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new method based on sensor dimensions and focal length

This commit is contained in:
2025-09-17 05:58:41 +02:00
parent 1bbe6653d2
commit e6c417f0f6
2 changed files with 133 additions and 27 deletions

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@ -1,14 +1,15 @@
// RozK // RozK
// Fisheye removal for GoPro 11+, 8:7 ratio, without hypersmooth // Fisheye removal for GoPro 11+, 8:7 ratio, without hypersmooth
// Adapted from https://github.com/duducosmos/defisheye
// itself based on http://www.fmwconcepts.com/imagemagick/defisheye/index.php
#extension GL_ARB_texture_rectangle: enable #extension GL_ARB_texture_rectangle: enable
// TODO: investigate // TODO: investigate
// precision highp float; // precision highp float;
// #define debug_borders
// uniforms // uniforms
uniform sampler2DRect myTextureY; uniform sampler2DRect myTextureY;
uniform sampler2DRect myTextureU; uniform sampler2DRect myTextureU;
uniform sampler2DRect myTextureV; uniform sampler2DRect myTextureV;
@ -16,25 +17,47 @@ uniform vec2 myResolution;
uniform float pts; uniform float pts;
// parameters // parameters
const float input_fov = 156.0;
const float output_fov = 124.45; const vec2 sensor_dimensions = vec2(5.949440, 5.205760);
const vec2 pixel_scale = vec2(0.652485, 1.0); const float fisheye_focal_length = 2.92;
const float rectilinear_focal_length = 2.102263;
const int subsampling = 4; const int subsampling = 4;
// subsampling constants // constants
const float substep = 1.0 / float(subsampling);
const float substart = substep * 0.5 - 0.5; const float subsampling_step = 1.0 / float(subsampling);
const float subscale = 1.0 / float(subsampling * subsampling); const float subsampling_start = subsampling_step * 0.5 - 0.5;
const float subsampling_denominator = 1.0 / float(subsampling * subsampling);
// variables // variables
vec2 center;
float diameter;
float input_len;
float inv_output_len;
vec4 unfish(const in vec2 coord) { vec2 texture_center;
float len = max(0.001, length(coord)); vec2 texture_to_sensor;
vec2 y_coord = center + coord * ((input_len / len) * atan(len * inv_output_len)); vec2 sensor_to_texture;
void initialize() {
texture_center = myResolution * 0.5;
texture_to_sensor = (sensor_dimensions / myResolution);
sensor_to_texture = (myResolution / sensor_dimensions);
}
vec2 unfish_coord(const in vec2 coord) {
float rectilinear_distance = length(coord);
float rectilinear_angle = atan(rectilinear_distance / rectilinear_focal_length);
float fisheye_distance = rectilinear_angle * fisheye_focal_length;
return coord * (fisheye_distance / rectilinear_distance);
}
vec4 unfish_pixel(const in vec2 coord) {
vec2 unfished = unfish_coord((coord - texture_center) * texture_to_sensor);
vec2 y_coord = texture_center + unfished * sensor_to_texture;
#ifdef debug_borders
if (y_coord.x < 0.0 || y_coord.y < 0.0 || y_coord.x > myResolution.x || y_coord.y > myResolution.y) {
return vec4(1.0, 1.0, 1.0, 1.0);
}
#endif
vec2 uv_coord = y_coord * 0.5; vec2 uv_coord = y_coord * 0.5;
return vec4( return vec4(
texture2DRect(myTextureY, y_coord).r, texture2DRect(myTextureY, y_coord).r,
@ -45,21 +68,18 @@ vec4 unfish(const in vec2 coord) {
} }
void main() { void main() {
center = myResolution * 0.5; initialize();
diameter = length(myResolution);
input_len = diameter / radians(input_fov);
inv_output_len = (2.0 * tan(radians(output_fov * 0.5))) / diameter;
vec2 coord = gl_TexCoord[0].xy - center; vec2 coord = gl_TexCoord[0].xy;
vec4 pixel = vec4(0.0, 0.0, 0.0, 0.0); vec4 pixel = vec4(0.0, 0.0, 0.0, 0.0);
float x, y = substart; float x, y = subsampling_start;
for (int column = 0; column < subsampling; column++, y += substep) { for (int column = 0; column < subsampling; column++, y += subsampling_step) {
x = substart; x = subsampling_start;
for (int row = 0; row < subsampling; row++, x += substep) { for (int row = 0; row < subsampling; row++, x += subsampling_step) {
pixel += unfish((coord + vec2(x, y)) * pixel_scale); pixel += unfish_pixel(coord + vec2(x, y));
} }
} }
gl_FragColor = pixel * subscale; gl_FragColor = pixel * subsampling_denominator;
} }

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@ -0,0 +1,86 @@
# RozK
import math
print("\n--- sensor size (millimeters) ---\n")
# https://www.sony-semicon.com/files/62/pdf/p-13_IMX677-AAPH5-J_Flyer.pdf
sensor_total_array_width = 5700 # p
sensor_total_array_height = 5160 # p
sensor_total_array_diagonal = math.hypot(sensor_total_array_width, sensor_total_array_height)
sensor_pixel_size = 1.12 * 0.001 # mm
sensor_total_width = sensor_total_array_width * sensor_pixel_size
sensor_total_height = sensor_total_array_height * sensor_pixel_size
sensor_total_diagonal = math.hypot(sensor_total_width, sensor_total_height)
# sensor_total_diagonal = 8.35 # mm
# sensor_total_width = sensor_total_diagonal * (sensor_total_array_width / sensor_total_array_diagonal)
# sensor_total_height = sensor_total_diagonal * (sensor_total_array_height / sensor_total_array_diagonal)
print("sensor total: width = %.6f, height = %.6f, diagonal = %.6f" % (
sensor_total_width,
sensor_total_height,
sensor_total_diagonal))
sensor_active_array_width = 5599 # p
sensor_active_array_height = 4927 # p
sensor_active_array_diagonal = math.hypot(sensor_active_array_width, sensor_active_array_height)
sensor_active_width = (sensor_active_array_width / sensor_total_array_width) * sensor_total_width
sensor_active_height = (sensor_active_array_height / sensor_total_array_height) * sensor_total_height
sensor_active_diagonal = (sensor_active_array_diagonal / sensor_total_array_diagonal) * sensor_total_diagonal
print("sensor active: width = %.6f, height = %.6f, diagonal = %.6f" % (
sensor_active_width,
sensor_active_height,
sensor_active_diagonal))
# https://community.gopro.com/s/article/HERO11-Black-Video-Settings-And-Resolutions
gopro_array_width = 5312 # p
gopro_array_height = 4648 # p
gopro_array_diagonal = math.hypot(gopro_array_width, gopro_array_height)
gopro_sensor_width = (gopro_array_width / sensor_total_array_width) * sensor_total_width
gopro_sensor_height = (gopro_array_height / sensor_total_array_height) * sensor_total_height
gopro_sensor_diagonal = (gopro_array_diagonal / sensor_total_array_diagonal) * sensor_total_diagonal
print("gopro active: width = %.6f, height = %.6f, diagonal = %.6f" % (
gopro_sensor_width,
gopro_sensor_height,
gopro_sensor_diagonal))
# https://thinglabs.io/gopro-focal-length-guide
gopro_focal_length = 2.92 # mm
print("\n--- fisheye field of view (degrees) ---\n")
# https://en.wikipedia.org/wiki/Fisheye_lens
equidistant_angle = lambda length: math.degrees(length / gopro_focal_length)
gopro_fov_width = 2.0 * equidistant_angle(gopro_sensor_width * 0.5)
gopro_fov_height = 2.0 * equidistant_angle(gopro_sensor_height * 0.5)
gopro_fov_diagonal = 2.0 * equidistant_angle(gopro_sensor_diagonal * 0.5)
print("gopro fov: width = %.6f, height = %.6f, diagonal = %.6f" % (
gopro_fov_width,
gopro_fov_height,
gopro_fov_diagonal))
print("\n--- rectilinear focal length (mm) ---\n")
rectilinear_focal_length = lambda length: length * math.tan(math.radians(90.0 - equidistant_angle(length)))
rectilinear_focal_length_width = rectilinear_focal_length(gopro_sensor_width * 0.5)
rectilinear_focal_length_height = rectilinear_focal_length(gopro_sensor_height * 0.5)
rectilinear_focal_length_diagonal = rectilinear_focal_length(gopro_sensor_diagonal * 0.5)
print("rectilinear focal length: width = %.6f, height = %.6f, diagonal = %.6f" % (
rectilinear_focal_length_width,
rectilinear_focal_length_height,
rectilinear_focal_length_diagonal))