v2.0, better quality, less perspective deformation #1
							
								
								
									
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								README.md
									
									
									
									
									
								
							
							
						
						
									
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								README.md
									
									
									
									
									
								
							@ -13,12 +13,12 @@ Shaders for Avidemux with OpenGL support
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- New method based on sensor size and focal length
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					- New method based on sensor size and focal length
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- Accurate frame widening
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					- Accurate frame widening
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- Fisheye aware subsampling
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					- Fisheye aware subsampling
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- Rec.709 colorspace conversion _(requires to patch and rebuild Avidemux)_
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					- Rec.709 colorspace conversion
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#### Content
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					#### Content
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- avidemux.patch  
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					- avidemux.patch  
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A patch to use GL_NEAREST instead of GL_LINEAR for the luminance channel (the shader is implementing bilinear interpolation with colorspace conversion).
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					Optional patch to use GL_NEAREST instead of GL_LINEAR for the luminance channel (the shader is implementing bilinear interpolation with colorspace conversion).
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- unfish_gopro_8:7.py  
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					- unfish_gopro_8:7.py  
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Script to compute the parameters
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					Script to compute the parameters
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@ -44,3 +44,9 @@ _For commercial OS's, figure out the paths yourself, then edit the preset to fix
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- Select "Custom/preset_gopro_8:7" in the menu
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					- Select "Custom/preset_gopro_8:7" in the menu
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- Modify and/or add filters
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					- Modify and/or add filters
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- Save the video
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					- Save the video
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					#### Shader options
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					- #define color_conversion: comment out to disable gamma correction for the luminance channel
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					- #define texture_filtering: comment out to disable custom bilinear filtering for the luminance channel
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					- #define rotate_180: uncomment to rotate the image by 180 degrees
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