keep original format and scale pixels instead
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		@ -13,17 +13,19 @@ uniform float pts;
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const vec2 half_pixel = vec2(0.5, 0.5);
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const vec2 input_scale = vec2(0.652485, 1.0);
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const float input_fov = 156.0;
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const float output_fov = 119.789529;
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vec2 unfish(vec2 coord) {
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    float diameter = sqrt(dot(myResolution, myResolution));
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    vec2 center = myResolution * 0.5;
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    vec2 position = coord - center;
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    float input_distance = length(position);
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    float input_foc = diameter / radians(input_fov);
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    float output_foc = diameter / (2.0 * tan(radians(output_fov) * 0.5));
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    return center + position * (input_foc * atan(input_distance / output_foc) / input_distance);
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    vec2 input_position = (coord - center) * input_scale;
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    float input_distance = length(input_position);
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    float input_len = diameter / radians(input_fov);
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    float output_len = diameter / (2.0 * tan(radians(output_fov) * 0.5));
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    float unfish_ratio = input_len * atan(input_distance / output_len) / input_distance;
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    return center + input_position * unfish_ratio;
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}
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void main() {
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