Avidemux Shaders
Shaders for Avidemux with OpenGL support
GoPro fisheye removal v2.0
gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 4K, HyperSmooth off
What's new
- New method based on sensor size and focal length
- Accurate frame widening
- Fisheye aware subsampling
- Rec.709 colorspace conversion
Content
-
avidemux.patch
Optional patch to use GL_NEAREST instead of GL_LINEAR for the luminance channel (the shader is implementing bilinear interpolation with colorspace conversion). -
unfish_gopro_8:7.py
Script to compute the parameters -
unfish_gopro_8:7.glsl
Shader for fisheye removal -
preset_gopro_8:7.py
Preset for mp4, 4K, high quality compression
Installation for BSD/GNU-Linux systems:
- Copy the preset into ~/.avidemux6/custom or ~/.local/share/avidemux6/custom
- Copy the shader into /opt/rk/avidemux (or edit the preset to set the path)
Or just run the script install_gopro_8:7.sh
For commercial OS's, figure out the paths yourself, then edit the preset to fix the path to the .glsl file
Usage:
- Load and edit video(s)
- Select "Custom/preset_gopro_8:7" in the menu
- Modify and/or add filters
- Save the video
Shader options
- #define color_conversion: comment out to disable gamma correction for the luminance channel
- #define texture_filtering: comment out to disable custom bilinear filtering for the luminance channel
- #define rotate_180: uncomment to rotate the image by 180 degrees
Description
Languages
Python
59%
GLSL
37.5%
Shell
3.5%