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52 Commits 1 Branch 0 Tags
7706fe3a26579e36c69449bbbae0fd7a45d48d73
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13 Commits

Author SHA1 Message Date
roz 7706fe3a26 Print max textures layers and max attribs. 2022-12-31 11:49:47 +01:00
roz 43d62948b7 Move vertex array and buffers from vertices to batch. 2022-12-31 09:38:18 +01:00
roz 1b9ce54100 Quit orphaning and use dynamic buffers. 2022-12-31 05:30:42 +01:00
roz 3b21e1610a Batch commands memory optim. 2022-12-30 14:49:00 +01:00
roz 628f8bcaa4 Buffer orphaning and subrange update optims. 2022-12-30 14:14:32 +01:00
roz 306ac3d312 Add a parameter to enable/disable debug output. 2022-12-30 14:11:48 +01:00
roz 7db5304d40 Switch back to SoA parameters. 2022-12-30 10:50:56 +01:00
roz 919ba9291f Cleanup GL/GLX extensions. 2022-12-29 16:20:42 +01:00
roz 269d7821c8 Cleanup vertex and params creation, and switch commands and params buffers to dynamic draw. 2022-12-27 06:27:08 +01:00
roz af0edd5e6d Add set_param_mat3. 2022-12-27 06:20:18 +01:00
roz 6b33f8285c Add mat3 instances parameters. 2022-12-26 14:05:06 +01:00
roz cdfce62c90 Rename TEXTURE_FORMAT_32F to TEXTURE_FORMAT_FLOAT_32. 2022-12-25 04:20:19 +01:00
roz 026ead0b33 Split display from render and rework init/terminate. 2022-12-24 11:27:53 +01:00
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