Better texture node.
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parent
acc2e4cd28
commit
dd786ef2b4
32
game/game.py
32
game/game.py
@ -158,24 +158,26 @@ def create_scene(keyboard, mouse):
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sea_triangles = sea.sea_triangles(64, proj_far_z - 0.1, proj_ratio)
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return SceneNode(
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FuncNode(update_camera, (mouse, camera, environment)),
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TextureNode((tiles_texture, heightmap, normalmap),
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ShaderNode(tiles_shader,
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InputNode(tiles_shader, camera),
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InputNode(tiles_shader, environment),
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DrawNode(tiles_batch)
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)
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),
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FuncNode(update_tests, (blob, cube, clouds)),
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TextureNode((tests_texture, heightmap, normalmap),
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ShaderNode(tests_shader,
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InputNode(tests_shader, camera),
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InputNode(tests_shader, environment),
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DrawNode(tests_batch)
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TextureNode({1: heightmap, 2: normalmap},
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FuncNode(update_camera, (mouse, camera, environment)),
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TextureNode({0: tiles_texture},
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ShaderNode(tiles_shader,
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InputNode(tiles_shader, camera),
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InputNode(tiles_shader, environment),
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DrawNode(tiles_batch)
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)
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),
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FuncNode(update_tests, (blob, cube, clouds)),
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TextureNode({0: tests_texture},
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ShaderNode(tests_shader,
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InputNode(tests_shader, camera),
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InputNode(tests_shader, environment),
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DrawNode(tests_batch)
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)
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)
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),
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FuncNode(update_sea, (camera, sea_phase)),
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TextureNode((sea_polar_textures, sea_detail_texture),
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TextureNode({0: sea_polar_textures, 1: sea_detail_texture},
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ShaderNode(sea_shader,
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InputNode(sea_shader, camera),
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InputNode(sea_shader, environment),
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@ -34,10 +34,11 @@ class TextureNode(Node):
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self._textures = textures
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def draw(self, time):
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for slot, texture in enumerate(self._textures):
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items = self._textures.items()
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for slot, texture in items:
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texture.select(slot)
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Node.draw(self, time)
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for slot, texture in enumerate(self._textures):
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for slot, texture in items:
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texture.unselect(slot)
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class ShaderNode(Node):
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