Cleanup: rework resources creation.

This commit is contained in:
2022-12-18 03:39:34 +01:00
parent 5c9e10eea8
commit 028ba40148
4 changed files with 168 additions and 159 deletions

View File

@ -122,88 +122,37 @@ rk_shader_t rk_load_shader(
return shader;
}
void rk_select_shader(
rk_shader_t _shader) {
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
if (shader) {
rk_current_shader = shader;
glUseProgram(shader->program);
}
}
rk_input_t rk_resolve_input(
rk_shader_t _shader,
char const * name) {
if (!rk_current_shader || !name) {
rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
if (!shader || !name) {
return nullptr;
}
GLint const uniform = glGetUniformLocation(rk_current_shader->program, name);
GLint const uniform = glGetUniformLocation(shader->program, name);
return reinterpret_cast<rk_input_t>(uniform + 1);
}
void rk_set_input_float(
rk_input_t _input,
float value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniform1f(input, value);
}
}
void rk_set_input_vec3(
rk_input_t _input,
rk_vec3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniform3fv(input, 1, glm::value_ptr(value));
}
}
void rk_set_input_mat3(
rk_input_t _input,
rk_mat3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniformMatrix3fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
void rk_set_input_mat4(
rk_input_t _input,
rk_mat4 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniformMatrix4fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
rk_param_t rk_resolve_param(
rk_shader_t _shader,
char const * name) {
if (!rk_current_shader || !name) {
rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
if (!shader || !name) {
return nullptr;
}
GLint const location = glGetAttribLocation(rk_current_shader->program, name);
GLint const location = glGetAttribLocation(shader->program, name);
return reinterpret_cast<rk_param_t>(location + 1);
}
void rk_set_param_vec3(
rk_param_t _param,
rk_vec3 const & value) {
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
if (rk_current_shader && param > -1) {
glVertexAttrib3fv(param, glm::value_ptr(value));
}
}
rk_texture_t rk_create_texture(
rk_uint slot,
char const * input,
rk_texture_format format,
rk_uint width,
rk_uint height,
rk_uint nlevels,
rk_texture_flags flags,
void const * pixels) {
if (!input || width == 0 || height == 0 || !pixels || !rk_current_shader) {
if (!width || !height || !pixels) {
return nullptr;
}
GLint internal_format;
@ -279,10 +228,6 @@ rk_texture_t rk_create_texture(
}
texture->slot = slot;
texture->nlevels = nlevels;
texture->sampler = glGetUniformLocation(rk_current_shader->program, input);
if (texture->sampler == -1) {
printf("[RK_ENGINE] glGetUniformLocation(%s) failed\n", input);
}
glBindTexture(target, 0);
return texture;
}
@ -290,7 +235,7 @@ rk_texture_t rk_create_texture(
rk_triangles_t rk_create_triangles(
rk_uint nvertices,
rk_vec3 const * vertices) {
if (nvertices == 0 || !vertices || !rk_current_shader) {
if (!nvertices || !vertices) {
return nullptr;
}
rk_triangles * const triangles = new rk_triangles;
@ -313,7 +258,7 @@ rk_vertices_t rk_create_vertices(
void const * _vertices,
rk_uint nindices,
rk_ushort const * indices) {
if (!format || !nvertices || !_vertices || !nindices || !indices || !rk_current_shader) {
if (!format || !nvertices || !_vertices || !nindices || !indices) {
return nullptr;
}
rk_uint vertex_size = 0;
@ -407,10 +352,13 @@ static void rk_pack_vec3_int10(
#undef _convert
}
//TODO: multiple batches per vertices
rk_batch_t rk_create_batch(
rk_vertices_t _vertices,
rk_uint max_size,
rk_param_format const * params_format) {
if (!max_size || !params_format || max_size > RK_BATCH_MAX_SIZE || !rk_current_shader || !rk_current_vertices) {
rk_vertices const * const vertices = reinterpret_cast<rk_vertices const *>(_vertices);
if (!vertices || !max_size || !params_format || max_size > RK_BATCH_MAX_SIZE) {
rk_printf("rk_create_batch(): invalid parameters.");
return nullptr;
}
@ -448,9 +396,10 @@ rk_batch_t rk_create_batch(
batch->packers = new rk_packer[nparams];
batch->params = new rk_ubyte[max_size * packed_size];
glGenBuffers(1, &batch->params_buffer);
rk_uint layout = rk_current_vertices->layout;
rk_uint layout = vertices->layout;
rk_packer * packer = batch->packers;
rk_uint offset = 0;
glBindVertexArray(vertices->array);
for (rk_param_format const * f = params_format; *f; ++f, ++layout, ++packer) {
GLboolean const normalize = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
glEnableVertexAttribArray(layout);
@ -483,6 +432,7 @@ rk_batch_t rk_create_batch(
}
glVertexBindingDivisor(RK_PARAMS_BINDING, 1);
glBindVertexBuffer(RK_PARAMS_BINDING, batch->params_buffer, 0, batch->packed_size);
glBindVertexArray(0);
}
if (rk_MultiDrawElementsIndirect) {
glGenBuffers(1, &batch->commands_buffer);
@ -494,19 +444,73 @@ void rk_begin_frame() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
void rk_select_shader(
rk_shader_t _shader) {
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
if (shader) {
rk_current_shader = shader;
glUseProgram(shader->program);
}
}
void rk_set_input_float(
rk_input_t _input,
float value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniform1f(input, value);
}
}
void rk_set_input_vec3(
rk_input_t _input,
rk_vec3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniform3fv(input, 1, glm::value_ptr(value));
}
}
void rk_set_input_mat3(
rk_input_t _input,
rk_mat3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniformMatrix3fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
void rk_set_input_mat4(
rk_input_t _input,
rk_mat4 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniformMatrix4fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
void rk_set_param_vec3(
rk_param_t _param,
rk_vec3 const & value) {
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
if (rk_current_shader && param > -1) {
glVertexAttrib3fv(param, glm::value_ptr(value));
}
}
void rk_select_texture(
rk_texture_t _texture) {
rk_texture_t _texture,
rk_input_t _sampler) {
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
if (texture) {
GLint const sampler = reinterpret_cast<intptr_t>(_sampler) - 1;
if (texture && sampler > -1 && rk_current_shader) {
glActiveTexture(GL_TEXTURE0 + texture->slot);
if (texture->nlevels) {
glBindTexture(GL_TEXTURE_2D_ARRAY, texture->texture);
} else {
glBindTexture(GL_TEXTURE_2D, texture->texture);
}
if (texture->sampler > -1) {
glUniform1i(texture->sampler, texture->slot);
}
glUniform1i(sampler, texture->slot);
}
}
@ -523,7 +527,7 @@ RK_EXPORT void rk_draw_triangles(
void rk_select_vertices(
rk_vertices_t _vertices) {
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
if (vertices && rk_current_shader) {
if (vertices) {
glBindVertexArray(vertices->array);
rk_current_vertices = vertices;
}

View File

@ -36,7 +36,6 @@ struct rk_shader {
struct rk_texture {
rk_uint slot;
rk_uint nlevels;
GLint sampler;
GLuint texture;
};

View File

@ -22,10 +22,10 @@
typedef rk_handle_t rk_window_t;
typedef rk_handle_t rk_shader_t;
typedef rk_handle_t rk_input_t;
typedef rk_handle_t rk_param_t;
typedef rk_handle_t rk_texture_t;
typedef rk_handle_t rk_triangles_t;
typedef rk_handle_t rk_vertices_t;
typedef rk_handle_t rk_param_t;
typedef rk_handle_t rk_batch_t;
#define RK_FLAG(bit) (1 << (bit))
@ -92,38 +92,16 @@ RK_EXPORT rk_shader_t rk_load_shader(
rk_uint const frag_nlines,
char const ** const frag_lines);
RK_EXPORT void rk_select_shader(
rk_shader_t _shader);
RK_EXPORT rk_input_t rk_resolve_input(
rk_shader_t shader,
char const * name);
RK_EXPORT void rk_set_input_float(
rk_input_t input,
float value);
RK_EXPORT void rk_set_input_vec3(
rk_input_t input,
rk_vec3 const & value);
RK_EXPORT void rk_set_input_mat3(
rk_input_t input,
rk_mat3 const & value);
RK_EXPORT void rk_set_input_mat4(
rk_input_t input,
rk_mat4 const & value);
RK_EXPORT rk_param_t rk_resolve_param(
rk_shader_t shader,
char const * name);
RK_EXPORT void rk_set_param_vec3(
rk_param_t param,
rk_vec3 const & value);
RK_EXPORT rk_texture_t rk_create_texture(
rk_uint slot,
char const * input,
rk_texture_format format,
rk_uint width,
rk_uint height,
@ -143,13 +121,38 @@ RK_EXPORT rk_vertices_t rk_create_vertices(
rk_ushort const * indices);
RK_EXPORT rk_batch_t rk_create_batch(
rk_vertices_t vertices,
rk_uint max_size,
rk_param_format const * params_format);
RK_EXPORT void rk_begin_frame();
RK_EXPORT void rk_select_shader(
rk_shader_t _shader);
RK_EXPORT void rk_set_input_float(
rk_input_t input,
float value);
RK_EXPORT void rk_set_input_vec3(
rk_input_t input,
rk_vec3 const & value);
RK_EXPORT void rk_set_input_mat3(
rk_input_t input,
rk_mat3 const & value);
RK_EXPORT void rk_set_input_mat4(
rk_input_t input,
rk_mat4 const & value);
RK_EXPORT void rk_set_param_vec3(
rk_param_t param,
rk_vec3 const & value);
RK_EXPORT void rk_select_texture(
rk_texture_t texture);
rk_texture_t texture,
rk_input_t sampler);
RK_EXPORT void rk_draw_triangles(
rk_triangles_t triangles);