Bump engine submodule.
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2
engine
2
engine
Submodule engine updated: 026ead0b33...cdfce62c90
@ -56,7 +56,7 @@ def main():
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sky_shader = shader.load('sky')
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heightmap = create_texture(
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TEXTURE_FORMAT_32F, 256, 256, 0, TEXTURE_FLAG_MIN_LINEAR | TEXTURE_FLAG_MAG_LINEAR,
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TEXTURE_FORMAT_FLOAT_32, 256, 256, 0, TEXTURE_FLAG_MIN_LINEAR | TEXTURE_FLAG_MAG_LINEAR,
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generated.packed_heights)
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terrain_heightmap_sampler = resolve_input(terrain_shader, b'u_height_sampler')
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tests_heightmap_sampler = resolve_input(tests_shader, b'u_height_sampler')
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