_input(
char const * name);
RK_EXPORT void rk_set_input_float(
rk_input_t input,
float value);
RK_EXPORT void rk_set_input_vec3(
rk_input_t input,
rk_vec3 const & value,
rk_input_mode mode);
RK_EXPORT rk_texture_t rk_create_texture(
rk_uint slot,
char const * input,
rk_texture_format format,
rk_uint width,
rk_uint height,
rk_uint nlevels,
rk_texture_flags flags,
void const * pixels);
RK_EXPORT rk_triangles_t rk_create_triangles(
rk_uint nvertices,
rk_vec3 const * vertices);
RK_EXPORT rk_vertices_t rk_create_vertices(
rk_vertex_format const * format,
rk_uint nvertices,
void const * vertices,
rk_uint nindices,
rk_ushort const * indices);
RK_EXPORT rk_batch_t rk_create_batch(
rk_uint max_size,
rk_batch_translation_format translation_format,
rk_batch_orientation_format orientation_format);
//TODO: export math function and take a projection matrix instead of its parameters
RK_EXPORT void rk_set_projection(
float hfov,
float ratio,
float near,
float far);
//TODO: export math function and take a view matrix instead of its parameters
RK_EXPORT void rk_set_view(
rk_vec3 const & position,
rk_vec3 const & lookat);
RK_EXPORT void rk_begin_frame();
RK_EXPORT void rk_select_texture(
rk_texture_t texture);
RK_EXPORT void rk_draw_triangles(
rk_triangles_t triangles);
RK_EXPORT void rk_select_vertices(
rk_vertices_t vertices);
RK_EXPORT void rk_draw_batch(
rk_batch_t batch,
rk_uint size,
rk_instance_flags const * flags,
rk_ushort const * texlevels,
rk_mesh const * meshes,
rk_vec3 const * translations,
rk_vec3 const * orientations);
RK_EXPORT void rk_unselect_vertices(
rk_vertices_t vertices);
RK_EXPORT void rk_unselect_texture(
rk_texture_t texture);
RK_EXPORT void rk_unselect_shader(
rk_shader_t shader);
RK_EXPORT void rk_end_frame();
RK_EXPORT void rk_destroy_batch(
rk_batch_t batch);
RK_EXPORT void rk_destroy_triangles(
rk_triangles_t triangles);
RK_EXPORT void rk_destroy_vertices(
rk_vertices_t vertices);
RK_EXPORT void rk_destroy_texture(
rk_texture_t texture);
RK_EXPORT void rk_destroy_shader(
rk_shader_t shader);
RK_EXPORT void rk_terminate();
#endif // _RK_ENGINE_RENDER_H

36
cpp/types.hpp Normal file
View File

@ -0,0 +1,36 @@
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//TODO: use glm types
#ifndef _RK_ENGINE_TYPES_H
#define _RK_ENGINE_TYPES_H
#include <cstdbool>
#include <cstdint>
#include <cstddef>
#define RK_EXPORT extern "C"
typedef void * rk_handle_t;
typedef uint8_t rk_ubyte;
typedef int16_t rk_short;
typedef uint16_t rk_ushort;
typedef int32_t rk_int;
typedef uint32_t rk_uint;
typedef int64_t rk_long;
typedef uint64_t rk_ulong;
#endif // _RK_ENGINE_TYPES_H

BIN
docs/batch.odg Normal file

Binary file not shown.

BIN
docs/batch.pdf Normal file

Binary file not shown.

BIN
docs/batch.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 99 KiB