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25 Commits

Author SHA1 Message Date
053a53c6fb update readme 2025-10-09 03:47:12 +02:00
1bad6d2aab remove scaling 2025-10-09 03:46:59 +02:00
e950314ca1 no rotate 2025-10-01 00:57:18 +02:00
702d80b9a2 update readme 2025-10-01 00:51:20 +02:00
8dcfd2d52d fix python script 2025-10-01 00:51:08 +02:00
213ea05243 add patch 2025-10-01 00:50:38 +02:00
8474d73ac1 update readme 2025-10-01 00:31:47 +02:00
c91c9d44d9 remove chroma decoding 2025-10-01 00:13:06 +02:00
d346c69f69 focal length and remove cropping 2025-10-01 00:11:30 +02:00
8c60a46945 fix unlikely division by zero 2025-09-27 05:26:34 +02:00
b5d9b30ee9 non linear yuv texture filtering 2025-09-27 04:58:23 +02:00
a0cba047e5 4:3 output ratio 2025-09-26 05:54:05 +02:00
71cca0589e cleanup 2025-09-23 05:46:58 +02:00
67b60b0e69 cleanup 2025-09-23 05:46:38 +02:00
79b66d47ee black border color 2025-09-23 05:46:21 +02:00
64e693fe4a rotate 2025-09-21 05:29:45 +02:00
f5b429217c focal length 2025-09-21 04:06:34 +02:00
d74f3dfe67 linear conversion 2025-09-21 03:35:56 +02:00
f7540d5bca license, readme 2025-09-20 13:08:44 +02:00
676e63eae5 focal length, preset and license 2025-09-20 12:53:45 +02:00
acd59515aa remove old presets 2025-09-20 12:04:31 +02:00
d7f0cb427d version, precison and rotate 2025-09-18 07:37:25 +02:00
95175afb5d frame widening maths, cleanup 2025-09-18 06:08:05 +02:00
1385b3e6f3 pixel scale for frame widening 2025-09-17 20:59:34 +02:00
e6c417f0f6 new method based on sensor dimensions and focal length 2025-09-17 05:58:41 +02:00
2 changed files with 2 additions and 2 deletions

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@ -4,7 +4,7 @@ Shaders for Avidemux with OpenGL support
## GoPro fisheye removal v2.0 ## GoPro fisheye removal v2.0
![Sample image](https://blog.rozk.net/wp-content/uploads/2025/10/preview_fisheye_removal.jpg) ![Sample image](https://blog.rozk.net/wp-content/uploads/2025/07/compare.png)
### gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 4K, HyperSmooth off ### gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 4K, HyperSmooth off

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@ -20,7 +20,7 @@
#define color_conversion #define color_conversion
#define texture_filtering #define texture_filtering
//#define rotate_180 #define rotate_180
//#define debug_borders //#define debug_borders
#undef highp // defined by Qt-OpenGl #undef highp // defined by Qt-OpenGl