4:3 output ratio
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		@ -88,12 +88,26 @@ adm.videoCodec(
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adm.addVideoFilter(
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    "shaderLoader", "shaderFile=/opt/rk/avidemux/unfish_gopro_8:7.glsl")
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adm.addVideoFilter(
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    "swscale", "width=2792", "height=2160", "algo=2", "sourceAR=0", "targetAR=0", "lockAR=False", "roundup=0")
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    "crop",
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    "top=80",
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    "bottom=0",
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    "left=0",
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    "right=0",
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    "ar_select=0")
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adm.addVideoFilter(
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    "swscale",
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    "width=2880",
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    "height=2160",
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    "algo=2",
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    "sourceAR=0",
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    "targetAR=0",
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    "lockAR=False",
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    "roundup=0")
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adm.audioClearTracks()
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if adm.audioTotalTracksCount() <= 0:
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    raise("Cannot add audio track 0, total tracks: " + str(adm.audioTotalTracksCount()))
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adm.audioAddTrack(0)
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adm.audioCodec(0, "LavAAC", "bitrate=128")
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adm.audioCodec(0, "LavAAC", "bitrate=192")
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adm.audioSetDrc2(0, 1, 1, 0.001, 0.2, 1, 2, -12)
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adm.audioSetEq(0, 0, 0, 0, 0, 880, 5000)
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adm.audioSetChannelGains(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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@ -35,6 +35,7 @@ uniform float pts;
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const vec2 sensor_size = vec2(5.949440, 5.205760);
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const float equidistant_focal_length = 2.970000;
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const float rectilinear_focal_length = 2.167601;
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const vec2 rectilinear_scale = vec2(1.138819, 1.0);
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// constants
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const int subsampling = 4;
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@ -49,7 +50,7 @@ vec2 sensor_to_texture;
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void initialize() {
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    texture_center = myResolution * 0.5;
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    texture_to_sensor = sensor_size / myResolution;
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    texture_to_sensor = (sensor_size / myResolution) * rectilinear_scale;
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#ifdef rotate_180
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    texture_to_sensor *= -1.0;
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#endif
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@ -68,7 +69,7 @@ vec3 sample_texture(const in vec2 coord) {
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    vec2 y_coord = texture_center + rectilinear * sensor_to_texture;
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#ifdef debug_borders
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    if (y_coord.x < 0.0 || y_coord.y < 0.0 || y_coord.x > myResolution.x || y_coord.y > myResolution.y) {
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        return vec3(16.0 / 255.0, 0.5, 0.5);
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        return vec3(235.0 / 255.0, 240.0 / 255.0, 240.0 / 255.0);
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    }
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#endif
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    vec2 uv_coord = y_coord * 0.5;
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@ -27,6 +27,9 @@ sensor_pixel_size = 1.12 * 0.001 # mm
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gopro_array_horizontal = 5312 # p
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gopro_array_vertical   = 4648 # p
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gopro_texture_horizontal = 3840 # p
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gopro_texture_vertical   = 3360 # p
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gopro_size_horizontal = gopro_array_horizontal * sensor_pixel_size
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gopro_size_vertical   = gopro_array_vertical   * sensor_pixel_size
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gopro_size_diagonal   = math.hypot(gopro_size_horizontal, gopro_size_vertical)
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@ -70,12 +73,12 @@ print("linear focal: horizontal = %7.3f, vertical = %7.3f, diagonal = %7.3f (mm)
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    rectilinear_focal_length_vertical,
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    rectilinear_focal_length_diagonal))
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rectilinear_radius = lambda angle,  focal_length: focal_length * math.tan(math.radians(angle))
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rectilinear_angle  = lambda radius, focal_length: math.degrees(math.atan(radius / focal_length))
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rectilinear_radius = lambda angle:  rectilinear_focal_length_vertical * math.tan(math.radians(angle))
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rectilinear_angle  = lambda radius: math.degrees(math.atan(radius / rectilinear_focal_length_vertical))
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rectilinear_fov_horizontal = 2.0 * rectilinear_angle(gopro_radius_horizontal, rectilinear_focal_length_vertical)
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rectilinear_fov_vertical   = 2.0 * rectilinear_angle(gopro_radius_vertical,   rectilinear_focal_length_vertical)
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rectilinear_fov_diagonal   = 2.0 * rectilinear_angle(gopro_radius_diagonal,   rectilinear_focal_length_vertical)
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rectilinear_fov_horizontal = 2.0 * rectilinear_angle(gopro_radius_horizontal)
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rectilinear_fov_vertical   = 2.0 * rectilinear_angle(gopro_radius_vertical)
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rectilinear_fov_diagonal   = 2.0 * rectilinear_angle(gopro_radius_diagonal)
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print("linear fov  : horizontal = %7.3f, vertical = %7.3f, diagonal = %7.3f (deg)" % (
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    rectilinear_fov_horizontal,
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@ -84,23 +87,41 @@ print("linear fov  : horizontal = %7.3f, vertical = %7.3f, diagonal = %7.3f (deg
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print("\n--- shader parameters ---\n")
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output_size_horizontal = 2.0 * rectilinear_radius(gopro_fov_horizontal * 0.5)
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output_size_vertical   = gopro_size_vertical
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output_scale_horizontal = output_size_horizontal / gopro_size_horizontal
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print("""// parameters
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const vec2 sensor_size = vec2(%.6f, %.6f);
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const float equidistant_focal_length = %.6f;
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const float rectilinear_focal_length = %.6f;""" % (
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const float rectilinear_focal_length = %.6f;
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const vec2 rectilinear_scale = vec2(%.6F, 1.0);""" % (
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    gopro_size_horizontal, gopro_size_vertical,
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    gopro_focal_length,
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    rectilinear_focal_length_vertical)
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    rectilinear_focal_length_vertical,
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    output_scale_horizontal)
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)
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# print("\n--- filter parameters 4K ---\n")
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#
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# width_scale = rectilinear_focal_length_vertical / rectilinear_focal_length_horizontal
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#
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# output_height = 2160
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# output_width  = int(round((output_height / gopro_array_vertical) * gopro_array_horizontal * width_scale))
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#
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# print("resize: width = %d, height = %d, ratio = %f" % (
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#     output_width,
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#     output_height,
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#     output_width / output_height))
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print("\n--- filters parameters ---\n")
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output_ratio_horizontal = 4.0
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output_ratio_vertical   = 3.0
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output_crop_ratio      = output_ratio_vertical / (output_ratio_horizontal / output_scale_horizontal)
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output_crop_horizontal = gopro_texture_horizontal
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output_crop_vertical   = output_crop_horizontal * output_crop_ratio
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print("crop  : width = %d, height = %d" % (
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    output_crop_horizontal,
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    round(output_crop_vertical)))
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def print_output_array(array_vertical):
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    array_horizontal = (array_vertical / output_ratio_vertical) * output_ratio_horizontal
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    print("resize: width = %d, height = %d" % (
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        round(array_horizontal / 4.0) * 4,
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        array_vertical))
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print_output_array(2160)
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print_output_array(1080)
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