v2.0, better quality, less perspective deformation #1
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# RozK
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# Computes fisheye removal parameters for GoPro 11+, 8:7 ratio, without hypersmooth,
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# keeping the vertical FOV and widening the frame to preserve the diagonal FOV
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# https://www.bobatkins.com/photography/technical/field_of_view.html
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# https://community.gopro.com/s/article/HERO11-Black-Mini-Digital-Lenses-FOV-Information?language=fr
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import math
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frame_width = 8
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frame_height = 7
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input_ratio = frame_width / frame_height
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input_vertical_fov = 108.0
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input_diagonal_fov = 156.0
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input_vertical_length = math.radians(input_vertical_fov * 0.5)
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input_diagonal_length = math.radians(input_diagonal_fov * 0.5)
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output_horizontal_length = math.sqrt((input_diagonal_length ** 2) / (input_vertical_length ** 2))
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output_diagonal_length = math.hypot(output_horizontal_length, input_vertical_length)
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output_diagonal_fov = math.degrees(math.atan(output_diagonal_length)) * 2.0
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output_ratio = 1.0 / (output_horizontal_length / input_vertical_length)
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print("Output FOV   = %f" % output_diagonal_fov)
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print("Output Ratio = %f" % output_ratio)
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print("= Resolutions =====================")
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def width_rounded_8(height):
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    width = int(round(height * input_ratio))
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    return ((width + 4) // 8) * 8
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print("HD             = %i x 720" % width_rounded_8(720))
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print("Full HD        = %i x 1080" % width_rounded_8(1080))
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print("4K             = %i x 2160" % width_rounded_8(2160))
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@ -21,6 +21,7 @@ uniform float pts;
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const vec2 sensor_dimensions = vec2(5.949440, 5.205760);
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const float fisheye_focal_length = 2.92;
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const float rectilinear_focal_length = 2.102263;
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const vec2 pixel_scale = vec2(0.871558, 1.0);
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const int subsampling = 4;
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// constants
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@ -37,7 +38,7 @@ vec2 sensor_to_texture;
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void initialize() {
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    texture_center = myResolution * 0.5;
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    texture_to_sensor = (sensor_dimensions / myResolution);
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    texture_to_sensor = (sensor_dimensions / myResolution) * pixel_scale;
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    sensor_to_texture = (myResolution / sensor_dimensions);
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}
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