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6 changed files with 69 additions and 50 deletions

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@ -38,10 +38,10 @@ TEXTURE_FLAG_MIN_LINEAR = _flag(2)
TEXTURE_FLAG_MAG_NEAREST = 0
TEXTURE_FLAG_MAG_LINEAR = _flag(3)
VERTEX_FORMAT_VEC3_FLOAT = 1
VERTEX_FORMAT_VEC3_INT10 = 2
VERTEX_FORMAT_VEC3_UINT10 = 3
VERTEX_FORMAT_NORMALIZE = _flag(7)
VERTEX_FORMAT_VEC2_FLOAT = 1
VERTEX_FORMAT_VEC2_USHORT = 2
VERTEX_FORMAT_VEC3_FLOAT = 3
VERTEX_FORMAT_VEC3_INT10 = 4
def vertex_format(*format):
return array('B', format).tobytes()
@ -344,15 +344,16 @@ _draw_batch.argtypes = (
ctypes.c_void_p, # batch
ctypes.c_uint, # size
ctypes.c_void_p, # flags
ctypes.c_void_p, # texlevels
ctypes.c_void_p, # meshes
ctypes.c_void_p, # translations
ctypes.c_void_p) # orientations
def draw_batch(batch, flags, meshes, translations, orientations):
def draw_batch(batch, flags, texlevels, meshes, translations, orientations):
size = len(flags)
assert len(meshes) == size and len(translations) == size * 3
assert len(texlevels) == size and len(meshes) == size and len(translations) == size * 3
assert not orientations or len(orientations) == size * 3
_draw_batch(batch, size, _ubytep(flags), _uintp(meshes), _floatp(translations),
_draw_batch(batch, size, _ubytep(flags), _ushortp(texlevels), _uintp(meshes), _floatp(translations),
_floatp(orientations) if orientations else None)
unselect_vertices = _lib.rk_unselect_vertices

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@ -15,6 +15,8 @@
#include "math.hpp"
//TODO: benchmark this ctypes interface against pure python maths
void rk_mat3_rotation(
rk_mat3 & ret,
rk_vec3 const & axis,

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@ -311,14 +311,17 @@ rk_vertices_t rk_create_vertices(
}
rk_uint vertex_size = 0;
for (rk_vertex_format const * f = format; *f; ++f) {
switch (*f & RK_VERTEX_FORMAT_MASK) {
switch (*f) {
case RK_VERTEX_FORMAT_VEC2_FLOAT:
vertex_size += sizeof(float) * 2;
break;
case RK_VERTEX_FORMAT_VEC2_USHORT:
vertex_size += sizeof(rk_ushort) * 2;
break;
case RK_VERTEX_FORMAT_VEC3_FLOAT:
vertex_size += sizeof(rk_vec3);
vertex_size += sizeof(float) * 3;
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
vertex_size += sizeof(rk_int);
break;
case RK_VERTEX_FORMAT_VEC3_UINT10:
vertex_size += sizeof(rk_uint);
break;
default:
@ -343,24 +346,30 @@ rk_vertices_t rk_create_vertices(
rk_uint offset = 0;
for (rk_vertex_format const * f = format; *f; ++f, ++vertices->layout) {
glEnableVertexAttribArray(vertices->layout);
GLboolean const normalize = (*f & RK_VERTEX_FORMAT_NORMALIZE) != 0;
switch (*f & RK_VERTEX_FORMAT_MASK) {
switch (*f) {
case RK_VERTEX_FORMAT_VEC2_FLOAT:
glVertexAttribFormat(vertices->layout, 2, GL_FLOAT, GL_FALSE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(float) * 2;
break;
case RK_VERTEX_FORMAT_VEC2_USHORT:
glVertexAttribFormat(vertices->layout, 2, GL_UNSIGNED_SHORT, GL_TRUE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(rk_ushort) * 2;
break;
case RK_VERTEX_FORMAT_VEC3_FLOAT:
glVertexAttribFormat(vertices->layout, 3, GL_FLOAT, normalize, offset);
offset += sizeof(rk_vec3);
glVertexAttribFormat(vertices->layout, 3, GL_FLOAT, GL_FALSE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(float) * 3;
break;
case RK_VERTEX_FORMAT_VEC3_INT10:
glVertexAttribFormat(vertices->layout, 4, GL_INT_2_10_10_10_REV, normalize, offset);
offset += sizeof(rk_int);
break;
case RK_VERTEX_FORMAT_VEC3_UINT10:
glVertexAttribFormat(vertices->layout, 4, GL_UNSIGNED_INT_2_10_10_10_REV, normalize, offset);
glVertexAttribFormat(vertices->layout, GL_BGRA, GL_INT_2_10_10_10_REV, GL_TRUE, offset);
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
offset += sizeof(rk_uint);
break;
default:
break;
}
glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
}
glBindVertexBuffer(RK_VERTICES_BINDING, vertices->vertices, 0, vertices->vertex_size);
glGenBuffers(1, &vertices->indices);
@ -384,10 +393,10 @@ rk_batch_t rk_create_batch(
rk_uint translation_size = 0;
switch (translation_format) {
case RK_BATCH_TRANSLATION_FORMAT_FLOAT:
translation_size = sizeof(rk_translation_float);
translation_size = sizeof(float) * 4;
break;
case RK_BATCH_TRANSLATION_FORMAT_SHORT:
translation_size = sizeof(rk_translation_short);
translation_size = sizeof(rk_short) * 4;
break;
default:
rk_printf("rk_create_batch(): invalid translation format.");
@ -400,10 +409,10 @@ rk_batch_t rk_create_batch(
orientation_size = 0;
break;
case RK_BATCH_ORIENTATION_FORMAT_FLOAT:
orientation_size = sizeof(rk_orientation_float);
orientation_size = sizeof(float) * 3;
break;
case RK_BATCH_ORIENTATION_FORMAT_INT10:
orientation_size = sizeof(rk_orientation_int10);
orientation_size = sizeof(rk_uint);
break;
default:
rk_printf("rk_create_batch(): invalid orientation format.");
@ -424,10 +433,10 @@ rk_batch_t rk_create_batch(
glEnableVertexAttribArray(translation_layout);
switch (translation_format) {
case RK_BATCH_TRANSLATION_FORMAT_FLOAT:
glVertexAttribFormat(translation_layout, 3, GL_FLOAT, GL_FALSE, 0);
glVertexAttribFormat(translation_layout, 4, GL_FLOAT, GL_FALSE, 0);
break;
case RK_BATCH_TRANSLATION_FORMAT_SHORT:
glVertexAttribFormat(translation_layout, 3, GL_SHORT, GL_FALSE, 0);
glVertexAttribFormat(translation_layout, 4, GL_SHORT, GL_FALSE, 0);
break;
}
glVertexAttribBinding(translation_layout, RK_PARAMS_BINDING);
@ -540,12 +549,13 @@ static void rk_batch_convert_params(
rk_ushort const * const _indices,
rk_ubyte * const _params,
rk_vec3 const * const translations,
rk_ushort const * const texlevels,
rk_vec3 const * const orientations) {
_instance_params_t * params = reinterpret_cast<_instance_params_t *>(_params);
rk_ushort const * const last = _indices + count;
for (rk_ushort const * indices = _indices; indices < last; ++indices, ++params) {
rk_uint const index = *indices;
params->set(translations[index], orientations[index]);
params->set(translations[index], texlevels[index], orientations[index]);
}
}
@ -554,12 +564,13 @@ static void rk_batch_convert_params(
rk_uint const count,
rk_ushort const * const _indices,
rk_ubyte * const _params,
rk_vec3 const * const translations) {
rk_vec3 const * const translations,
rk_ushort const * const texlevels) {
_instance_params_t * params = reinterpret_cast<_instance_params_t *>(_params);
rk_ushort const * const last = _indices + count;
for (rk_ushort const * indices = _indices; indices < last; ++indices, ++params) {
rk_uint const index = *indices;
params->set(translations[index]);
params->set(translations[index], texlevels[index]);
}
}
@ -567,11 +578,12 @@ void rk_draw_batch(
rk_batch_t _batch,
rk_uint size,
rk_instance_flags const * flags,
rk_ushort const * texlevels,
rk_mesh const * meshes,
rk_vec3 const * translations,
rk_vec3 const * orientations) {
rk_batch & batch = *reinterpret_cast<rk_batch *>(_batch);
if (!size || size > batch.size || !flags || !meshes || !translations ||
if (!size || size > batch.size || !flags || !texlevels || !meshes || !translations ||
!rk_current_shader || !rk_current_vertices) {
return;
}
@ -592,15 +604,15 @@ void rk_draw_batch(
switch (batch.orientation_format) {
case RK_BATCH_ORIENTATION_FORMAT_NONE:
rk_batch_convert_params<rk_translation_float>(
count, batch.indices, batch.params, translations);
count, batch.indices, batch.params, translations, texlevels);
break;
case RK_BATCH_ORIENTATION_FORMAT_FLOAT:
rk_batch_convert_params<rk_params_float_float>(
count, batch.indices, batch.params, translations, orientations);
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
case RK_BATCH_ORIENTATION_FORMAT_INT10:
rk_batch_convert_params<rk_params_float_int10>(
count, batch.indices, batch.params, translations, orientations);
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
}
break;
@ -608,15 +620,15 @@ void rk_draw_batch(
switch (batch.orientation_format) {
case RK_BATCH_ORIENTATION_FORMAT_NONE:
rk_batch_convert_params<rk_translation_short>(
count, batch.indices, batch.params, translations);
count, batch.indices, batch.params, translations, texlevels);
break;
case RK_BATCH_ORIENTATION_FORMAT_FLOAT:
rk_batch_convert_params<rk_params_short_float>(
count, batch.indices, batch.params, translations, orientations);
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
case RK_BATCH_ORIENTATION_FORMAT_INT10:
rk_batch_convert_params<rk_params_short_int10>(
count, batch.indices, batch.params, translations, orientations);
count, batch.indices, batch.params, translations, texlevels, orientations);
break;
}
break;

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@ -76,9 +76,11 @@ struct rk_batch {
struct rk_translation_float {
rk_vec3 xyz;
float l;
inline void set(rk_vec3 const & translation) {
inline void set(rk_vec3 const & translation, rk_ushort const texlevel) {
xyz = translation;
l = static_cast<float>(texlevel);
}
};
@ -86,13 +88,13 @@ struct rk_translation_short {
rk_short x;
rk_short y;
rk_short z;
rk_short pad;
rk_ushort l;
inline void set(rk_vec3 const & translation) {
inline void set(rk_vec3 const & translation, rk_ushort const texlevel) {
x = static_cast<rk_short>(translation.x);
y = static_cast<rk_short>(translation.y);
z = static_cast<rk_short>(translation.z);
pad = 0;
l = texlevel;
}
};
@ -104,6 +106,7 @@ struct rk_orientation_float {
}
};
struct rk_orientation_int10 {
rk_uint xyz;
@ -119,8 +122,8 @@ struct rk_params {
_translation_t translation;
_orientation_t orientation;
inline void set(rk_vec3 const & translation, rk_vec3 const & orientation) {
this->translation.set(translation);
inline void set(rk_vec3 const & translation, rk_ushort const texlevel, rk_vec3 const & orientation) {
this->translation.set(translation, texlevel);
this->orientation.set(orientation);
}
};

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@ -47,12 +47,10 @@ enum rk_texture_flags : rk_uint {
enum rk_vertex_format : rk_ubyte {
RK_VERTEX_FORMAT_END = 0,
RK_VERTEX_FORMAT_VEC3_FLOAT = 1,
RK_VERTEX_FORMAT_VEC3_INT10 = 2,
RK_VERTEX_FORMAT_VEC3_UINT10 = 3,
RK_VERTEX_FORMAT_NORMALIZE = RK_FLAG(7),
RK_VERTEX_FORMAT_MASK = RK_VERTEX_FORMAT_NORMALIZE - 1
RK_VERTEX_FORMAT_VEC2_FLOAT = 1,
RK_VERTEX_FORMAT_VEC2_USHORT = 2,
RK_VERTEX_FORMAT_VEC3_FLOAT = 3,
RK_VERTEX_FORMAT_VEC3_INT10 = 4,
};
enum rk_instance_flags : rk_ubyte {
@ -157,6 +155,7 @@ RK_EXPORT void rk_draw_batch(
rk_batch_t batch,
rk_uint size,
rk_instance_flags const * flags,
rk_ushort const * texlevels,
rk_mesh const * meshes,
rk_vec3 const * translations,
rk_vec3 const * orientations);

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@ -13,6 +13,8 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//TODO: use glm types
#ifndef _RK_ENGINE_TYPES_H
#define _RK_ENGINE_TYPES_H