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avidemux_shaders/gopro_4:3_maxlens/compute_gopro_4:3_maxlens.py

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# RozK
# Computes fisheye removal parameters for GoPro 11+, 4:3 ratio, Max SuperView,
# keeping the vertical FOV and widening the frame to preserve the diagonal FOV
# https://www.bobatkins.com/photography/technical/field_of_view.html
# https://community.gopro.com/s/article/HERO11-Black-Mini-Digital-Lenses-FOV-Information?language=fr
import math
frame_width = 4
frame_height = 3
input_ratio = frame_width / frame_height
input_vertical_fov = 108.0
input_diagonal_fov = 169.0
input_vertical_length = math.radians(input_vertical_fov * 0.5)
input_diagonal_length = math.radians(input_diagonal_fov * 0.5)
output_horizontal_length = math.sqrt((input_diagonal_length ** 2) / (input_vertical_length ** 2))
output_diagonal_length = math.hypot(output_horizontal_length, input_vertical_length)
output_diagonal_fov = math.degrees(math.atan(output_diagonal_length)) * 2.0
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output_ratio = 8 / 7
output_pixel_ratio = 1.0 / (output_horizontal_length / input_vertical_length)
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print("Output FOV = %f" % output_diagonal_fov)
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print("Output Ratio = %f" % output_pixel_ratio)
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print("= Resolutions =====================")
def width_rounded_8(height):
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width = int(round(height * output_ratio))
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return ((width + 4) // 8) * 8
print("HD = %i x 720" % width_rounded_8(720))
print("Full HD = %i x 1080" % width_rounded_8(1080))
print("4K = %i x 2160" % width_rounded_8(2160))