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15 Commits

Author SHA1 Message Date
1bbe6653d2 fix pixel scale 2025-09-12 03:00:28 +02:00
d32778977c 4x4 subsampling 2025-09-10 13:56:31 +02:00
daa353e3ac remove 4:3 2025-09-06 03:32:57 +02:00
cf6ae78cd4 fix installation script 2025-09-06 03:32:42 +02:00
4b581de6c3 lanczos downscaling 8:7 2025-09-06 03:16:59 +02:00
48c1b43531 remove 8:7 denoiser 2025-09-06 03:11:44 +02:00
de4e7266a0 resize 4:3 to 8:7 2025-08-01 05:06:00 +02:00
00343ce52d fisheye removel for 4:3 max superview 2025-07-31 04:43:45 +02:00
142cf30662 remove QHD preset 2025-07-31 04:04:23 +02:00
0b96dbf448 update readme 2025-07-29 05:18:05 +02:00
24eb92378d add a preset for youtube 4k with high bitrate 2025-07-29 05:10:00 +02:00
39702c78ab keep original format and scale pixels instead 2025-07-29 05:09:28 +02:00
179ebc96d9 add a denoiser filter 2025-07-29 03:47:58 +02:00
bea1eaea17 fix installation script 2025-07-29 03:45:48 +02:00
e810812f93 update usage instructions 2025-06-20 05:38:42 +02:00
8 changed files with 96 additions and 43 deletions

View File

@ -2,10 +2,18 @@
Shaders for Avidemux with OpenGL support
## gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 60fps, HyperSmooth off
## GoPro fisheye removal
![Sample image](https://blog.rozk.net/wp-content/uploads/2025/07/compare.png)
### gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 60fps, HyperSmooth off
- unfish_gopro_8:7.glsl
Shader for fisheye removal
- preset_gopro_8:7_4K_youtube.py
Preset for mp4, 4K, high bitrate
- preset_gopro_8:7_4K_2160p.py
Preset for mp4, 4K, constant bitrate
@ -15,17 +23,21 @@ Preset for mp4, FullHD, constant bitrate
- preset_gopro_8:7_HD_720p.py
Preset for mp4, HD, constant bitrate
- preset_gopro_8:7_QHD_540p.py
Preset for mp4, QHD, constant bitrate
- compute_gopro_8:7.py
Script to compute output FOV and frame widening
### Installation for BSD/GNU-Linux systems:
- Copy the presets to ~/.avidemux6/custom/
- Copy the presets to ~/.avidemux6/custom/ or ~/.local/share/avidemux6/custom/
- Copy the shader to /opt/rk/avidemux/ (or edit the preset to set the path)
Or just run the script install_gopro_8:7.sh
_For commercial OS's, figure out the paths yourself :)_
Or just run the script install_gopro_8:7.sh
_For commercial OS's, figure out the paths yourself, then edit the presets to fix the path to the .glsl file_
### Usage:
Load and edit video(s), select "Custom/preset_gopro_8:7_..." in the menu and save the video.
- Load and edit video(s)
- Select "Custom/preset_gopro..." in the menu
- Add filters
- Save the video

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@ -9,6 +9,7 @@ import math
frame_width = 8
frame_height = 7
input_ratio = frame_width / frame_height
input_vertical_fov = 108.0
input_diagonal_fov = 156.0
@ -20,17 +21,16 @@ output_horizontal_length = math.sqrt((input_diagonal_length ** 2) / (input_verti
output_diagonal_length = math.hypot(output_horizontal_length, input_vertical_length)
output_diagonal_fov = math.degrees(math.atan(output_diagonal_length)) * 2.0
output_ratio = output_horizontal_length / input_vertical_length
output_ratio = 1.0 / (output_horizontal_length / input_vertical_length)
print("Output FOV = %f" % output_diagonal_fov)
print("Output Ratio = %f" % output_ratio)
print("= Resolutions =====================")
def width_rounded_8(height):
width = int(round(height * output_ratio))
width = int(round(height * input_ratio))
return ((width + 4) // 8) * 8
print("QHD = %i x 540" % width_rounded_8(540))
print("HD = %i x 720" % width_rounded_8(720))
print("Full HD = %i x 1080" % width_rounded_8(1080))
print("4K = %i x 2160" % width_rounded_8(2160))

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@ -91,9 +91,9 @@ adm.addVideoFilter(
"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
adm.addVideoFilter(
"swscale",
"width=3312",
"width=2472",
"height=2160",
"algo=1",
"algo=2",
"sourceAR=0",
"targetAR=0",
"lockAR=False",

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@ -1,12 +1,12 @@
#PY <- Needed to identify #
# RozK
# Custom preset for GoPro, 8:7 ratio, without hypersmooth, output widened scaled to QHD (540p)
# Custom preset for GoPro, 8:7 ratio, without hypersmooth, output widened scaled to 4K (2160p), high bitrate
adm = Avidemux()
adm.videoCodec(
"x264",
"useAdvancedConfiguration=False",
"general.params=CBR=8192",
"general.params=CBR=65536",
"general.threads=0",
"general.preset=slow",
"general.tuning=film",
@ -91,9 +91,9 @@ adm.addVideoFilter(
"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
adm.addVideoFilter(
"swscale",
"width=832",
"height=540",
"algo=1",
"width=2472",
"height=2160",
"algo=2",
"sourceAR=0",
"targetAR=0",
"lockAR=False",

View File

@ -91,9 +91,9 @@ adm.addVideoFilter(
"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
adm.addVideoFilter(
"swscale",
"width=1656",
"width=1232",
"height=1080",
"algo=1",
"algo=2",
"sourceAR=0",
"targetAR=0",
"lockAR=False",

View File

@ -91,9 +91,9 @@ adm.addVideoFilter(
"shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
adm.addVideoFilter(
"swscale",
"width=1104",
"width=824",
"height=720",
"algo=1",
"algo=2",
"sourceAR=0",
"targetAR=0",
"lockAR=False",

View File

@ -5,32 +5,61 @@
#extension GL_ARB_texture_rectangle: enable
// TODO: investigate
// precision highp float;
// uniforms
uniform sampler2DRect myTextureY;
uniform sampler2DRect myTextureU;
uniform sampler2DRect myTextureV;
uniform vec2 myResolution;
uniform float pts;
const vec2 half_pixel = vec2(0.5, 0.5);
// parameters
const float input_fov = 156.0;
const float output_fov = 119.789529;
const float output_fov = 124.45;
const vec2 pixel_scale = vec2(0.652485, 1.0);
const int subsampling = 4;
vec2 unfish(vec2 coord) {
float diameter = sqrt(dot(myResolution, myResolution));
vec2 center = myResolution * 0.5;
vec2 position = coord - center;
float input_distance = length(position);
float input_foc = diameter / radians(input_fov);
float output_foc = diameter / (2.0 * tan(radians(output_fov) * 0.5));
return center + position * (input_foc * atan(input_distance / output_foc) / input_distance);
// subsampling constants
const float substep = 1.0 / float(subsampling);
const float substart = substep * 0.5 - 0.5;
const float subscale = 1.0 / float(subsampling * subsampling);
// variables
vec2 center;
float diameter;
float input_len;
float inv_output_len;
vec4 unfish(const in vec2 coord) {
float len = max(0.001, length(coord));
vec2 y_coord = center + coord * ((input_len / len) * atan(len * inv_output_len));
vec2 uv_coord = y_coord * 0.5;
return vec4(
texture2DRect(myTextureY, y_coord).r,
texture2DRect(myTextureU, uv_coord).r,
texture2DRect(myTextureV, uv_coord).r,
1.0
);
}
void main() {
vec2 y_coord = unfish(gl_TexCoord[0].xy + half_pixel);
vec2 uv_coord = y_coord * 0.5;
vec4 y = texture2DRect(myTextureY, y_coord);
vec4 u = texture2DRect(myTextureU, uv_coord);
vec4 v = texture2DRect(myTextureV, uv_coord);
gl_FragColor = vec4(y.r, u.r, v.r, 1.0);
center = myResolution * 0.5;
diameter = length(myResolution);
input_len = diameter / radians(input_fov);
inv_output_len = (2.0 * tan(radians(output_fov * 0.5))) / diameter;
vec2 coord = gl_TexCoord[0].xy - center;
vec4 pixel = vec4(0.0, 0.0, 0.0, 0.0);
float x, y = substart;
for (int column = 0; column < subsampling; column++, y += substep) {
x = substart;
for (int row = 0; row < subsampling; row++, x += substep) {
pixel += unfish((coord + vec2(x, y)) * pixel_scale);
}
}
gl_FragColor = pixel * subscale;
}

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@ -1,6 +1,18 @@
#!/bin/sh
# RozK
rm -f ~/.avidemux6/custom/preset_gopro_*
cp gopro_8:7/preset_gopro_* ~/.avidemux6/custom/
sudo mkdir -p /opt/rk
sudo cp gopro_8:7/unfish_gopro_8:7.glsl /opt/rk/
if [ -d ~/.local/share/avidemux6 ]; then
mkdir -p ~/.local/share/avidemux6/custom
rm -f ~/.local/share/avidemux6/custom/preset_gopro*
cp gopro_8:7/preset_gopro* ~/.local/share/avidemux6/custom/
fi
if [ -d ~/.avidemux6 ]; then
mkdir -p ~/.avidemux6/custom
rm -f ~/.avidemux6/custom/preset_gopro*
cp gopro_8:7/preset_gopro* ~/.avidemux6/custom/
fi
sudo mkdir -p /opt/rk/avidemux
sudo rm -f /opt/rk/avidemux/*
sudo cp gopro_8:7/unfish_gopro_8:7.glsl /opt/rk/avidemux