Cleanup: remove projection and views and add setters for mat3 and mat4 instead.

This commit is contained in:
2022-09-20 03:10:59 +02:00
parent 59df9e8748
commit dfc2bbc408
6 changed files with 51 additions and 132 deletions

View File

@ -18,7 +18,6 @@
static rk_shader const * rk_current_shader = nullptr;
static rk_vertices const * rk_current_vertices = nullptr;
static bool rk_frame = false;
static void rk_printf(char const * messsage) {
printf("[RK_ENGINE] %s\n", messsage);
@ -146,10 +145,6 @@ rk_shader_t rk_load_shader(
rk_free_shader_source(fragment_source, fragment_length);
}
shader->uniforms.view = glGetUniformLocation(shader->program, "u_view");
shader->uniforms.view_km = glGetUniformLocation(shader->program, "u_view_km");
shader->uniforms.projection = glGetUniformLocation(shader->program, "u_projection");
return shader;
}
@ -159,17 +154,6 @@ void rk_select_shader(
if (shader) {
rk_current_shader = shader;
glUseProgram(shader->program);
if (rk_frame) {
if (shader->uniforms.view > -1) {
glUniformMatrix4fv(shader->uniforms.view, 1, GL_FALSE, glm::value_ptr(rk_view));
}
if (shader->uniforms.view_km > -1) {
glUniformMatrix4fv(shader->uniforms.view_km, 1, GL_FALSE, glm::value_ptr(rk_view_km));
}
if (shader->uniforms.projection > -1) {
glUniformMatrix4fv(shader->uniforms.projection, 1, GL_FALSE, glm::value_ptr(rk_projection));
}
}
}
}
@ -193,23 +177,28 @@ void rk_set_input_float(
void rk_set_input_vec3(
rk_input_t _input,
rk_vec3 const & value,
rk_input_mode mode) {
rk_vec3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
switch (mode) {
case RK_INPUT_IDENTITY:
glUniform3fv(input, 1, glm::value_ptr(value));
break;
case RK_INPUT_VIEW_POSITION: {
glUniform3fv(input, 1, glm::value_ptr(rk_view * rk_vec4(value, 1.0)));
break;
}
case RK_INPUT_VIEW_ORIENTATION: {
glUniform3fv(input, 1, glm::value_ptr(rk_view * rk_vec4(value, 0.0)));
break;
}
}
glUniform3fv(input, 1, glm::value_ptr(value));
}
}
void rk_set_input_mat3(
rk_input_t _input,
rk_mat3 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniformMatrix3fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
void rk_set_input_mat4(
rk_input_t _input,
rk_mat4 const & value) {
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
if (rk_current_shader && input > -1) {
glUniformMatrix4fv(input, 1, GL_FALSE, glm::value_ptr(value));
}
}
@ -490,7 +479,6 @@ rk_batch_t rk_create_batch(
}
void rk_begin_frame() {
rk_frame = true;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
@ -721,7 +709,6 @@ void rk_unselect_shader(
void rk_end_frame() {
rk_swap_buffers();
rk_frame = false;
}
void rk_destroy_batch(

View File

@ -27,17 +27,10 @@ enum : rk_uint {
RK_PARAMS_BINDING = 1
};
struct rk_uniforms {
GLint view;
GLint view_km;
GLint projection;
};
struct rk_shader {
GLuint vertex;
GLuint fragment;
GLuint program;
rk_uniforms uniforms;
};
struct rk_texture {