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a5adfacdfd
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Use mesh indices in batch.
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2023-01-03 14:05:25 +01:00 |
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d0741afda7
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Stores meshes into vertices.
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2023-01-03 12:59:07 +01:00 |
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66980e6ea9
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Move vertices and indicies buffers to vertices.
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2023-01-03 11:38:19 +01:00 |
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a91a852887
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Automatic batch freezing.
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2023-01-03 11:10:37 +01:00 |
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baac333b44
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Batch freezing.
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2023-01-03 05:28:24 +01:00 |
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ed87f292ff
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Split batch fill and batch draw.
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2023-01-02 17:01:36 +01:00 |
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afad17d517
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Fix interface types and constness.
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2023-01-02 12:14:13 +01:00 |
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beca8798bf
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Rename create_shader.
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2023-01-01 08:09:37 +01:00 |
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e80bbe2418
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Remove begin_frame and end_frame, add clear_buffer.
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2023-01-01 07:57:10 +01:00 |
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ae3333e22e
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Move samplers bindings to shaders.
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2022-12-31 13:36:48 +01:00 |
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2095e335ea
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More errors handling.
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2022-12-31 12:26:41 +01:00 |
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6ec993c6f8
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Some errors handling.
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2022-12-31 11:52:26 +01:00 |
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38a692bc42
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Disable dithering.
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2022-12-31 11:50:09 +01:00 |
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7706fe3a26
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Print max textures layers and max attribs.
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2022-12-31 11:49:47 +01:00 |
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43d62948b7
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Move vertex array and buffers from vertices to batch.
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2022-12-31 09:38:18 +01:00 |
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1b9ce54100
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Quit orphaning and use dynamic buffers.
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2022-12-31 05:30:42 +01:00 |
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3b21e1610a
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Batch commands memory optim.
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2022-12-30 14:49:00 +01:00 |
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628f8bcaa4
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Buffer orphaning and subrange update optims.
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2022-12-30 14:14:32 +01:00 |
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306ac3d312
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Add a parameter to enable/disable debug output.
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2022-12-30 14:11:48 +01:00 |
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7db5304d40
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Switch back to SoA parameters.
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2022-12-30 10:50:56 +01:00 |
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919ba9291f
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Cleanup GL/GLX extensions.
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2022-12-29 16:20:42 +01:00 |
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269d7821c8
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Cleanup vertex and params creation, and switch commands and params buffers to dynamic draw.
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2022-12-27 06:27:08 +01:00 |
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af0edd5e6d
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Add set_param_mat3.
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2022-12-27 06:20:18 +01:00 |
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6b33f8285c
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Add mat3 instances parameters.
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2022-12-26 14:05:06 +01:00 |
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cdfce62c90
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Rename TEXTURE_FORMAT_32F to TEXTURE_FORMAT_FLOAT_32.
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2022-12-25 04:20:19 +01:00 |
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026ead0b33
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Split display from render and rework init/terminate.
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2022-12-24 11:27:53 +01:00 |
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