9 lines
265 B
GLSL
9 lines
265 B
GLSL
#ifndef VERTEX_FORMAT_INCLUDED
|
|
#define VERTEX_FORMAT_INCLUDED
|
|
|
|
layout(location = 0) in vec3 a_position; // model space
|
|
layout(location = 1) in vec3 a_normal; // model space
|
|
layout(location = 2) in vec3 a_texcoord; // texture space
|
|
|
|
#endif // VERTEX_FORMAT_INCLUDED
|