221 lines
5.5 KiB
C++
221 lines
5.5 KiB
C++
// Copyright (C) 2022 RozK
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _RK_ENGINE_RENDER_H
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#define _RK_ENGINE_RENDER_H
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#include "types.hpp"
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#include "math.hpp"
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typedef rk_handle_t rk_shader_t;
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typedef rk_handle_t rk_input_t;
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typedef rk_handle_t rk_param_t;
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typedef rk_handle_t rk_texture_t;
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typedef rk_handle_t rk_triangles_t;
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typedef rk_handle_t rk_vertices_t;
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typedef rk_handle_t rk_batch_t;
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typedef rk_uint rk_texture_format;
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enum : rk_uint {
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RK_TEXTURE_FORMAT_SRGB8_A8 = 0,
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RK_TEXTURE_FORMAT_RGBA8 = 1,
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RK_TEXTURE_FORMAT_RGB10_A2 = 2,
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RK_TEXTURE_FORMAT_FLOAT_32 = 3
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};
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typedef rk_uint rk_texture_flags;
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enum : rk_uint {
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RK_TEXTURE_FLAG_3D = RK_FLAG(0),
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RK_TEXTURE_FLAG_MIPMAPS = RK_FLAG(1),
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RK_TEXTURE_FLAG_MIN_NEAREST = 0,
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RK_TEXTURE_FLAG_MIN_LINEAR = RK_FLAG(2),
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RK_TEXTURE_FLAG_MAG_NEAREST = 0,
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RK_TEXTURE_FLAG_MAG_LINEAR = RK_FLAG(3),
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};
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typedef rk_ubyte rk_vertex_format;
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enum : rk_ubyte {
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RK_VERTEX_FORMAT_VEC3_FLOAT = 1,
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RK_VERTEX_FORMAT_VEC3_INT10 = 2,
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RK_VERTEX_FORMAT_VEC3_UINT10 = 3,
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RK_VERTEX_FORMAT_NORMALIZE = RK_FLAG(7),
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RK_VERTEX_FORMAT_MASK = RK_VERTEX_FORMAT_NORMALIZE - 1
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};
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typedef rk_ubyte rk_param_format;
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enum : rk_ubyte {
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RK_PARAM_FORMAT_VEC3_FLOAT = 1,
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RK_PARAM_FORMAT_VEC3_SHORT = 2,
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RK_PARAM_FORMAT_VEC3_INT10 = 3,
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RK_PARAM_FORMAT_MAT3_FLOAT = 4,
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RK_PARAM_FORMAT_MAT3_INT10 = 5,
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RK_PARAM_FORMAT_NORMALIZE = RK_FLAG(7),
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RK_PARAM_FORMAT_MASK = RK_PARAM_FORMAT_NORMALIZE - 1
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};
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typedef rk_ubyte rk_instance_flags;
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enum : rk_ubyte {
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RK_INSTANCE_FLAG_SPAWNED = RK_FLAG(0),
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RK_INSTANCE_FLAG_VISIBLE = RK_FLAG(1),
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RK_INSTANCE_FLAGS_SPAWNED_VISIBLE = RK_INSTANCE_FLAG_SPAWNED | RK_INSTANCE_FLAG_VISIBLE
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};
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typedef rk_ushort rk_instance_index;
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enum : rk_uint {
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RK_BATCH_MAX_SIZE = 1 << (sizeof(rk_instance_index) * 8)
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};
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typedef rk_ushort rk_vertex_index;
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typedef rk_ushort rk_mesh_index;
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struct rk_mesh {
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rk_uint base_index;
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rk_uint ntriangles;
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};
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// param input types must be size compatible with an array of rk_param_input
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typedef rk_uint rk_param_input;
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template<typename _input_type>
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void rk_param_get_input_size(unsigned & _size, unsigned & _len) {
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static_assert((sizeof(_input_type) % sizeof(rk_param_input)) == 0);
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_size = sizeof(_input_type);
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_len = sizeof(_input_type) / sizeof(rk_param_input);
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}
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RK_EXPORT void rk_render_initialize(
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rk_bool debug);
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RK_EXPORT void rk_render_terminate();
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RK_EXPORT rk_shader_t rk_create_shader(
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rk_uint const vert_nlines,
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rk_char const * const * vert_lines,
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rk_uint const frag_nlines,
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rk_char const * const * frag_lines);
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RK_EXPORT rk_input_t rk_resolve_input(
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rk_shader_t shader,
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rk_char const * name);
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RK_EXPORT rk_param_t rk_resolve_param(
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rk_shader_t shader,
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rk_char const * name);
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RK_EXPORT rk_texture_t rk_create_texture(
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rk_texture_format format,
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rk_uint width,
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rk_uint height,
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rk_uint nlevels,
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rk_texture_flags flags,
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rk_ubyte const * pixels);
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RK_EXPORT rk_triangles_t rk_create_triangles(
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rk_uint nvertices,
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rk_vec3 const * vertices);
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RK_EXPORT rk_vertices_t rk_create_vertices(
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rk_vertex_format const * format,
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rk_uint nvertices,
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rk_ubyte const * vertices,
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rk_uint nindices,
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rk_vertex_index const * indices,
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rk_uint nmeshes,
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rk_mesh const * meshes);
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RK_EXPORT rk_batch_t rk_create_batch(
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rk_vertices_t vertices,
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rk_uint max_size,
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rk_param_format const * params_format);
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RK_EXPORT void rk_fill_batch(
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rk_batch_t batch,
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rk_uint count,
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rk_instance_flags const * flags,
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rk_mesh_index const * meshes,
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rk_param_input const * const * params);
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RK_EXPORT void rk_clear_buffer(
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rk_bool pixels,
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rk_bool depth,
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rk_bool stencil);
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RK_EXPORT void rk_select_shader(
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rk_shader_t _shader);
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RK_EXPORT void rk_set_input_float(
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rk_input_t input,
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float value);
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RK_EXPORT void rk_set_input_vec3(
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rk_input_t input,
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rk_vec3 const & value);
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RK_EXPORT void rk_set_input_mat3(
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rk_input_t input,
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rk_mat3 const & value);
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RK_EXPORT void rk_set_input_mat4(
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rk_input_t input,
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rk_mat4 const & value);
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RK_EXPORT void rk_set_param_vec3(
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rk_param_t param,
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rk_vec3 const & value);
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RK_EXPORT void rk_set_param_mat3(
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rk_param_t param,
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rk_mat3 const & value);
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RK_EXPORT void rk_select_texture(
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rk_uint slot,
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rk_texture_t texture);
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RK_EXPORT void rk_draw_triangles(
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rk_triangles_t triangles);
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RK_EXPORT void rk_draw_batch(
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rk_batch_t batch);
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RK_EXPORT void rk_unselect_texture(
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rk_uint slot,
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rk_texture_t texture);
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RK_EXPORT void rk_unselect_shader(
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rk_shader_t shader);
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RK_EXPORT void rk_destroy_batch(
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rk_batch_t batch);
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RK_EXPORT void rk_destroy_triangles(
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rk_triangles_t triangles);
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RK_EXPORT void rk_destroy_vertices(
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rk_vertices_t vertices);
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RK_EXPORT void rk_destroy_texture(
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rk_texture_t texture);
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RK_EXPORT void rk_destroy_shader(
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rk_shader_t shader);
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#endif // _RK_ENGINE_RENDER_H
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