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cbae4ec0e7
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Cleanup game script.
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2023-01-04 09:38:27 +01:00 |
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efdbbb5815
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Bump engine submodules and rework vertices data for the new mesh struct.
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2023-01-04 09:38:04 +01:00 |
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f487a4fcb7
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Bump engine submodule.
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2023-01-03 14:10:43 +01:00 |
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4cb67c0d79
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Fix perf node division by zero.
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2023-01-03 14:10:04 +01:00 |
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78440cce16
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Bump engine submodule and rework resouces.
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2023-01-03 13:02:22 +01:00 |
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e90f198fa0
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Bump engine submodule and freeze batchs.
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2023-01-03 05:32:45 +01:00 |
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a96ea8bb6b
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Bump engine submodule and add static batch.
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2023-01-02 17:20:34 +01:00 |
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7219039980
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Split scene groups and nodes.
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2023-01-02 12:43:25 +01:00 |
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3344ac7d6c
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Rename samplers in sea shader.
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2023-01-02 12:39:23 +01:00 |
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89e0b99d3a
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Automatic uniforms with binding.
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2023-01-02 12:33:34 +01:00 |
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9131523ae7
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Bump engine submodule.
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2023-01-01 08:11:38 +01:00 |
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3621a340f1
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Add perf node.
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2023-01-01 07:45:01 +01:00 |
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8e49c16929
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Fix camera yaw and pitch.
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2022-12-31 22:30:57 +01:00 |
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7c2d3d81ae
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Better input node.
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2022-12-31 22:08:06 +01:00 |
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dd786ef2b4
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Better texture node.
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2022-12-31 21:45:29 +01:00 |
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acc2e4cd28
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Add entity class.
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2022-12-31 21:02:46 +01:00 |
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af9365c6e0
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Rework resources and split main loop.
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2022-12-31 20:24:08 +01:00 |
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513d79a67c
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Fix scene node declaration.
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2022-12-31 20:23:27 +01:00 |
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f66c6ea6e9
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Cleanup sea triangles creation.
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2022-12-31 19:32:39 +01:00 |
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9e77e6680b
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Rename sea shader.
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2022-12-31 19:27:23 +01:00 |
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f4bfb7fee0
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Rename tiles shader.
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2022-12-31 19:17:32 +01:00 |
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6485da7d67
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Basic scene graph.
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2022-12-31 19:16:44 +01:00 |
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9fff666ebf
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Automatic shader inputs.
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2022-12-31 15:22:30 +01:00 |
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09dcaae95b
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Add support for includes when loading shaders.
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2022-12-31 14:38:53 +01:00 |
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2efdcdca64
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Bump engine submodule and move samplers bindings to shaders.
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2022-12-31 13:42:22 +01:00 |
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6701c8dbb3
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Bump engine submodule.
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2022-12-31 12:28:20 +01:00 |
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f05a4b64a2
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Bump engine submodule.
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2022-12-31 09:39:49 +01:00 |
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2f3508ed3a
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Improve mesh indexing.
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2022-12-31 06:20:30 +01:00 |
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c3e50b7d60
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Bump engine submodule and update timings.
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2022-12-31 05:38:31 +01:00 |
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b6553db09e
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Bump engine submodule and update timings.
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2022-12-30 14:58:40 +01:00 |
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bd445575fd
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Bump engine submodule and update timings.
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2022-12-30 14:22:26 +01:00 |
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dc75859d95
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Update timings.
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2022-12-30 12:38:27 +01:00 |
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2e905a80a8
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Use kwargs in Batch construction to provide parameters names.
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2022-12-30 12:29:33 +01:00 |
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8e020915a6
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Bump engine submodule and switch back to SoA parameters.
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2022-12-30 10:53:37 +01:00 |
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66a099e51f
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Bump engine submodule.
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2022-12-29 19:19:17 +01:00 |
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1649bb6dc9
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Run forever.
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2022-12-29 14:36:30 +01:00 |
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758ed8c7f4
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Bump engine submodule and add interactive orbit camera.
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2022-12-29 08:15:38 +01:00 |
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850a254abc
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Add events manager and mouse keyboard clients.
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2022-12-29 08:13:53 +01:00 |
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1ac12ea9ea
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Bump engine submodule and update timings.
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2022-12-27 06:30:14 +01:00 |
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108976bdff
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Bump engine submodule and switch to mat3 orientations.
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2022-12-26 14:14:33 +01:00 |
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c4309ef7c7
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Bump engine submodule.
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2022-12-25 04:35:09 +01:00 |
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bff54342dc
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Bump engine submodule.
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2022-12-24 11:35:14 +01:00 |
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119cd76156
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Bump engine submodule and quit with a click or by pressing q.
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2022-12-24 06:41:02 +01:00 |
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7ed23a5d5f
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Terminate on key release.
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2022-12-23 10:25:37 +01:00 |
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34277274a3
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Use the new buffer method to create ctypes arrays.
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2022-12-23 10:24:21 +01:00 |
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3e83c636ee
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A little bit of clenaup.
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2022-12-23 06:36:24 +01:00 |
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643c9a1bae
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Fix missing destroy_texture.
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2022-12-20 17:47:21 +01:00 |
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d0f739c603
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Rework camera.
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2022-12-20 16:10:09 +01:00 |
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6eb05b27ab
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Bump engine submodule and use new math functions.
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2022-12-20 15:39:38 +01:00 |
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cdf13f50a7
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Bump engine submodule and move batch flags and meshes to ctypes.
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2022-12-20 14:40:17 +01:00 |
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