Bump engine submodule and update timings.
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engine
2
engine
@ -1 +1 @@
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Subproject commit 6b33f8285cd37f9aca381c3800d21a26435b7cfb
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Subproject commit 269d7821c82757cf994370f9ed4b2a6d36e34983
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game/game.py
12
game/game.py
@ -279,13 +279,13 @@ def main():
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# for x in range(10000)
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# current_time = 0
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# Draw * 9999 : min = 0.21 , max = 1.8 , avg = 0.27 ms
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# Draw * 9999 : min = 0.2 , max = 2.03 , avg = 0.27 ms
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# Draw * 9999 : min = 0.2 , max = 1.75 , avg = 0.27 ms
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# Draw * 9999 : min = 0.2 , max = 1.32 , avg = 0.27 ms
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# Draw * 9999 : min = 0.2 , max = 1.34 , avg = 0.27 ms
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# Draw * 9999 : min = 0.2 , max = 1.42 , avg = 0.27 ms
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# Frame * 9999 : min = 0.26 , max = 1.94 , avg = 0.37 ms
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# Frame * 9999 : min = 0.26 , max = 2.21 , avg = 0.36 ms
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# Frame * 9999 : min = 0.26 , max = 1.89 , avg = 0.37 ms
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# Frame * 9999 : min = 0.26 , max = 1.39 , avg = 0.37 ms
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# Frame * 9999 : min = 0.26 , max = 1.45 , avg = 0.36 ms
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# Frame * 9999 : min = 0.26 , max = 1.56 , avg = 0.36 ms
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print("Quitting...")
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del tests_batch
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