Move vertex array and buffers from vertices to batch.
This commit is contained in:
parent
1b9ce54100
commit
43d62948b7
@ -404,10 +404,6 @@ draw_triangles = _engine.rk_draw_triangles
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draw_triangles.argtypes = (
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draw_triangles.argtypes = (
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ctypes.c_void_p,) # triangles
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ctypes.c_void_p,) # triangles
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select_vertices = _engine.rk_select_vertices
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select_vertices.argtypes = (
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ctypes.c_void_p,) # vertices
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draw_batch = _engine.rk_draw_batch
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draw_batch = _engine.rk_draw_batch
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draw_batch.argtypes = (
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draw_batch.argtypes = (
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ctypes.c_void_p, # batch
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ctypes.c_void_p, # batch
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@ -416,10 +412,6 @@ draw_batch.argtypes = (
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ctypes.POINTER(ctypes.c_uint), # meshes
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ctypes.POINTER(ctypes.c_uint), # meshes
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ctypes.POINTER(ctypes.c_void_p)) # params
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ctypes.POINTER(ctypes.c_void_p)) # params
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unselect_vertices = _engine.rk_unselect_vertices
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unselect_vertices.argtypes = (
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ctypes.c_void_p,) # vertices
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unselect_texture = _engine.rk_unselect_texture
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unselect_texture = _engine.rk_unselect_texture
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unselect_texture.argtypes = (
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unselect_texture.argtypes = (
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ctypes.c_uint, # slot
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ctypes.c_uint, # slot
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@ -105,7 +105,7 @@ RK_EXPORT rk_texture_t rk_create_texture(
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rk_uint height,
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rk_uint height,
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rk_uint nlevels,
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rk_uint nlevels,
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rk_texture_flags flags,
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rk_texture_flags flags,
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void const * pixels);
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rk_ubyte const * pixels);
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RK_EXPORT rk_triangles_t rk_create_triangles(
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RK_EXPORT rk_triangles_t rk_create_triangles(
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rk_uint nvertices,
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rk_uint nvertices,
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@ -114,7 +114,7 @@ RK_EXPORT rk_triangles_t rk_create_triangles(
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RK_EXPORT rk_vertices_t rk_create_vertices(
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RK_EXPORT rk_vertices_t rk_create_vertices(
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rk_vertex_format const * format,
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rk_vertex_format const * format,
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rk_uint nvertices,
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rk_uint nvertices,
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void const * vertices,
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rk_ubyte const * vertices,
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rk_uint nindices,
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rk_uint nindices,
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rk_ushort const * indices);
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rk_ushort const * indices);
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@ -161,9 +161,6 @@ RK_EXPORT void rk_select_texture(
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RK_EXPORT void rk_draw_triangles(
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RK_EXPORT void rk_draw_triangles(
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rk_triangles_t triangles);
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rk_triangles_t triangles);
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RK_EXPORT void rk_select_vertices(
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rk_vertices_t vertices);
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RK_EXPORT void rk_draw_batch(
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RK_EXPORT void rk_draw_batch(
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rk_batch_t batch,
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rk_batch_t batch,
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rk_uint size,
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rk_uint size,
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@ -171,9 +168,6 @@ RK_EXPORT void rk_draw_batch(
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rk_mesh const * meshes,
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rk_mesh const * meshes,
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rk_ubyte const ** params);
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rk_ubyte const ** params);
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RK_EXPORT void rk_unselect_vertices(
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rk_vertices_t vertices);
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RK_EXPORT void rk_unselect_texture(
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RK_EXPORT void rk_unselect_texture(
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rk_uint slot,
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rk_uint slot,
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rk_texture_t texture);
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rk_texture_t texture);
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@ -24,9 +24,6 @@ typedef void (*rk_MultiDrawElementsIndirectFunc)(rk_uint, rk_uint, const void *,
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static rk_DrawElementsInstancedBaseInstanceFunc rk_DrawElementsInstancedBaseInstance = nullptr;
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static rk_DrawElementsInstancedBaseInstanceFunc rk_DrawElementsInstancedBaseInstance = nullptr;
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static rk_MultiDrawElementsIndirectFunc rk_MultiDrawElementsIndirect = nullptr;
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static rk_MultiDrawElementsIndirectFunc rk_MultiDrawElementsIndirect = nullptr;
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static rk_shader const * rk_current_shader = nullptr;
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static rk_vertices const * rk_current_vertices = nullptr;
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static void rk_gl_printf(char const * message) {
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static void rk_gl_printf(char const * message) {
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printf("[GL] %s\n", message);
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printf("[GL] %s\n", message);
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}
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}
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@ -143,7 +140,7 @@ rk_shader_t rk_load_shader(
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rk_print_program_infolog(shader->program);
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rk_print_program_infolog(shader->program);
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rk_printf("Done.");
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rk_printf("Done.");
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glReleaseShaderCompiler();
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glReleaseShaderCompiler();
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return shader;
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return reinterpret_cast<rk_shader_t>(shader);
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}
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}
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rk_input_t rk_resolve_input(
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rk_input_t rk_resolve_input(
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@ -174,7 +171,7 @@ rk_texture_t rk_create_texture(
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rk_uint height,
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rk_uint height,
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rk_uint nlevels,
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rk_uint nlevels,
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rk_texture_flags flags,
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rk_texture_flags flags,
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void const * pixels) {
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rk_ubyte const * pixels) {
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if (!width || !height || !pixels) {
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if (!width || !height || !pixels) {
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return nullptr;
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return nullptr;
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}
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}
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@ -250,7 +247,7 @@ rk_texture_t rk_create_texture(
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}
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}
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texture->nlevels = nlevels;
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texture->nlevels = nlevels;
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glBindTexture(target, 0);
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glBindTexture(target, 0);
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return texture;
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return reinterpret_cast<rk_texture_t>(texture);
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}
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}
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rk_triangles_t rk_create_triangles(
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rk_triangles_t rk_create_triangles(
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@ -270,33 +267,30 @@ rk_triangles_t rk_create_triangles(
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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return triangles;
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return reinterpret_cast<rk_triangles_t>(triangles);
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}
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}
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rk_vertices_t rk_create_vertices(
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rk_vertices_t rk_create_vertices(
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rk_vertex_format const * format,
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rk_vertex_format const * format,
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rk_uint nvertices,
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rk_uint nvertices,
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void const * _vertices,
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rk_ubyte const * _vertices,
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rk_uint nindices,
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rk_uint nindices,
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rk_ushort const * indices) {
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rk_ushort const * indices) {
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if (!format || !nvertices || !_vertices || !nindices || !indices) {
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if (!format || !nvertices || !_vertices || !nindices || !indices) {
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return nullptr;
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return nullptr;
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}
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}
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unsigned format_size = 0;
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unsigned vertex_size = 0;
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unsigned vertex_size = 0;
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unsigned nattribs = 0;
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for (rk_vertex_format const * f = format; *f; ++f, ++format_size) {
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for (rk_vertex_format const * f = format; *f; ++f) {
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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vertex_size += sizeof(rk_vec3_float);
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vertex_size += sizeof(rk_vec3_float);
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nattribs += 1;
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break;
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break;
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case RK_VERTEX_FORMAT_VEC3_INT10:
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case RK_VERTEX_FORMAT_VEC3_INT10:
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vertex_size += sizeof(rk_vec3_int10);
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vertex_size += sizeof(rk_vec3_int10);
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nattribs += 1;
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break;
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break;
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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vertex_size += sizeof(rk_vec3_uint10);
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vertex_size += sizeof(rk_vec3_uint10);
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nattribs += 1;
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break;
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break;
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default:
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default:
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rk_printf("rk_create_vertices(): invalid format.");
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rk_printf("rk_create_vertices(): invalid format.");
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@ -304,49 +298,20 @@ rk_vertices_t rk_create_vertices(
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break;
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break;
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}
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}
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}
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}
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if (!vertex_size) {
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if (!format_size) {
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rk_printf("rk_create_vertices(): empty format.");
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rk_printf("rk_create_vertices(): empty format.");
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return nullptr;
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return nullptr;
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}
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}
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rk_vertices * const vertices = new rk_vertices;
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rk_vertices * const vertices = new rk_vertices;
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vertices->vertex_size = vertex_size;
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vertices->nvertices = nvertices;
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glGenVertexArrays(1, &vertices->array);
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vertices->nindices = nindices;
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glBindVertexArray(vertices->array);
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vertices->format = new rk_vertex_format[format_size + 1];
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glGenBuffers(1, &vertices->vertices);
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memcpy(vertices->format, format, (format_size + 1) * sizeof(rk_vertex_format));
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glBindBuffer(GL_ARRAY_BUFFER, vertices->vertices);
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vertices->vertices = new rk_ubyte[nvertices * vertex_size];
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glBufferData(GL_ARRAY_BUFFER, nvertices * vertex_size, _vertices, GL_STATIC_DRAW);
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memcpy(vertices->vertices, _vertices, nvertices * vertex_size);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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vertices->indices = new rk_ushort[nindices];
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glBindVertexBuffer(RK_VERTICES_BINDING, vertices->vertices, 0, vertices->vertex_size);
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memcpy(vertices->indices, indices, nindices * sizeof(rk_ushort));
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for (unsigned attrib = 0; attrib < nattribs; ++attrib) {
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return reinterpret_cast<rk_vertices_t>(vertices);
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glEnableVertexAttribArray(attrib);
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}
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vertices->layout = 0;
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unsigned offset = 0;
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for (rk_vertex_format const * f = format; *f; ++f) {
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GLboolean const norm = (*f & RK_VERTEX_FORMAT_NORMALIZE) != 0;
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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glVertexAttribFormat(vertices->layout++, 3, GL_FLOAT, GL_FALSE, offset);
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offset += sizeof(rk_vec3_float);
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break;
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case RK_VERTEX_FORMAT_VEC3_INT10:
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glVertexAttribFormat(vertices->layout++, 4, GL_INT_2_10_10_10_REV, norm, offset);
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offset += sizeof(rk_vec3_int10);
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break;
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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glVertexAttribFormat(vertices->layout++, 4, GL_UNSIGNED_INT_2_10_10_10_REV, norm, offset);
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offset += sizeof(rk_vec3_uint10);
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break;
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}
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}
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for (unsigned attrib = 0; attrib < nattribs; ++attrib) {
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glVertexAttribBinding(attrib, RK_VERTICES_BINDING);
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}
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glGenBuffers(1, &vertices->indices);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertices->indices);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, nindices * sizeof(rk_ushort), indices, GL_STATIC_DRAW);
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glBindVertexArray(0);
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return vertices;
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}
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}
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static void rk_pack_vec3_float(
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static void rk_pack_vec3_float(
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@ -480,7 +445,6 @@ static void rk_pack_mat3_int10_norm(
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#undef _convert
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#undef _convert
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}
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}
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//TODO: multiple batches per vertices with their own buffers
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rk_batch_t rk_create_batch(
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rk_batch_t rk_create_batch(
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rk_vertices_t _vertices,
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rk_vertices_t _vertices,
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rk_uint max_size,
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rk_uint max_size,
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@ -491,98 +455,151 @@ rk_batch_t rk_create_batch(
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rk_printf("rk_create_batch(): invalid parameters.");
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rk_printf("rk_create_batch(): invalid parameters.");
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return nullptr;
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return nullptr;
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}
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}
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unsigned vertex_size = 0;
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for (rk_vertex_format const * f = vertices->format; *f; ++f) {
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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vertex_size += sizeof(rk_vec3_float);
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break;
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case RK_VERTEX_FORMAT_VEC3_INT10:
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vertex_size += sizeof(rk_vec3_int10);
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break;
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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vertex_size += sizeof(rk_vec3_uint10);
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break;
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}
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}
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unsigned nparams = 0;
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unsigned nparams = 0;
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unsigned params_size = 0;
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if (params_format) {
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if (params_format) {
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for ( ; params_format[nparams]; ++nparams);
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for (rk_param_format const * f = params_format; *f; ++f, ++nparams) {
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switch (*f & RK_PARAM_FORMAT_MASK) {
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case RK_PARAM_FORMAT_VEC3_FLOAT:
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params_size += sizeof(rk_vec3_float);
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break;
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case RK_PARAM_FORMAT_VEC3_SHORT:
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params_size += sizeof(rk_vec3_short);
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break;
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case RK_PARAM_FORMAT_VEC3_INT10:
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params_size += sizeof(rk_vec3_int10);
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break;
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case RK_PARAM_FORMAT_MAT3_FLOAT:
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params_size += sizeof(rk_mat3_float);
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break;
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case RK_PARAM_FORMAT_MAT3_INT10:
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params_size += sizeof(rk_mat3_int10);
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break;
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default:
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rk_printf("rk_create_batch(): invalid param format.");
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return nullptr;
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break;
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}
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}
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}
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}
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rk_batch * batch = new rk_batch;
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rk_batch * batch = new rk_batch;
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batch->max_size = max_size;
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batch->max_size = max_size;
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batch->max_meshes = max_meshes;
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batch->max_meshes = max_meshes;
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batch->nparams = nparams;
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batch->nparams = nparams;
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batch->commands_size = 0;
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batch->packed_size = 0;
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batch->indices = nullptr;
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batch->commands = nullptr;
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batch->params = nullptr;
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batch->commands_buffer = 0;
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batch->params_array = 0;
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unsigned packed_size = 0;
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if (nparams) {
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batch->params = new rk_parameter[nparams];
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rk_parameter * param = batch->params;
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for (rk_param_format const * f = params_format; *f; ++f, ++param) {
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param->offset = packed_size;
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bool const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
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switch (*f & RK_PARAM_FORMAT_MASK) {
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case RK_PARAM_FORMAT_VEC3_FLOAT:
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param->size = sizeof(rk_vec3_float);
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param->packer = rk_pack_vec3_float;
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break;
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case RK_PARAM_FORMAT_VEC3_SHORT:
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param->size = sizeof(rk_vec3_short);
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param->packer = norm ? rk_pack_vec3_short_norm : rk_pack_vec3_short;
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break;
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case RK_PARAM_FORMAT_VEC3_INT10:
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param->size = sizeof(rk_vec3_int10);
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param->packer = norm ? rk_pack_vec3_int10_norm : rk_pack_vec3_int10;
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break;
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case RK_PARAM_FORMAT_MAT3_FLOAT:
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param->size = sizeof(rk_mat3_float);
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param->packer = rk_pack_mat3_float;
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break;
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case RK_PARAM_FORMAT_MAT3_INT10:
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param->size = sizeof(rk_mat3_int10);
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param->packer = norm ? rk_pack_mat3_int10_norm : rk_pack_mat3_int10;
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break;
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default:
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rk_printf("rk_create_batch(): invalid param format.");
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delete[] batch->params;
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delete batch;
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return nullptr;
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break;
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}
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packed_size += max_size * param->size;
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}
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}
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batch->commands_size = max_meshes * sizeof(rk_command);
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batch->packed_size = packed_size;
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batch->indices = new rk_ushort[max_size];
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batch->indices = new rk_ushort[max_size];
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batch->commands = new rk_command[max_meshes];
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batch->commands = new rk_command[max_meshes];
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batch->params = new rk_parameter[nparams];
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glGenVertexArrays(1, &batch->vertex_array);
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glBindVertexArray(batch->vertex_array);
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glGenBuffers(1, &batch->vertices_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, batch->vertices_buffer);
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glBufferData(GL_ARRAY_BUFFER, vertices->nvertices * vertex_size, vertices->vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
glGenBuffers(1, &batch->indices_buffer);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->indices_buffer);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vertices->nindices * sizeof(rk_ushort), vertices->indices, GL_STATIC_DRAW);
|
||||||
if (rk_MultiDrawElementsIndirect) {
|
if (rk_MultiDrawElementsIndirect) {
|
||||||
glGenBuffers(1, &batch->commands_buffer);
|
glGenBuffers(1, &batch->commands_buffer);
|
||||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
|
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
|
||||||
glBufferData(GL_DRAW_INDIRECT_BUFFER, batch->commands_size, nullptr, GL_DYNAMIC_DRAW);
|
glBufferData(GL_DRAW_INDIRECT_BUFFER, max_meshes * sizeof(rk_command), nullptr, GL_DYNAMIC_DRAW);
|
||||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
|
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
|
||||||
}
|
}
|
||||||
if (nparams) {
|
if (nparams) {
|
||||||
glBindVertexArray(vertices->array);
|
glGenBuffers(1, &batch->params_buffer);
|
||||||
glGenBuffers(1, &batch->params_array);
|
glBindBuffer(GL_ARRAY_BUFFER, batch->params_buffer);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, batch->params_array);
|
glBufferData(GL_ARRAY_BUFFER, max_size * params_size, nullptr, GL_DYNAMIC_DRAW);
|
||||||
glBufferData(GL_ARRAY_BUFFER, batch->packed_size, nullptr, GL_DYNAMIC_DRAW);
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
rk_parameter const * param = batch->params;
|
}
|
||||||
unsigned binding = RK_PARAMS_BINDING_BASE;
|
unsigned binding = 0;
|
||||||
unsigned attrib = vertices->layout;
|
unsigned attrib = 0;
|
||||||
|
unsigned offset = 0;
|
||||||
|
glBindVertexBuffer(binding, batch->vertices_buffer, 0, vertex_size);
|
||||||
|
for (rk_vertex_format const * f = vertices->format; *f; ++f) {
|
||||||
|
GLboolean const norm = (*f & RK_VERTEX_FORMAT_NORMALIZE) != 0;
|
||||||
|
switch (*f & RK_VERTEX_FORMAT_MASK) {
|
||||||
|
case RK_VERTEX_FORMAT_VEC3_FLOAT:
|
||||||
|
glEnableVertexAttribArray(attrib);
|
||||||
|
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offset);
|
||||||
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
offset += sizeof(rk_vec3_float);
|
||||||
|
break;
|
||||||
|
case RK_VERTEX_FORMAT_VEC3_INT10:
|
||||||
|
glEnableVertexAttribArray(attrib);
|
||||||
|
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offset);
|
||||||
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
offset += sizeof(rk_vec3_int10);
|
||||||
|
break;
|
||||||
|
case RK_VERTEX_FORMAT_VEC3_UINT10:
|
||||||
|
glEnableVertexAttribArray(attrib);
|
||||||
|
glVertexAttribFormat(attrib, 4, GL_UNSIGNED_INT_2_10_10_10_REV, norm, offset);
|
||||||
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
offset += sizeof(rk_vec3_uint10);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
++binding;
|
||||||
|
offset = 0;
|
||||||
|
if (nparams) {
|
||||||
|
rk_parameter * param = batch->params;
|
||||||
for (rk_param_format const * f = params_format; *f; ++f, ++param, ++binding) {
|
for (rk_param_format const * f = params_format; *f; ++f, ++param, ++binding) {
|
||||||
bool const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
|
GLboolean const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
|
||||||
glBindVertexBuffer(binding, batch->params_array, param->offset, param->size);
|
|
||||||
switch (*f & RK_PARAM_FORMAT_MASK) {
|
switch (*f & RK_PARAM_FORMAT_MASK) {
|
||||||
case RK_PARAM_FORMAT_VEC3_FLOAT:
|
case RK_PARAM_FORMAT_VEC3_FLOAT:
|
||||||
|
param->binding = binding;
|
||||||
|
param->offset = offset;
|
||||||
|
param->size = sizeof(rk_vec3_float);
|
||||||
|
param->packer = rk_pack_vec3_float;
|
||||||
|
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
|
||||||
glEnableVertexAttribArray(attrib);
|
glEnableVertexAttribArray(attrib);
|
||||||
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, 0);
|
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, 0);
|
||||||
glVertexAttribBinding(attrib++, binding);
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
glVertexBindingDivisor(binding, 1);
|
||||||
|
offset += max_size * param->size;
|
||||||
break;
|
break;
|
||||||
case RK_PARAM_FORMAT_VEC3_SHORT:
|
case RK_PARAM_FORMAT_VEC3_SHORT:
|
||||||
|
param->binding = binding;
|
||||||
|
param->offset = offset;
|
||||||
|
param->size = sizeof(rk_vec3_short);
|
||||||
|
param->packer = norm ? rk_pack_vec3_short_norm : rk_pack_vec3_short;
|
||||||
|
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
|
||||||
glEnableVertexAttribArray(attrib);
|
glEnableVertexAttribArray(attrib);
|
||||||
glVertexAttribFormat(attrib, 3, GL_SHORT, norm, 0);
|
glVertexAttribFormat(attrib, 3, GL_SHORT, norm, 0);
|
||||||
glVertexAttribBinding(attrib++, binding);
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
glVertexBindingDivisor(binding, 1);
|
||||||
|
offset += max_size * param->size;
|
||||||
break;
|
break;
|
||||||
case RK_PARAM_FORMAT_VEC3_INT10:
|
case RK_PARAM_FORMAT_VEC3_INT10:
|
||||||
|
param->binding = binding;
|
||||||
|
param->offset = offset;
|
||||||
|
param->size = sizeof(rk_vec3_int10);
|
||||||
|
param->packer = norm ? rk_pack_vec3_int10_norm : rk_pack_vec3_int10;
|
||||||
|
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
|
||||||
glEnableVertexAttribArray(attrib);
|
glEnableVertexAttribArray(attrib);
|
||||||
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, 0);
|
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, 0);
|
||||||
glVertexAttribBinding(attrib++, binding);
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
glVertexBindingDivisor(binding, 1);
|
||||||
|
offset += max_size * param->size;
|
||||||
break;
|
break;
|
||||||
case RK_PARAM_FORMAT_MAT3_FLOAT:
|
case RK_PARAM_FORMAT_MAT3_FLOAT:
|
||||||
|
param->binding = binding;
|
||||||
|
param->offset = offset;
|
||||||
|
param->size = sizeof(rk_mat3_float);
|
||||||
|
param->packer = rk_pack_mat3_float;
|
||||||
|
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
|
||||||
glEnableVertexAttribArray(attrib);
|
glEnableVertexAttribArray(attrib);
|
||||||
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, x));
|
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, x));
|
||||||
glVertexAttribBinding(attrib++, binding);
|
glVertexAttribBinding(attrib++, binding);
|
||||||
@ -592,8 +609,15 @@ rk_batch_t rk_create_batch(
|
|||||||
glEnableVertexAttribArray(attrib);
|
glEnableVertexAttribArray(attrib);
|
||||||
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, z));
|
glVertexAttribFormat(attrib, 3, GL_FLOAT, GL_FALSE, offsetof(rk_mat3_float, z));
|
||||||
glVertexAttribBinding(attrib++, binding);
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
glVertexBindingDivisor(binding, 1);
|
||||||
|
offset += max_size * param->size;
|
||||||
break;
|
break;
|
||||||
case RK_PARAM_FORMAT_MAT3_INT10:
|
case RK_PARAM_FORMAT_MAT3_INT10:
|
||||||
|
param->binding = binding;
|
||||||
|
param->offset = offset;
|
||||||
|
param->size = sizeof(rk_mat3_int10);
|
||||||
|
param->packer = norm ? rk_pack_mat3_int10_norm : rk_pack_mat3_int10;
|
||||||
|
glBindVertexBuffer(binding, batch->params_buffer, param->offset, param->size);
|
||||||
glEnableVertexAttribArray(attrib);
|
glEnableVertexAttribArray(attrib);
|
||||||
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, x));
|
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, x));
|
||||||
glVertexAttribBinding(attrib++, binding);
|
glVertexAttribBinding(attrib++, binding);
|
||||||
@ -603,13 +627,14 @@ rk_batch_t rk_create_batch(
|
|||||||
glEnableVertexAttribArray(attrib);
|
glEnableVertexAttribArray(attrib);
|
||||||
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, z));
|
glVertexAttribFormat(attrib, 4, GL_INT_2_10_10_10_REV, norm, offsetof(rk_mat3_int10, z));
|
||||||
glVertexAttribBinding(attrib++, binding);
|
glVertexAttribBinding(attrib++, binding);
|
||||||
|
glVertexBindingDivisor(binding, 1);
|
||||||
|
offset += max_size * param->size;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
glVertexBindingDivisor(binding, 1);
|
}
|
||||||
}
|
}
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
}
|
return reinterpret_cast<rk_batch_t>(batch);
|
||||||
return batch;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void rk_begin_frame() {
|
void rk_begin_frame() {
|
||||||
@ -620,7 +645,6 @@ void rk_select_shader(
|
|||||||
rk_shader_t _shader) {
|
rk_shader_t _shader) {
|
||||||
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
|
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
|
||||||
if (shader) {
|
if (shader) {
|
||||||
rk_current_shader = shader;
|
|
||||||
glUseProgram(shader->program);
|
glUseProgram(shader->program);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -629,7 +653,7 @@ void rk_set_input_float(
|
|||||||
rk_input_t _input,
|
rk_input_t _input,
|
||||||
float value) {
|
float value) {
|
||||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||||
if (rk_current_shader && input > -1) {
|
if (input > -1) {
|
||||||
glUniform1f(input, value);
|
glUniform1f(input, value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -638,7 +662,7 @@ void rk_set_input_vec3(
|
|||||||
rk_input_t _input,
|
rk_input_t _input,
|
||||||
rk_vec3 const & value) {
|
rk_vec3 const & value) {
|
||||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||||
if (rk_current_shader && input > -1) {
|
if (input > -1) {
|
||||||
glUniform3fv(input, 1, glm::value_ptr(value));
|
glUniform3fv(input, 1, glm::value_ptr(value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -647,7 +671,7 @@ void rk_set_input_mat3(
|
|||||||
rk_input_t _input,
|
rk_input_t _input,
|
||||||
rk_mat3 const & value) {
|
rk_mat3 const & value) {
|
||||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||||
if (rk_current_shader && input > -1) {
|
if (input > -1) {
|
||||||
glUniformMatrix3fv(input, 1, GL_FALSE, glm::value_ptr(value));
|
glUniformMatrix3fv(input, 1, GL_FALSE, glm::value_ptr(value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -656,7 +680,7 @@ void rk_set_input_mat4(
|
|||||||
rk_input_t _input,
|
rk_input_t _input,
|
||||||
rk_mat4 const & value) {
|
rk_mat4 const & value) {
|
||||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||||
if (rk_current_shader && input > -1) {
|
if (input > -1) {
|
||||||
glUniformMatrix4fv(input, 1, GL_FALSE, glm::value_ptr(value));
|
glUniformMatrix4fv(input, 1, GL_FALSE, glm::value_ptr(value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -665,7 +689,7 @@ void rk_set_param_vec3(
|
|||||||
rk_param_t _param,
|
rk_param_t _param,
|
||||||
rk_vec3 const & value) {
|
rk_vec3 const & value) {
|
||||||
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
|
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
|
||||||
if (rk_current_shader && param > -1) {
|
if (param > -1) {
|
||||||
glVertexAttrib3fv(param, glm::value_ptr(value));
|
glVertexAttrib3fv(param, glm::value_ptr(value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -674,7 +698,7 @@ void rk_set_param_mat3(
|
|||||||
rk_param_t _param,
|
rk_param_t _param,
|
||||||
rk_mat3 const & value) {
|
rk_mat3 const & value) {
|
||||||
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
|
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
|
||||||
if (rk_current_shader && param > -1) {
|
if (param > -1) {
|
||||||
glVertexAttrib3fv(param + 0, glm::value_ptr(value[0]));
|
glVertexAttrib3fv(param + 0, glm::value_ptr(value[0]));
|
||||||
glVertexAttrib3fv(param + 1, glm::value_ptr(value[1]));
|
glVertexAttrib3fv(param + 1, glm::value_ptr(value[1]));
|
||||||
glVertexAttrib3fv(param + 2, glm::value_ptr(value[2]));
|
glVertexAttrib3fv(param + 2, glm::value_ptr(value[2]));
|
||||||
@ -687,7 +711,7 @@ void rk_select_texture(
|
|||||||
rk_input_t _sampler) {
|
rk_input_t _sampler) {
|
||||||
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
|
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
|
||||||
GLint const sampler = reinterpret_cast<intptr_t>(_sampler) - 1;
|
GLint const sampler = reinterpret_cast<intptr_t>(_sampler) - 1;
|
||||||
if (texture && sampler > -1 && rk_current_shader) {
|
if (texture && sampler > -1) {
|
||||||
glActiveTexture(GL_TEXTURE0 + slot);
|
glActiveTexture(GL_TEXTURE0 + slot);
|
||||||
if (texture->nlevels) {
|
if (texture->nlevels) {
|
||||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture->texture);
|
glBindTexture(GL_TEXTURE_2D_ARRAY, texture->texture);
|
||||||
@ -701,24 +725,15 @@ void rk_select_texture(
|
|||||||
RK_EXPORT void rk_draw_triangles(
|
RK_EXPORT void rk_draw_triangles(
|
||||||
rk_triangles_t _triangles) {
|
rk_triangles_t _triangles) {
|
||||||
rk_triangles const * const triangles = reinterpret_cast<rk_triangles const *>(_triangles);
|
rk_triangles const * const triangles = reinterpret_cast<rk_triangles const *>(_triangles);
|
||||||
if (triangles && rk_current_shader && !rk_current_vertices) {
|
if (triangles) {
|
||||||
glBindVertexArray(triangles->array);
|
glBindVertexArray(triangles->array);
|
||||||
glDrawArrays(GL_TRIANGLES, 0, triangles->size);
|
glDrawArrays(GL_TRIANGLES, 0, triangles->size);
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void rk_select_vertices(
|
|
||||||
rk_vertices_t _vertices) {
|
|
||||||
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
|
|
||||||
if (vertices) {
|
|
||||||
glBindVertexArray(vertices->array);
|
|
||||||
rk_current_vertices = vertices;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static unsigned rk_batch_filter(
|
static unsigned rk_batch_filter(
|
||||||
rk_batch & batch,
|
rk_batch const & batch,
|
||||||
unsigned const size,
|
unsigned const size,
|
||||||
rk_instance_flags const * flags) {
|
rk_instance_flags const * flags) {
|
||||||
rk_ushort * indices = batch.indices;
|
rk_ushort * indices = batch.indices;
|
||||||
@ -731,7 +746,7 @@ static unsigned rk_batch_filter(
|
|||||||
}
|
}
|
||||||
|
|
||||||
static unsigned rk_batch_build_commands(
|
static unsigned rk_batch_build_commands(
|
||||||
rk_batch & batch,
|
rk_batch const & batch,
|
||||||
unsigned const ninstances,
|
unsigned const ninstances,
|
||||||
rk_mesh const * const meshes) {
|
rk_mesh const * const meshes) {
|
||||||
rk_command * const last_command = batch.commands + batch.max_meshes;
|
rk_command * const last_command = batch.commands + batch.max_meshes;
|
||||||
@ -759,7 +774,7 @@ static unsigned rk_batch_build_commands(
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void rk_batch_pack(
|
static void rk_batch_pack(
|
||||||
rk_batch & batch,
|
rk_batch const & batch,
|
||||||
unsigned const ninstances,
|
unsigned const ninstances,
|
||||||
rk_ubyte const ** srcs) {
|
rk_ubyte const ** srcs) {
|
||||||
rk_parameter const * const last_param = batch.params + batch.nparams;
|
rk_parameter const * const last_param = batch.params + batch.nparams;
|
||||||
@ -783,29 +798,30 @@ void rk_draw_batch(
|
|||||||
rk_instance_flags const * flags,
|
rk_instance_flags const * flags,
|
||||||
rk_mesh const * meshes,
|
rk_mesh const * meshes,
|
||||||
rk_ubyte const ** params) {
|
rk_ubyte const ** params) {
|
||||||
rk_batch & batch = *reinterpret_cast<rk_batch *>(_batch);
|
rk_batch const * const batch = reinterpret_cast<rk_batch const *>(_batch);
|
||||||
if (!count || count > batch.max_size || !flags || !meshes || !rk_current_shader || !rk_current_vertices) {
|
if (!batch || !count || count > batch->max_size || !flags || !meshes) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
unsigned const ninstances = rk_batch_filter(batch, count, flags);
|
unsigned const ninstances = rk_batch_filter(*batch, count, flags);
|
||||||
if (!ninstances) {
|
if (!ninstances) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
unsigned const ncommands = rk_batch_build_commands(batch, ninstances, meshes);
|
glBindVertexArray(batch->vertex_array);
|
||||||
|
unsigned const ncommands = rk_batch_build_commands(*batch, ninstances, meshes);
|
||||||
if (rk_MultiDrawElementsIndirect) {
|
if (rk_MultiDrawElementsIndirect) {
|
||||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch.commands_buffer);
|
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
|
||||||
glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, ncommands * sizeof(rk_command), batch.commands);
|
glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, ncommands * sizeof(rk_command), batch->commands);
|
||||||
}
|
}
|
||||||
if (batch.nparams && params) {
|
if (batch->nparams && params) {
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, batch.params_array);
|
glBindBuffer(GL_ARRAY_BUFFER, batch->params_buffer);
|
||||||
rk_batch_pack(batch, ninstances, params);
|
rk_batch_pack(*batch, ninstances, params);
|
||||||
}
|
}
|
||||||
if (rk_DrawElementsInstancedBaseInstance) {
|
if (rk_DrawElementsInstancedBaseInstance) {
|
||||||
if (rk_MultiDrawElementsIndirect) {
|
if (rk_MultiDrawElementsIndirect) {
|
||||||
rk_MultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, ncommands, sizeof(rk_command));
|
rk_MultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, ncommands, sizeof(rk_command));
|
||||||
} else {
|
} else {
|
||||||
rk_command const * const last_command = batch.commands + ncommands;
|
rk_command const * const last_command = batch->commands + ncommands;
|
||||||
for (rk_command const * command = batch.commands; command < last_command; ++command) {
|
for (rk_command const * command = batch->commands; command < last_command; ++command) {
|
||||||
rk_DrawElementsInstancedBaseInstance(
|
rk_DrawElementsInstancedBaseInstance(
|
||||||
GL_TRIANGLES, command->nvertices, GL_UNSIGNED_SHORT,
|
GL_TRIANGLES, command->nvertices, GL_UNSIGNED_SHORT,
|
||||||
reinterpret_cast<void const *>(command->base_index << 1),
|
reinterpret_cast<void const *>(command->base_index << 1),
|
||||||
@ -814,12 +830,11 @@ void rk_draw_batch(
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
unsigned param_index = 0;
|
unsigned param_index = 0;
|
||||||
rk_command const * const last_command = batch.commands + ncommands;
|
rk_command const * const last_command = batch->commands + ncommands;
|
||||||
rk_parameter const * const last_param = batch.params + batch.nparams;
|
rk_parameter const * const last_param = batch->params + batch->nparams;
|
||||||
for (rk_command const * command = batch.commands; command < last_command; ++command) {
|
for (rk_command const * command = batch->commands; command < last_command; ++command) {
|
||||||
unsigned binding = RK_PARAMS_BINDING_BASE;
|
for (rk_parameter const * param = batch->params; param < last_param; ++param) {
|
||||||
for (rk_parameter const * param = batch.params; param < last_param; ++param, ++binding) {
|
glBindVertexBuffer(param->binding, batch->params_buffer,
|
||||||
glBindVertexBuffer(binding, batch.params_array,
|
|
||||||
param->offset + param_index * param->size, param->size);
|
param->offset + param_index * param->size, param->size);
|
||||||
}
|
}
|
||||||
param_index += command->ninstances;
|
param_index += command->ninstances;
|
||||||
@ -832,14 +847,9 @@ void rk_draw_batch(
|
|||||||
if (rk_MultiDrawElementsIndirect) {
|
if (rk_MultiDrawElementsIndirect) {
|
||||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
|
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
|
||||||
}
|
}
|
||||||
if (batch.nparams && params) {
|
if (batch->nparams && params) {
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void rk_unselect_vertices(
|
|
||||||
rk_vertices_t _vertices) {
|
|
||||||
rk_current_vertices = nullptr;
|
|
||||||
glBindVertexArray(0);
|
glBindVertexArray(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -859,7 +869,6 @@ void rk_unselect_texture(
|
|||||||
|
|
||||||
void rk_unselect_shader(
|
void rk_unselect_shader(
|
||||||
rk_shader_t _shader) {
|
rk_shader_t _shader) {
|
||||||
rk_current_shader = nullptr;
|
|
||||||
glUseProgram(0);
|
glUseProgram(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -877,8 +886,11 @@ void rk_destroy_batch(
|
|||||||
}
|
}
|
||||||
if (batch->nparams) {
|
if (batch->nparams) {
|
||||||
delete[] batch->params;
|
delete[] batch->params;
|
||||||
glDeleteBuffers(1, &batch->params_array);
|
glDeleteBuffers(1, &batch->params_buffer);
|
||||||
}
|
}
|
||||||
|
glDeleteBuffers(1, &batch->indices_buffer);
|
||||||
|
glDeleteBuffers(1, &batch->vertices_buffer);
|
||||||
|
glDeleteVertexArrays(1, &batch->vertex_array);
|
||||||
delete batch;
|
delete batch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -897,9 +909,9 @@ void rk_destroy_vertices(
|
|||||||
rk_vertices_t _vertices) {
|
rk_vertices_t _vertices) {
|
||||||
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
|
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
|
||||||
if (vertices) {
|
if (vertices) {
|
||||||
glDeleteBuffers(1, &vertices->indices);
|
delete[] vertices->format;
|
||||||
glDeleteBuffers(1, &vertices->vertices);
|
delete[] vertices->vertices;
|
||||||
glDeleteVertexArrays(1, &vertices->array);
|
delete[] vertices->indices;
|
||||||
delete vertices;
|
delete vertices;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,11 +21,6 @@
|
|||||||
#include <GLES3/gl3ext.h>
|
#include <GLES3/gl3ext.h>
|
||||||
#include <GLES3/gl3platform.h>
|
#include <GLES3/gl3platform.h>
|
||||||
|
|
||||||
enum : GLuint {
|
|
||||||
RK_VERTICES_BINDING = 0,
|
|
||||||
RK_PARAMS_BINDING_BASE = 1
|
|
||||||
};
|
|
||||||
|
|
||||||
struct rk_shader {
|
struct rk_shader {
|
||||||
GLuint vertex;
|
GLuint vertex;
|
||||||
GLuint fragment;
|
GLuint fragment;
|
||||||
@ -44,11 +39,11 @@ struct rk_triangles {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct rk_vertices {
|
struct rk_vertices {
|
||||||
unsigned vertex_size;
|
unsigned nvertices;
|
||||||
unsigned layout;
|
unsigned nindices;
|
||||||
GLuint array;
|
rk_vertex_format * format;
|
||||||
GLuint vertices;
|
rk_ubyte * vertices;
|
||||||
GLuint indices;
|
rk_ushort * indices;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct rk_command {
|
struct rk_command {
|
||||||
@ -94,6 +89,7 @@ typedef void (*rk_packer)(
|
|||||||
rk_ubyte const * const); // src
|
rk_ubyte const * const); // src
|
||||||
|
|
||||||
struct rk_parameter {
|
struct rk_parameter {
|
||||||
|
unsigned binding;
|
||||||
unsigned offset;
|
unsigned offset;
|
||||||
unsigned size;
|
unsigned size;
|
||||||
rk_packer packer;
|
rk_packer packer;
|
||||||
@ -103,13 +99,14 @@ struct rk_batch {
|
|||||||
unsigned max_size;
|
unsigned max_size;
|
||||||
unsigned max_meshes;
|
unsigned max_meshes;
|
||||||
unsigned nparams;
|
unsigned nparams;
|
||||||
unsigned commands_size;
|
|
||||||
unsigned packed_size;
|
|
||||||
rk_ushort * indices;
|
rk_ushort * indices;
|
||||||
rk_command * commands;
|
rk_command * commands;
|
||||||
rk_parameter * params;
|
rk_parameter * params;
|
||||||
|
GLuint vertex_array;
|
||||||
|
GLuint vertices_buffer;
|
||||||
|
GLuint indices_buffer;
|
||||||
GLuint commands_buffer;
|
GLuint commands_buffer;
|
||||||
GLuint params_array;
|
GLuint params_buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // _RK_ENGINE_RENDER_OPENGLES_H
|
#endif // _RK_ENGINE_RENDER_OPENGLES_H
|
||||||
|
Loading…
Reference in New Issue
Block a user