rk_island/game/batch.py

85 lines
3.3 KiB
Python

# Copyright (C) 2022 RozK
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from ctypes import c_ubyte, c_ushort, c_void_p, POINTER, addressof
from engine import (
buffer, INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, param_type, params_format,
create_batch, fill_batch, draw_batch, destroy_batch)
_flags_t = c_ubyte
_flags_p = POINTER(_flags_t)
_mesh_t = c_ushort
_mesh_p = POINTER(_mesh_t)
class Batch:
__slots__ = ('_batch', 'vertices', 'max_size', 'size',
'flags', '_flags', 'mesh', '_meshes', 'param', '_params', '_name', '__dict__')
def __init__(self, vertices, max_size, **params_decls):
assert max_size <= BATCH_MAX_SIZE
nparams = len(params_decls)
if nparams:
self._batch = create_batch(vertices._vertices, max_size, params_format(*params_decls.values()))
else:
self._batch = create_batch(vertices._vertices, max_size, None)
self.vertices = vertices
self.max_size = max_size
self.size = 0
self.flags = buffer(_flags_t, max_size)
self._flags = _flags_p(self.flags)
self.mesh = buffer(_mesh_t, max_size)
self._meshes = _mesh_p(self.mesh)
if nparams:
self.param = tuple(map(lambda f: buffer(param_type(f), max_size), params_decls.values()))
self._params = (c_void_p * nparams)(*map(addressof, self.param))
self._name = dict(zip(params_decls.keys(), range(nparams)))
for name, value in zip(params_decls.keys(), self.param):
setattr(self, name, value)
else:
self.param = None
self._params = None
self._name = None
def __del__(self):
destroy_batch(self._batch)
def spawn(self, flags, mesh, **params):
index = self.size
assert index < self.max_size
self.flags[index] = flags | INSTANCE_FLAG_SPAWNED
self.mesh[index] = mesh
for name, value in params.items():
getattr(self, name)[index] = value
self.size += 1
return index
def freeze(self, flags = None, mesh = None, **params):
if flags is not None:
self._flags = None if flags else _flags_p(self.flags)
if mesh is not None:
self._meshes = None if mesh else _mesh_p(self.mesh)
for name, value in params.items():
if value is not None:
index = self._name[name]
self._params[index] = None if value else addressof(self.param[index])
def fill(self):
fill_batch(self._batch, self.size, self._flags, self._meshes, self._params)
def draw(self):
fill_batch(self._batch, self.size, self._flags, self._meshes, self._params)
draw_batch(self._batch)