version, precison and rotate
This commit is contained in:
		@ -1,13 +1,15 @@
 | 
				
			|||||||
 | 
					#version 130
 | 
				
			||||||
// RozK
 | 
					// RozK
 | 
				
			||||||
// Fisheye removal for GoPro 11+, 8:7 ratio, without hypersmooth
 | 
					// Fisheye removal for GoPro 11+, 8:7 ratio, without hypersmooth
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#extension GL_ARB_texture_rectangle: enable
 | 
					#extension GL_ARB_texture_rectangle: enable
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// TODO: investigate
 | 
					#undef highp // defined by Qt-OpenGl
 | 
				
			||||||
// precision highp float;
 | 
					#define rotate_180
 | 
				
			||||||
 | 
					 | 
				
			||||||
//#define debug_borders
 | 
					//#define debug_borders
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					precision highp float;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// uniforms
 | 
					// uniforms
 | 
				
			||||||
uniform sampler2DRect myTextureY;
 | 
					uniform sampler2DRect myTextureY;
 | 
				
			||||||
uniform sampler2DRect myTextureU;
 | 
					uniform sampler2DRect myTextureU;
 | 
				
			||||||
@ -35,6 +37,9 @@ vec2 sensor_to_texture;
 | 
				
			|||||||
void initialize() {
 | 
					void initialize() {
 | 
				
			||||||
    texture_center = myResolution * 0.5;
 | 
					    texture_center = myResolution * 0.5;
 | 
				
			||||||
    texture_to_sensor = (sensor_size / myResolution) * pixel_scale;
 | 
					    texture_to_sensor = (sensor_size / myResolution) * pixel_scale;
 | 
				
			||||||
 | 
					#ifdef rotate_180
 | 
				
			||||||
 | 
					    texture_to_sensor *= -1.0;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
    sensor_to_texture = (myResolution / sensor_size);
 | 
					    sensor_to_texture = (myResolution / sensor_size);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -53,7 +58,7 @@ vec4 unfish_pixel(const in vec2 coord) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#ifdef debug_borders
 | 
					#ifdef debug_borders
 | 
				
			||||||
    if (y_coord.x < 0.0 || y_coord.y < 0.0 || y_coord.x > myResolution.x || y_coord.y > myResolution.y) {
 | 
					    if (y_coord.x < 0.0 || y_coord.y < 0.0 || y_coord.x > myResolution.x || y_coord.y > myResolution.y) {
 | 
				
			||||||
        return vec4(1.0, 1.0, 1.0, 1.0);
 | 
					        return vec4(1.0);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -70,7 +75,7 @@ void main() {
 | 
				
			|||||||
    initialize();
 | 
					    initialize();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    vec2 coord = gl_TexCoord[0].xy;
 | 
					    vec2 coord = gl_TexCoord[0].xy;
 | 
				
			||||||
    vec4 pixel = vec4(0.0, 0.0, 0.0, 0.0);
 | 
					    vec4 pixel = vec4(0.0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for (int y = 0; y < subsampling; y++) {
 | 
					    for (int y = 0; y < subsampling; y++) {
 | 
				
			||||||
        for (int x = 0; x < subsampling; x++) {
 | 
					        for (int x = 0; x < subsampling; x++) {
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user