Add mat4_projection and mat4_lookat.

This commit is contained in:
2022-09-20 02:54:59 +02:00
parent 601336f1f9
commit 59df9e8748
3 changed files with 50 additions and 0 deletions

View File

@ -38,6 +38,22 @@ void rk_mat3_mul_mat3(
ret = a * b;
}
void rk_mat4_projection(
rk_mat4 & ret,
float hfov,
float ratio,
float near,
float far) {
ret = glm::perspectiveRH(hfov, ratio, near, far);
}
void rk_mat4_lookat(
rk_mat4 & ret,
rk_vec3 const & position,
rk_vec3 const & lookat) {
ret = glm::lookAtRH(position, lookat, glm::vec3(0.0f, 0.0f, 1.0f));
}
void rk_mat4_mul_vec4(
rk_vec4 & ret,
rk_mat4 const & a,

View File

@ -41,6 +41,18 @@ RK_EXPORT void rk_mat3_mul_mat3(
rk_mat3 const & a,
rk_mat3 const & b);
RK_EXPORT void rk_mat4_projection(
rk_mat4 & ret,
float hfov,
float ratio,
float near,
float far);
RK_EXPORT void rk_mat4_lookat(
rk_mat4 & ret,
rk_vec3 const & position,
rk_vec3 const & lookat);
RK_EXPORT void rk_mat4_mul_vec4(
rk_vec4 & ret,
rk_mat4 const & a,