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v2.0, better quality, less perspective deformation #1

Merged
roz merged 27 commits from v2.0 into main 2025-10-09 04:46:20 +02:00
10 changed files with 925 additions and 505 deletions
Showing only changes of commit a0cba047e5 - Show all commits

View File

@ -88,12 +88,26 @@ adm.videoCodec(
adm.addVideoFilter(
"shaderLoader", "shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
adm.addVideoFilter(
"swscale", "width=2792", "height=2160", "algo=2", "sourceAR=0", "targetAR=0", "lockAR=False", "roundup=0")
"crop",
"top=80",
"bottom=0",
"left=0",
"right=0",
"ar_select=0")
adm.addVideoFilter(
"swscale",
"width=2880",
"height=2160",
"algo=2",
"sourceAR=0",
"targetAR=0",
"lockAR=False",
"roundup=0")
adm.audioClearTracks()
if adm.audioTotalTracksCount() <= 0:
raise("Cannot add audio track 0, total tracks: " + str(adm.audioTotalTracksCount()))
adm.audioAddTrack(0)
adm.audioCodec(0, "LavAAC", "bitrate=128")
adm.audioCodec(0, "LavAAC", "bitrate=192")
adm.audioSetDrc2(0, 1, 1, 0.001, 0.2, 1, 2, -12)
adm.audioSetEq(0, 0, 0, 0, 0, 880, 5000)
adm.audioSetChannelGains(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)

View File

@ -35,6 +35,7 @@ uniform float pts;
const vec2 sensor_size = vec2(5.949440, 5.205760);
const float equidistant_focal_length = 2.970000;
const float rectilinear_focal_length = 2.167601;
const vec2 rectilinear_scale = vec2(1.138819, 1.0);
// constants
const int subsampling = 4;
@ -49,7 +50,7 @@ vec2 sensor_to_texture;
void initialize() {
texture_center = myResolution * 0.5;
texture_to_sensor = sensor_size / myResolution;
texture_to_sensor = (sensor_size / myResolution) * rectilinear_scale;
#ifdef rotate_180
texture_to_sensor *= -1.0;
#endif
@ -68,7 +69,7 @@ vec3 sample_texture(const in vec2 coord) {
vec2 y_coord = texture_center + rectilinear * sensor_to_texture;
#ifdef debug_borders
if (y_coord.x < 0.0 || y_coord.y < 0.0 || y_coord.x > myResolution.x || y_coord.y > myResolution.y) {
return vec3(16.0 / 255.0, 0.5, 0.5);
return vec3(235.0 / 255.0, 240.0 / 255.0, 240.0 / 255.0);
}
#endif
vec2 uv_coord = y_coord * 0.5;

View File

@ -27,6 +27,9 @@ sensor_pixel_size = 1.12 * 0.001 # mm
gopro_array_horizontal = 5312 # p
gopro_array_vertical = 4648 # p
gopro_texture_horizontal = 3840 # p
gopro_texture_vertical = 3360 # p
gopro_size_horizontal = gopro_array_horizontal * sensor_pixel_size
gopro_size_vertical = gopro_array_vertical * sensor_pixel_size
gopro_size_diagonal = math.hypot(gopro_size_horizontal, gopro_size_vertical)
@ -70,12 +73,12 @@ print("linear focal: horizontal = %7.3f, vertical = %7.3f, diagonal = %7.3f (mm)
rectilinear_focal_length_vertical,
rectilinear_focal_length_diagonal))
rectilinear_radius = lambda angle, focal_length: focal_length * math.tan(math.radians(angle))
rectilinear_angle = lambda radius, focal_length: math.degrees(math.atan(radius / focal_length))
rectilinear_radius = lambda angle: rectilinear_focal_length_vertical * math.tan(math.radians(angle))
rectilinear_angle = lambda radius: math.degrees(math.atan(radius / rectilinear_focal_length_vertical))
rectilinear_fov_horizontal = 2.0 * rectilinear_angle(gopro_radius_horizontal, rectilinear_focal_length_vertical)
rectilinear_fov_vertical = 2.0 * rectilinear_angle(gopro_radius_vertical, rectilinear_focal_length_vertical)
rectilinear_fov_diagonal = 2.0 * rectilinear_angle(gopro_radius_diagonal, rectilinear_focal_length_vertical)
rectilinear_fov_horizontal = 2.0 * rectilinear_angle(gopro_radius_horizontal)
rectilinear_fov_vertical = 2.0 * rectilinear_angle(gopro_radius_vertical)
rectilinear_fov_diagonal = 2.0 * rectilinear_angle(gopro_radius_diagonal)
print("linear fov : horizontal = %7.3f, vertical = %7.3f, diagonal = %7.3f (deg)" % (
rectilinear_fov_horizontal,
@ -84,23 +87,41 @@ print("linear fov : horizontal = %7.3f, vertical = %7.3f, diagonal = %7.3f (deg
print("\n--- shader parameters ---\n")
output_size_horizontal = 2.0 * rectilinear_radius(gopro_fov_horizontal * 0.5)
output_size_vertical = gopro_size_vertical
output_scale_horizontal = output_size_horizontal / gopro_size_horizontal
print("""// parameters
const vec2 sensor_size = vec2(%.6f, %.6f);
const float equidistant_focal_length = %.6f;
const float rectilinear_focal_length = %.6f;""" % (
const float rectilinear_focal_length = %.6f;
const vec2 rectilinear_scale = vec2(%.6F, 1.0);""" % (
gopro_size_horizontal, gopro_size_vertical,
gopro_focal_length,
rectilinear_focal_length_vertical)
rectilinear_focal_length_vertical,
output_scale_horizontal)
)
# print("\n--- filter parameters 4K ---\n")
#
# width_scale = rectilinear_focal_length_vertical / rectilinear_focal_length_horizontal
#
# output_height = 2160
# output_width = int(round((output_height / gopro_array_vertical) * gopro_array_horizontal * width_scale))
#
# print("resize: width = %d, height = %d, ratio = %f" % (
# output_width,
# output_height,
# output_width / output_height))
print("\n--- filters parameters ---\n")
output_ratio_horizontal = 4.0
output_ratio_vertical = 3.0
output_crop_ratio = output_ratio_vertical / (output_ratio_horizontal / output_scale_horizontal)
output_crop_horizontal = gopro_texture_horizontal
output_crop_vertical = output_crop_horizontal * output_crop_ratio
print("crop : width = %d, height = %d" % (
output_crop_horizontal,
round(output_crop_vertical)))
def print_output_array(array_vertical):
array_horizontal = (array_vertical / output_ratio_vertical) * output_ratio_horizontal
print("resize: width = %d, height = %d" % (
round(array_horizontal / 4.0) * 4,
array_vertical))
print_output_array(2160)
print_output_array(1080)