.. |
shaders
|
Rename sea shader.
|
2022-12-31 19:27:23 +01:00 |
__init__.py
|
WIP sources and TODOs.
|
2022-08-28 05:09:52 +02:00 |
batch.py
|
Add entity class.
|
2022-12-31 21:02:46 +01:00 |
camera.py
|
Automatic shader inputs.
|
2022-12-31 15:22:30 +01:00 |
entity.py
|
Add entity class.
|
2022-12-31 21:02:46 +01:00 |
environment.py
|
Automatic shader inputs.
|
2022-12-31 15:22:30 +01:00 |
events.py
|
Add events manager and mouse keyboard clients.
|
2022-12-29 08:13:53 +01:00 |
game.py
|
Add entity class.
|
2022-12-31 21:02:46 +01:00 |
generator.py
|
WIP sources and TODOs.
|
2022-08-28 05:09:52 +02:00 |
inputs.py
|
Basic scene graph.
|
2022-12-31 19:16:44 +01:00 |
keyboard.py
|
Add events manager and mouse keyboard clients.
|
2022-12-29 08:13:53 +01:00 |
math.py
|
Bump engine submodule and move instances parameters to ctypes.
|
2022-12-20 13:48:19 +01:00 |
mouse.py
|
Add events manager and mouse keyboard clients.
|
2022-12-29 08:13:53 +01:00 |
obj2rkar.py
|
Improve mesh indexing.
|
2022-12-31 06:20:30 +01:00 |
resources.py
|
Add entity class.
|
2022-12-31 21:02:46 +01:00 |
scene.py
|
Fix scene node declaration.
|
2022-12-31 20:23:27 +01:00 |
sea.py
|
Cleanup sea triangles creation.
|
2022-12-31 19:32:39 +01:00 |
shader.py
|
Automatic shader inputs.
|
2022-12-31 15:22:30 +01:00 |
texture.py
|
Basic scene graph.
|
2022-12-31 19:16:44 +01:00 |
time.py
|
Basic scene graph.
|
2022-12-31 19:16:44 +01:00 |
triangles.py
|
Rename sea shader.
|
2022-12-31 19:27:23 +01:00 |
vertices.py
|
Rework resources and split main loop.
|
2022-12-31 20:24:08 +01:00 |