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28
README.md
28
README.md
@ -2,10 +2,18 @@
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Shaders for Avidemux with OpenGL support
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## gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 60fps, HyperSmooth off
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## GoPro fisheye removal
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### gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 60fps, HyperSmooth off
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- unfish_gopro_8:7.glsl
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Shader for fisheye removal
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- preset_gopro_8:7_4K_youtube.py
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Preset for mp4, 4K, high bitrate
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- preset_gopro_8:7_4K_2160p.py
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Preset for mp4, 4K, constant bitrate
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@ -15,17 +23,21 @@ Preset for mp4, FullHD, constant bitrate
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- preset_gopro_8:7_HD_720p.py
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Preset for mp4, HD, constant bitrate
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- preset_gopro_8:7_QHD_540p.py
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Preset for mp4, QHD, constant bitrate
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- compute_gopro_8:7.py
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Script to compute output FOV and frame widening
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### Installation for BSD/GNU-Linux systems:
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- Copy the presets to ~/.avidemux6/custom/
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- Copy the presets to ~/.avidemux6/custom/ or ~/.local/share/avidemux6/custom/
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- Copy the shader to /opt/rk/avidemux/ (or edit the preset to set the path)
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Or just run the script install_gopro_8:7.sh
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_For commercial OS's, figure out the paths yourself :)_
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Or just run the script install_gopro_8:7.sh
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_For commercial OS's, figure out the paths yourself, then edit the presets to fix the path to the .glsl file_
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### Usage:
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Load and edit video(s), select "Custom/preset_gopro_8:7_..." in the menu and save the video.
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- Load and edit video(s)
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- Select "Custom/preset_gopro..." in the menu
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- Add filters
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- Save the video
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@ -9,6 +9,7 @@ import math
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frame_width = 8
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frame_height = 7
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input_ratio = frame_width / frame_height
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input_vertical_fov = 108.0
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input_diagonal_fov = 156.0
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@ -20,17 +21,16 @@ output_horizontal_length = math.sqrt((input_diagonal_length ** 2) / (input_verti
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output_diagonal_length = math.hypot(output_horizontal_length, input_vertical_length)
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output_diagonal_fov = math.degrees(math.atan(output_diagonal_length)) * 2.0
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output_ratio = output_horizontal_length / input_vertical_length
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output_ratio = 1.0 / (output_horizontal_length / input_vertical_length)
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print("Output FOV = %f" % output_diagonal_fov)
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print("Output Ratio = %f" % output_ratio)
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print("= Resolutions =====================")
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def width_rounded_8(height):
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width = int(round(height * output_ratio))
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width = int(round(height * input_ratio))
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return ((width + 4) // 8) * 8
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print("QHD = %i x 540" % width_rounded_8(540))
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print("HD = %i x 720" % width_rounded_8(720))
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print("Full HD = %i x 1080" % width_rounded_8(1080))
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print("4K = %i x 2160" % width_rounded_8(2160))
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@ -91,9 +91,9 @@ adm.addVideoFilter(
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"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
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adm.addVideoFilter(
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"swscale",
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"width=3312",
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"width=2472",
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"height=2160",
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"algo=1",
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"algo=2",
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"sourceAR=0",
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"targetAR=0",
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"lockAR=False",
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@ -1,12 +1,12 @@
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#PY <- Needed to identify #
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# RozK
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# Custom preset for GoPro, 8:7 ratio, without hypersmooth, output widened scaled to QHD (540p)
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# Custom preset for GoPro, 8:7 ratio, without hypersmooth, output widened scaled to 4K (2160p), high bitrate
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adm = Avidemux()
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adm.videoCodec(
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"x264",
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"useAdvancedConfiguration=False",
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"general.params=CBR=8192",
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"general.params=CBR=65536",
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"general.threads=0",
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"general.preset=slow",
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"general.tuning=film",
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@ -91,9 +91,9 @@ adm.addVideoFilter(
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"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
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adm.addVideoFilter(
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"swscale",
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"width=832",
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"height=540",
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"algo=1",
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"width=2472",
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"height=2160",
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"algo=2",
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"sourceAR=0",
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"targetAR=0",
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"lockAR=False",
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@ -91,9 +91,9 @@ adm.addVideoFilter(
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"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
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adm.addVideoFilter(
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"swscale",
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"width=1656",
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"width=1232",
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"height=1080",
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"algo=1",
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"algo=2",
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"sourceAR=0",
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"targetAR=0",
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"lockAR=False",
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@ -91,9 +91,9 @@ adm.addVideoFilter(
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"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
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adm.addVideoFilter(
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"swscale",
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"width=1104",
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"width=824",
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"height=720",
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"algo=1",
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"algo=2",
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"sourceAR=0",
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"targetAR=0",
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"lockAR=False",
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@ -5,32 +5,61 @@
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#extension GL_ARB_texture_rectangle: enable
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// TODO: investigate
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// precision highp float;
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// uniforms
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uniform sampler2DRect myTextureY;
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uniform sampler2DRect myTextureU;
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uniform sampler2DRect myTextureV;
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uniform vec2 myResolution;
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uniform float pts;
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const vec2 half_pixel = vec2(0.5, 0.5);
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// parameters
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const float input_fov = 156.0;
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const float output_fov = 119.789529;
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const float output_fov = 124.45;
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const vec2 pixel_scale = vec2(0.652485, 1.0);
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const int subsampling = 4;
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vec2 unfish(vec2 coord) {
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float diameter = sqrt(dot(myResolution, myResolution));
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vec2 center = myResolution * 0.5;
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vec2 position = coord - center;
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float input_distance = length(position);
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float input_foc = diameter / radians(input_fov);
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float output_foc = diameter / (2.0 * tan(radians(output_fov) * 0.5));
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return center + position * (input_foc * atan(input_distance / output_foc) / input_distance);
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// subsampling constants
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const float substep = 1.0 / float(subsampling);
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const float substart = substep * 0.5 - 0.5;
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const float subscale = 1.0 / float(subsampling * subsampling);
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// variables
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vec2 center;
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float diameter;
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float input_len;
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float inv_output_len;
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vec4 unfish(const in vec2 coord) {
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float len = max(0.001, length(coord));
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vec2 y_coord = center + coord * ((input_len / len) * atan(len * inv_output_len));
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vec2 uv_coord = y_coord * 0.5;
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return vec4(
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texture2DRect(myTextureY, y_coord).r,
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texture2DRect(myTextureU, uv_coord).r,
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texture2DRect(myTextureV, uv_coord).r,
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1.0
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);
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}
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void main() {
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vec2 y_coord = unfish(gl_TexCoord[0].xy + half_pixel);
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vec2 uv_coord = y_coord * 0.5;
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vec4 y = texture2DRect(myTextureY, y_coord);
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vec4 u = texture2DRect(myTextureU, uv_coord);
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vec4 v = texture2DRect(myTextureV, uv_coord);
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gl_FragColor = vec4(y.r, u.r, v.r, 1.0);
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center = myResolution * 0.5;
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diameter = length(myResolution);
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input_len = diameter / radians(input_fov);
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inv_output_len = (2.0 * tan(radians(output_fov * 0.5))) / diameter;
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vec2 coord = gl_TexCoord[0].xy - center;
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vec4 pixel = vec4(0.0, 0.0, 0.0, 0.0);
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float x, y = substart;
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for (int column = 0; column < subsampling; column++, y += substep) {
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x = substart;
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for (int row = 0; row < subsampling; row++, x += substep) {
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pixel += unfish((coord + vec2(x, y)) * pixel_scale);
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}
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}
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gl_FragColor = pixel * subscale;
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}
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@ -1,6 +1,18 @@
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#!/bin/sh
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# RozK
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rm -f ~/.avidemux6/custom/preset_gopro_*
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cp gopro_8:7/preset_gopro_* ~/.avidemux6/custom/
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sudo mkdir -p /opt/rk
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sudo cp gopro_8:7/unfish_gopro_8:7.glsl /opt/rk/
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if [ -d ~/.local/share/avidemux6 ]; then
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mkdir -p ~/.local/share/avidemux6/custom
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rm -f ~/.local/share/avidemux6/custom/preset_gopro*
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cp gopro_8:7/preset_gopro* ~/.local/share/avidemux6/custom/
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fi
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if [ -d ~/.avidemux6 ]; then
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mkdir -p ~/.avidemux6/custom
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rm -f ~/.avidemux6/custom/preset_gopro*
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cp gopro_8:7/preset_gopro* ~/.avidemux6/custom/
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fi
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sudo mkdir -p /opt/rk/avidemux
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sudo rm -f /opt/rk/avidemux/*
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sudo cp gopro_8:7/unfish_gopro_8:7.glsl /opt/rk/avidemux
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Reference in New Issue
Block a user