keep original format and scale pixels instead
This commit is contained in:
@ -13,17 +13,19 @@ uniform float pts;
|
||||
|
||||
const vec2 half_pixel = vec2(0.5, 0.5);
|
||||
|
||||
const vec2 input_scale = vec2(0.652485, 1.0);
|
||||
const float input_fov = 156.0;
|
||||
const float output_fov = 119.789529;
|
||||
|
||||
vec2 unfish(vec2 coord) {
|
||||
float diameter = sqrt(dot(myResolution, myResolution));
|
||||
vec2 center = myResolution * 0.5;
|
||||
vec2 position = coord - center;
|
||||
float input_distance = length(position);
|
||||
float input_foc = diameter / radians(input_fov);
|
||||
float output_foc = diameter / (2.0 * tan(radians(output_fov) * 0.5));
|
||||
return center + position * (input_foc * atan(input_distance / output_foc) / input_distance);
|
||||
vec2 input_position = (coord - center) * input_scale;
|
||||
float input_distance = length(input_position);
|
||||
float input_len = diameter / radians(input_fov);
|
||||
float output_len = diameter / (2.0 * tan(radians(output_fov) * 0.5));
|
||||
float unfish_ratio = input_len * atan(input_distance / output_len) / input_distance;
|
||||
return center + input_position * unfish_ratio;
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
Reference in New Issue
Block a user