.. |
shaders
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Rename samplers in sea shader.
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2023-01-02 12:39:23 +01:00 |
__init__.py
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WIP sources and TODOs.
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2022-08-28 05:09:52 +02:00 |
batch.py
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Bump engine submodules and rework vertices data for the new mesh struct.
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2023-01-04 09:38:04 +01:00 |
camera.py
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Automatic shader inputs.
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2022-12-31 15:22:30 +01:00 |
entity.py
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Bump engine submodule and freeze batchs.
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2023-01-03 05:32:45 +01:00 |
environment.py
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Automatic shader inputs.
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2022-12-31 15:22:30 +01:00 |
events.py
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Add events manager and mouse keyboard clients.
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2022-12-29 08:13:53 +01:00 |
game.py
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Cleanup game script.
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2023-01-04 09:38:27 +01:00 |
generator.py
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WIP sources and TODOs.
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2022-08-28 05:09:52 +02:00 |
inputs.py
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Basic scene graph.
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2022-12-31 19:16:44 +01:00 |
keyboard.py
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Add events manager and mouse keyboard clients.
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2022-12-29 08:13:53 +01:00 |
math.py
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Bump engine submodule and move instances parameters to ctypes.
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2022-12-20 13:48:19 +01:00 |
mouse.py
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Add events manager and mouse keyboard clients.
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2022-12-29 08:13:53 +01:00 |
obj2rkar.py
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Bump engine submodules and rework vertices data for the new mesh struct.
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2023-01-04 09:38:04 +01:00 |
resources.py
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Bump engine submodules and rework vertices data for the new mesh struct.
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2023-01-04 09:38:04 +01:00 |
scene.py
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Split scene groups and nodes.
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2023-01-02 12:43:25 +01:00 |
sea.py
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Cleanup sea triangles creation.
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2022-12-31 19:32:39 +01:00 |
shader.py
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Automatic uniforms with binding.
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2023-01-02 12:33:34 +01:00 |
texture.py
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Basic scene graph.
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2022-12-31 19:16:44 +01:00 |
time.py
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Basic scene graph.
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2022-12-31 19:16:44 +01:00 |
triangles.py
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Rename sea shader.
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2022-12-31 19:27:23 +01:00 |
vertices.py
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Bump engine submodule and rework resouces.
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2023-01-03 13:02:22 +01:00 |