Bump engine submodule and update timings.
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engine
2
engine
@ -1 +1 @@
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Subproject commit 3b21e1610a687edcd91d5fe1c05823c2834928db
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Subproject commit 1b9ce5410083bd9346aca642de6c8180116987e7
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game/game.py
12
game/game.py
@ -269,13 +269,13 @@ def main():
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# for _ in range(10000):
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# current_time = 0 # time.monotonic() - start_time
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# Draw * 9999 : min = 0.13 , max = 0.86 , avg = 0.2 ms
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# Draw * 9999 : min = 0.14 , max = 0.75 , avg = 0.2 ms
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# Draw * 9999 : min = 0.14 , max = 0.84 , avg = 0.2 ms
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# Draw * 9999 : min = 0.14 , max = 0.43 , avg = 0.19 ms
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# Draw * 9999 : min = 0.14 , max = 0.35 , avg = 0.19 ms
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# Draw * 9999 : min = 0.13 , max = 0.44 , avg = 0.18 ms
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# Frame * 9999 : min = 0.19 , max = 0.98 , avg = 0.34 ms
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# Frame * 9999 : min = 0.21 , max = 0.94 , avg = 0.34 ms
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# Frame * 9999 : min = 0.21 , max = 1.0 , avg = 0.34 ms
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# Frame * 9999 : min = 0.21 , max = 0.7 , avg = 0.33 ms
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# Frame * 9999 : min = 0.2 , max = 0.54 , avg = 0.31 ms
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# Frame * 9999 : min = 0.19 , max = 0.6 , avg = 0.29 ms
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print("Quitting...")
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del tests_batch
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