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7e015fda86
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7e015fda86 | |||
d5abbb0415 |
@ -27,14 +27,6 @@ RK_EXPORT rk_window_t rk_create_context(
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rk_uint width,
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rk_uint height);
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RK_EXPORT char ** rk_load_shader_source(
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char const * filename,
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rk_uint * length);
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RK_EXPORT void rk_free_shader_source(
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char ** shader,
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rk_uint length);
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RK_EXPORT void rk_swap_buffers();
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RK_EXPORT void rk_destroy_context();
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@ -215,46 +215,6 @@ void rk_swap_buffers() {
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}
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}
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char ** rk_load_shader_source(
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char const * filename,
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rk_uint * length) {
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char ** shader = nullptr;
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char buffer[1024];
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FILE * const file = fopen(filename, "rt");
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if (file) {
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int nlines = 0;
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while (fgets(buffer, sizeof(buffer), file)) {
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++nlines;
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}
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if (nlines) {
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rewind(file);
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shader = new char*[nlines];
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for (int line = 0; line < nlines; ++line) {
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shader[line] = new char[sizeof(buffer)];
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fgets(shader[line], sizeof(buffer), file);
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}
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} else {
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printf("Shader %s is empty.\n", filename);
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}
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fclose(file);
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*length = nlines;
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} else {
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printf("Cannot open shader %s.\n", filename);
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}
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return shader;
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}
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void rk_free_shader_source(
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char ** shader,
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rk_uint length) {
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if (shader) {
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for (rk_uint line = 0; line < length; ++line) {
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delete[] shader[line];
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}
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}
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delete[] shader;
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}
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void rk_destroy_context() {
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if (rk_display) {
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glXMakeCurrent(rk_display, 0, nullptr);
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@ -96,55 +96,40 @@ static void rk_print_program_infolog(GLuint program) {
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//TODO: external loading of shader sources
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//TODO: error handling
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rk_shader_t rk_load_shader(
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char const * name) {
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rk_uint const vert_nlines,
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char const ** const vert_lines,
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rk_uint const frag_nlines,
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char const ** const frag_lines) {
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rk_shader * const shader = new rk_shader;
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shader->vertex = glCreateShader(GL_VERTEX_SHADER);
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shader->fragment = glCreateShader(GL_FRAGMENT_SHADER);
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shader->program = glCreateProgram();
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char vertex_name[256];
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snprintf(vertex_name, sizeof(vertex_name), "%s_opengles.vert", name);
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printf("[RK_ENGINE] Loading vertex shader %s...\n", vertex_name);
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rk_uint vertex_length = 0;
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char ** vertex_source = rk_load_shader_source(vertex_name, &vertex_length);
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if (vertex_source) {
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rk_printf("Compiling vertex shader...");
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glShaderSource(shader->vertex, vertex_length, vertex_source, nullptr);
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if (vert_nlines == 0 || vert_lines == nullptr) {
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rk_printf("Missing vertex shader.");
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return nullptr;
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}
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if (frag_nlines == 0 || frag_lines == nullptr) {
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rk_printf("Missing fragment shader.");
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return nullptr;
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}
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rk_printf("Compiling vertex shader...");
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glShaderSource(shader->vertex, vert_nlines, vert_lines, nullptr);
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glCompileShader(shader->vertex);
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rk_error("glCompileShader() failed.");
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rk_print_shader_infolog(shader->vertex);
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char fragment_name[256];
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snprintf(fragment_name, sizeof(fragment_name), "%s_opengles.frag", name);
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printf("[RK_ENGINE] Loading fragment shader %s...\n", fragment_name);
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rk_uint fragment_length = 0;
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char ** fragment_source = rk_load_shader_source(fragment_name, &fragment_length);
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if (fragment_source) {
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rk_printf("Compiling fragment shader...");
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glShaderSource(shader->fragment, fragment_length, fragment_source, nullptr);
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}
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glShaderSource(shader->fragment, frag_nlines, frag_lines, nullptr);
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glCompileShader(shader->fragment);
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rk_error("glCompileShader() failed.");
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rk_print_shader_infolog(shader->fragment);
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rk_printf("Linking program...");
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glAttachShader(shader->program, shader->vertex);
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glAttachShader(shader->program, shader->fragment);
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glLinkProgram(shader->program);
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rk_error("glLinkProgram() failed.");
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rk_print_program_infolog(shader->program);
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rk_printf("Done.");
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glReleaseShaderCompiler();
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if (vertex_source != nullptr) {
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rk_free_shader_source(vertex_source, vertex_length);
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}
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if (fragment_source != nullptr) {
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rk_free_shader_source(fragment_source, fragment_length);
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}
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return shader;
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}
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@ -87,7 +87,10 @@ RK_EXPORT rk_window_t rk_initialize(
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rk_uint height);
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RK_EXPORT rk_shader_t rk_load_shader(
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char const * name);
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rk_uint const vert_nlines,
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char const ** const vert_lines,
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rk_uint const frag_nlines,
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char const ** const frag_lines);
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RK_EXPORT void rk_select_shader(
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rk_shader_t _shader);
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@ -137,18 +140,6 @@ RK_EXPORT rk_batch_t rk_create_batch(
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rk_batch_translation_format translation_format,
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rk_batch_orientation_format orientation_format);
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//TODO: export math function and take a projection matrix instead of its parameters
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RK_EXPORT void rk_set_projection(
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float hfov,
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float ratio,
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float near,
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float far);
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//TODO: export math function and take a view matrix instead of its parameters
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RK_EXPORT void rk_set_view(
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rk_vec3 const & position,
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rk_vec3 const & lookat);
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RK_EXPORT void rk_begin_frame();
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RK_EXPORT void rk_select_texture(
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