v2.0, better quality, less perspective deformation #1
@ -17,6 +17,9 @@ Shaders for Avidemux with OpenGL support
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#### Content
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- avidemux.patch  
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A patch to use GL_NEAREST instead of GL_LINEAR for the luminance channel (the shader is implementing bilinear interpolation with colorspace conversion).
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- unfish_gopro_8:7.py  
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Script to compute the parameters
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