v2.0, better quality, less perspective deformation #1
							
								
								
									
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					From 42e283d8b7c5d950ff81cff788398665410bcd6b Mon Sep 17 00:00:00 2001
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					Message-Id: <42e283d8b7c5d950ff81cff788398665410bcd6b.1759271917.git.roz@rozk.net>
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					From: Roz K <roz@rozk.net>
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					Date: Wed, 1 Oct 2025 00:38:19 +0200
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					Subject: [PATCH] OpenGL: use nearest interpolation filter for Y texture
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					---
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					 avidemux/qt4/ADM_openGL/src/ADM_openGl.cpp | 4 ++--
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					 1 file changed, 2 insertions(+), 2 deletions(-)
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					diff --git a/avidemux/qt4/ADM_openGL/src/ADM_openGl.cpp b/avidemux/qt4/ADM_openGL/src/ADM_openGl.cpp
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					index ea389a1e6..b97a2034f 100644
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					--- a/avidemux/qt4/ADM_openGL/src/ADM_openGl.cpp
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					+++ b/avidemux/qt4/ADM_openGL/src/ADM_openGl.cpp
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					@@ -236,8 +236,8 @@ void ADM_coreQtGl::uploadAllPlanes(ADMImage *image)
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					         glBindTexture(GL_TEXTURE_RECTANGLE_NV, texName[xplane]); // Use tex engine "texNum"
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					         glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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					         glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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					-        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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					-        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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					+        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, plane == PLANAR_Y ? GL_NEAREST : GL_LINEAR);
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					+        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, plane == PLANAR_Y ? GL_NEAREST : GL_LINEAR);
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					         glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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					         int pitch = (nbComponents == 1)? image->GetPitch(plane) : ALIGNX(image->GetWidth(plane),16); // ???
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					-- 
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					2.39.5
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