rk_engine/cpp/math.cpp

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2022-08-28 04:23:13 +02:00
// Copyright (C) 2022 RozK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "math.hpp"
void rk_mat3_rotation(
rk_mat3 & ret,
rk_vec3 const & axis,
float const angle) {
ret = glm::mat3_cast(glm::angleAxis(angle, axis));
}
void rk_mat3_mul_vec3(
rk_vec3 & ret,
rk_mat3 const & a,
rk_vec3 const & b) {
ret = a * b;
}
void rk_mat3_mul_mat3(
rk_mat3 & ret,
rk_mat3 const & a,
rk_mat3 const & b) {
ret = a * b;
}
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void rk_mat4_projection(
rk_mat4 & ret,
float hfov,
float ratio,
float near,
float far) {
ret = glm::perspectiveRH(hfov, ratio, near, far);
}
void rk_mat4_lookat(
rk_mat4 & ret,
rk_vec3 const & position,
rk_vec3 const & lookat) {
ret = glm::lookAtRH(position, lookat, glm::vec3(0.0f, 0.0f, 1.0f));
}
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void rk_mat4_mul_vec3(
rk_vec3 & ret,
rk_mat4 const & a,
rk_vec3 const & b,
float const w) {
ret = glm::vec3(a * glm::vec4(b, w));
}
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void rk_mat4_mul_vec4(
rk_vec4 & ret,
rk_mat4 const & a,
rk_vec4 const & b) {
ret = a * b;
}
void rk_mat4_mul_mat4(
rk_mat4 & ret,
rk_mat4 const & a,
rk_mat4 const & b) {
ret = a * b;
}