Split batch fill and batch draw.

This commit is contained in:
Roz K 2023-01-02 17:01:36 +01:00
parent afad17d517
commit ed87f292ff
Signed by: roz
GPG Key ID: 51FBF4E483E1C822
4 changed files with 196 additions and 115 deletions

View File

@ -444,15 +444,20 @@ draw_triangles.restype = None
draw_triangles.argtypes = (
ctypes.c_void_p,) # triangles
draw_batch = _engine.rk_draw_batch
draw_batch.restype = None
draw_batch.argtypes = (
fill_batch = _engine.rk_fill_batch
fill_batch.restype = None
fill_batch.argtypes = (
ctypes.c_void_p, # batch
ctypes.c_uint, # count
ctypes.POINTER(ctypes.c_ubyte), # flags
ctypes.POINTER(ctypes.c_uint), # meshes
ctypes.POINTER(ctypes.c_void_p)) # params
draw_batch = _engine.rk_draw_batch
draw_batch.restype = None
draw_batch.argtypes = (
ctypes.c_void_p,) # batch
unselect_texture = _engine.rk_unselect_texture
unselect_texture.restype = None
unselect_texture.argtypes = (

View File

@ -163,13 +163,16 @@ RK_EXPORT void rk_select_texture(
RK_EXPORT void rk_draw_triangles(
rk_triangles_t triangles);
RK_EXPORT void rk_draw_batch(
RK_EXPORT void rk_fill_batch(
rk_batch_t batch,
rk_uint size,
rk_uint count,
rk_instance_flags const * flags,
rk_mesh const * meshes,
rk_ubyte const * const * params);
RK_EXPORT void rk_draw_batch(
rk_batch_t batch);
RK_EXPORT void rk_unselect_texture(
rk_uint slot,
rk_texture_t texture);

View File

@ -17,6 +17,7 @@
#include "render_opengles.hpp"
#include "../display/display_glx.hpp"
#include <cstdio>
#include <cstring>
typedef void (*rk_DrawElementsInstancedBaseInstanceFunc)(rk_uint, rk_uint, rk_uint, const void *, rk_uint, rk_uint);
typedef void (*rk_MultiDrawElementsIndirectFunc)(rk_uint, rk_uint, const void *, rk_uint, rk_uint);
@ -536,12 +537,22 @@ rk_batch_t rk_create_batch(
}
}
rk_batch * batch = new rk_batch;
batch->state = RK_BATCH_STATE_EMPTY;
batch->count = 0;
batch->ncommands = 0;
batch->ninstances = 0;
batch->max_size = max_size;
batch->max_meshes = max_meshes;
batch->nparams = nparams;
batch->flags = new rk_instance_flags[max_size];
batch->meshes = new rk_mesh[max_size];
batch->indices = new rk_ushort[max_size];
batch->commands = new rk_command[max_meshes];
batch->params = new rk_parameter[nparams];
if (nparams) {
batch->params = new rk_parameter[nparams];
} else {
batch->params = nullptr;
}
glGenVertexArrays(1, &batch->vertex_array);
glBindVertexArray(batch->vertex_array);
glGenBuffers(1, &batch->vertices_buffer);
@ -596,49 +607,42 @@ rk_batch_t rk_create_batch(
rk_parameter * param = batch->params;
for (rk_param_format const * f = params_format; *f; ++f, ++param, ++binding) {
GLboolean const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
param->dirty = false;
param->binding = binding;
param->offset = offset;
switch (*f & RK_PARAM_FORMAT_MASK) {
case RK_PARAM_FORMAT_VEC3_FLOAT:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_vec3_float);
param->src_size = sizeof(rk_vec3);
param->dst_size = sizeof(rk_vec3_float);
param->packer = rk_pack_vec3_float;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->dst_size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, 0);
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_VEC3_SHORT:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_vec3_short);
param->src_size = sizeof(rk_vec3);
param->dst_size = sizeof(rk_vec3_short);
param->packer = norm ? rk_pack_vec3_short_norm : rk_pack_vec3_short;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->dst_size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_SHORT, norm, 0);
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_VEC3_INT10:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_vec3_int10);
param->src_size = sizeof(rk_vec3);
param->dst_size = sizeof(rk_vec3_int10);
param->packer = norm ? rk_pack_vec3_int10_norm : rk_pack_vec3_int10;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->dst_size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, 0);
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_MAT3_FLOAT:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_mat3_float);
param->src_size = sizeof(rk_mat3);
param->dst_size = sizeof(rk_mat3_float);
param->packer = rk_pack_mat3_float;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->dst_size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, x));
glVertexAttribBinding(attrib++, binding);
@ -648,15 +652,12 @@ rk_batch_t rk_create_batch(
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, z));
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
case RK_PARAM_FORMAT_MAT3_INT10:
param->binding = binding;
param->offset = offset;
param->size = sizeof(rk_mat3_int10);
param->src_size = sizeof(rk_mat3);
param->dst_size = sizeof(rk_mat3_int10);
param->packer = norm ? rk_pack_mat3_int10_norm : rk_pack_mat3_int10;
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->dst_size);
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, x));
glVertexAttribBinding(attrib++, binding);
@ -666,10 +667,11 @@ rk_batch_t rk_create_batch(
glEnableVertexAttribArray(attrib);
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, z));
glVertexAttribBinding(attrib++, binding);
glVertexBindingDivisor(binding, 1);
offset += max_size * param->size;
break;
}
glVertexBindingDivisor(binding, 1);
param->source = new rk_ubyte[max_size * param->src_size];
offset += max_size * param->dst_size;
}
}
glBindVertexArray(0);
@ -771,95 +773,152 @@ RK_EXPORT void rk_draw_triangles(
}
}
static unsigned rk_batch_filter(
rk_batch const & batch,
unsigned const size,
rk_instance_flags const * flags) {
rk_ushort * indices = batch.indices;
for (unsigned index = 0; index < size; ++index, ++flags) {
if ((*flags & RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) == RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) {
*indices++ = static_cast<rk_ushort>(index);
}
}
return indices - batch.indices;
}
static unsigned rk_batch_build_commands(
rk_batch const & batch,
unsigned const ninstances,
rk_mesh const * const meshes) {
rk_command * const last_command = batch.commands + batch.max_meshes;
rk_command * command = batch.commands;
rk_ushort * base = batch.indices;
rk_ushort * const last = batch.indices + ninstances;
for (rk_ushort * first = batch.indices; first < last && command < last_command; base = first, ++command) {
rk_mesh const & mesh = meshes[*first++];
for ( ; first < last && meshes[*first].packed == mesh.packed; ++first) {
}
for (rk_ushort * second = first; second < last; ++second) {
unsigned const index = *second;
if (meshes[index].packed == mesh.packed) {
*second = *first;
*first++ = static_cast<rk_ushort>(index);
}
}
command->nvertices = static_cast<GLuint>(mesh.ntriangles) * 3;
command->ninstances = first - base;
command->base_index = mesh.base_index;
command->base_vertex = 0;
command->base_instance = base - batch.indices;
}
return command - batch.commands;
}
static void rk_batch_pack(
rk_batch const & batch,
unsigned const ninstances,
rk_ubyte const * const * srcs) {
rk_parameter const * const last_param = batch.params + batch.nparams;
for (rk_parameter const * param = batch.params; param < last_param; ++param) {
rk_ubyte const * const src = *srcs++;
if (src) {
rk_ubyte * const dst = reinterpret_cast<rk_ubyte *>(
glMapBufferRange(GL_ARRAY_BUFFER, param->offset, ninstances * param->size,
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT));
if (dst) {
param->packer(ninstances, batch.indices, dst, src);
glUnmapBuffer(GL_ARRAY_BUFFER);
}
}
}
}
void rk_draw_batch(
void rk_fill_batch(
rk_batch_t _batch,
rk_uint count,
rk_instance_flags const * flags,
rk_mesh const * meshes,
rk_ubyte const * const * params) {
rk_batch const * const batch = reinterpret_cast<rk_batch const *>(_batch);
if (!batch || !count || count > batch->max_size || !flags || !meshes) {
if (!batch || !count || count > batch->max_size) {
rk_printf("rk_fill_batch(): invalid params.");
return;
}
unsigned const ninstances = rk_batch_filter(*batch, count, flags);
if (!ninstances) {
bool const need_params = (batch->nparams > 0);
bool got_params = false;
bool all_params = false;
if (params != nullptr) {
all_params = true;
for (rk_ubyte const * const * param = params; param < params + batch->nparams; ++param) {
bool const got_param = (*param != nullptr);
got_params |= got_param;
all_params &= got_param;
}
}
bool const got_all = (flags && meshes && (!need_params || all_params));
if (count > batch->count && !got_all) {
rk_printf("rk_fill_batch(): cannot grow without all flags, meshes and params.");
return;
}
bool const need_sorting = (flags || meshes || count != batch->count);
batch->count = count;
if (flags) {
memcpy(batch->flags, flags, count * sizeof(rk_instance_flags));
}
if (meshes) {
memcpy(batch->meshes, meshes, count * sizeof(rk_mesh));
}
if (need_params && got_params) {
rk_ubyte const * const * src = params;
for (rk_parameter const * dst = batch->params; dst < batch->params + batch->nparams; ++dst, ++src) {
dst->dirty = (*src || need_sorting);
if (*src) {
memcpy(dst->source, *src, count * dst->src_size);
}
}
}
if (need_sorting) {
batch->state = RK_BATCH_STATE_FILLED;
} else {
batch->state = RK_BATCH_STATE_SORTED;
}
}
static void rk_sort_batch(
rk_batch const & batch) {
rk_instance_flags const * flags = batch.flags;
rk_ushort * indices = batch.indices;
for (unsigned index = 0; index < batch.count; ++index, ++flags) {
if ((*flags & RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) == RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) {
*indices++ = index;
}
}
batch.ninstances = indices - batch.indices;
batch.ncommands = 0;
if (batch.ninstances) {
rk_command * const last_command = batch.commands + batch.max_meshes;
rk_command * command = batch.commands;
rk_ushort * base = batch.indices;
rk_ushort * const last = batch.indices + batch.ninstances;
for (rk_ushort * first = batch.indices; first < last && command < last_command; base = first, ++command) {
rk_mesh const & mesh = batch.meshes[*first++];
for ( ; first < last && batch.meshes[*first].packed == mesh.packed; ++first) {
}
for (rk_ushort * second = first; second < last; ++second) {
unsigned const index = *second;
if (batch.meshes[index].packed == mesh.packed) {
*second = *first;
*first++ = index;
}
}
command->nvertices = static_cast<GLuint>(mesh.ntriangles) * 3;
command->ninstances = first - base;
command->base_index = mesh.base_index;
command->base_vertex = 0;
command->base_instance = base - batch.indices;
}
batch.ncommands = command - batch.commands;
}
if (batch.nparams) {
batch.state = RK_BATCH_STATE_SORTED;
} else {
batch.state = RK_BATCH_STATE_PACKED;
}
}
static void rk_pack_batch(
rk_batch const & batch) {
for (rk_parameter const * param = batch.params; param < batch.params + batch.nparams; ++param) {
if (param->dirty) {
param->dirty = false;
if (batch.ninstances) {
rk_ubyte * const dst = reinterpret_cast<rk_ubyte *>(
glMapBufferRange(GL_ARRAY_BUFFER, param->offset, batch.ninstances * param->dst_size,
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT));
if (dst) {
param->packer(batch.ninstances, batch.indices, dst, param->source);
glUnmapBuffer(GL_ARRAY_BUFFER);
}
}
}
}
batch.state = RK_BATCH_STATE_PACKED;
}
void rk_draw_batch(
rk_batch_t _batch) {
rk_batch * const batch = reinterpret_cast<rk_batch *>(_batch);
if (!batch) {
rk_printf("rk_draw_batch(): invalid params.");
return;
}
if (batch->state < RK_BATCH_STATE_FILLED) {
rk_printf("rk_draw_batch(): invalid state.");
return;
}
if (batch->state < RK_BATCH_STATE_SORTED) {
rk_sort_batch(*batch);
}
if (!batch->ncommands) {
return;
}
glBindVertexArray(batch->vertex_array);
unsigned const ncommands = rk_batch_build_commands(*batch, ninstances, meshes);
if (rk_MultiDrawElementsIndirect) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, ncommands * sizeof(rk_command), batch->commands);
glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, batch->ncommands * sizeof(rk_command), batch->commands);
}
if (batch->nparams && params) {
if (batch->state < RK_BATCH_STATE_PACKED) {
glBindBuffer(GL_ARRAY_BUFFER, batch->params_buffer);
rk_batch_pack(*batch, ninstances, params);
rk_pack_batch(*batch);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
rk_command const * const last_command = batch->commands + batch->ncommands;
if (rk_DrawElementsInstancedBaseInstance) {
if (rk_MultiDrawElementsIndirect) {
rk_MultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, ncommands, sizeof(rk_command));
rk_MultiDrawElementsIndirect(
GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, batch->ncommands, sizeof(rk_command));
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
} else {
rk_command const * const last_command = batch->commands + ncommands;
for (rk_command const * command = batch->commands; command < last_command; ++command) {
rk_DrawElementsInstancedBaseInstance(
GL_TRIANGLES, command->nvertices, GL_UNSIGNED_SHORT,
@ -869,12 +928,11 @@ void rk_draw_batch(
}
} else {
unsigned param_index = 0;
rk_command const * const last_command = batch->commands + ncommands;
rk_parameter const * const last_param = batch->params + batch->nparams;
for (rk_command const * command = batch->commands; command < last_command; ++command) {
for (rk_parameter const * param = batch->params; param < last_param; ++param) {
glBindVertexBuffer(param->binding, batch->params_buffer,
param->offset + param_index * param->size, param->size);
param->offset + param_index * param->dst_size, param->dst_size);
}
param_index += command->ninstances;
glDrawElementsInstanced(
@ -883,12 +941,6 @@ void rk_draw_batch(
command->ninstances);
}
}
if (rk_MultiDrawElementsIndirect) {
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
}
if (batch->nparams && params) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
glBindVertexArray(0);
}
@ -917,10 +969,15 @@ void rk_destroy_batch(
if (batch) {
delete[] batch->indices;
delete[] batch->commands;
delete[] batch->flags;
delete[] batch->meshes;
if (rk_MultiDrawElementsIndirect) {
glDeleteBuffers(1, &batch->commands_buffer);
}
if (batch->nparams) {
for (rk_parameter * param = batch->params; param < batch->params + batch->nparams; ++param) {
delete[] param->source;
}
delete[] batch->params;
glDeleteBuffers(1, &batch->params_buffer);
}

View File

@ -89,16 +89,32 @@ typedef void (*rk_packer)(
rk_ubyte const * const); // src
struct rk_parameter {
mutable bool dirty;
unsigned binding;
unsigned offset;
unsigned size;
unsigned src_size;
unsigned dst_size;
rk_ubyte * source;
rk_packer packer;
};
enum rk_batch_state {
RK_BATCH_STATE_EMPTY = 0,
RK_BATCH_STATE_FILLED = 1,
RK_BATCH_STATE_SORTED = 2,
RK_BATCH_STATE_PACKED = 3
};
struct rk_batch {
mutable rk_batch_state state;
mutable unsigned count;
mutable unsigned ninstances;
mutable unsigned ncommands;
unsigned max_size;
unsigned max_meshes;
unsigned nparams;
rk_instance_flags * flags;
rk_mesh * meshes;
rk_ushort * indices;
rk_command * commands;
rk_parameter * params;