Remove sRGB framebuffer config filtering and add some debug output.
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@ -109,19 +109,17 @@ rk_window_t rk_create_context(
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int fbcount;
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int fbcount;
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GLXFBConfig * const fbc = glXChooseFBConfig(rk_display, DefaultScreen(rk_display), rk_visual_attribs, &fbcount);
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GLXFBConfig * const fbc = glXChooseFBConfig(rk_display, DefaultScreen(rk_display), rk_visual_attribs, &fbcount);
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if (!fbc) {
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if (!fbc) {
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rk_printf("Failed to retrieve a framebuffer config.");
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rk_printf("Failed to retrieve framebuffer configs.");
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rk_destroy_context();
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rk_destroy_context();
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return nullptr;
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return nullptr;
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}
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}
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printf("[GLX] Found %d framebuffer configs.\n", fbcount);
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int best_fbc = -1;
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int best_fbc = -1;
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int best_num_samp = -1;
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int best_num_samp = -1;
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for (int i = 0; i < fbcount; ++i) {
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for (int i = 0; i < fbcount; ++i) {
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XVisualInfo * vi = glXGetVisualFromFBConfig(rk_display, fbc[i]);
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XVisualInfo * vi = glXGetVisualFromFBConfig(rk_display, fbc[i]);
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if (vi) {
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if (vi) {
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int srgb = 0;
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glXGetFBConfigAttrib(rk_display, fbc[i], GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb);
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if (srgb) {
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int samp_buf, samples;
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int samp_buf, samples;
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glXGetFBConfigAttrib(rk_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
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glXGetFBConfigAttrib(rk_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
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glXGetFBConfigAttrib(rk_display, fbc[i], GLX_SAMPLES, &samples);
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glXGetFBConfigAttrib(rk_display, fbc[i], GLX_SAMPLES, &samples);
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@ -129,18 +127,18 @@ rk_window_t rk_create_context(
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best_fbc = i;
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best_fbc = i;
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best_num_samp = samples;
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best_num_samp = samples;
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}
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}
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}
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XFree(vi);
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XFree(vi);
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}
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}
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}
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}
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if (best_fbc == -1) {
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if (best_fbc == -1) {
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XFree(fbc);
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XFree(fbc);
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rk_printf("Failed to find sRGB framebuffer.");
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rk_printf("Failed to find a suitable framebuffer config.");
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rk_destroy_context();
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rk_destroy_context();
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return nullptr;
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return nullptr;
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}
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}
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GLXFBConfig const bestFbc = fbc[best_fbc];
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GLXFBConfig const bestFbc = fbc[best_fbc];
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XFree(fbc);
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XFree(fbc);
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printf("[GLX] Select framebuffer config with %d samples.\n", best_num_samp);
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XVisualInfo * const vi = glXGetVisualFromFBConfig(rk_display, bestFbc);
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XVisualInfo * const vi = glXGetVisualFromFBConfig(rk_display, bestFbc);
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rk_colormap = XCreateColormap(rk_display, RootWindow(rk_display, vi->screen), vi->visual, AllocNone);
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rk_colormap = XCreateColormap(rk_display, RootWindow(rk_display, vi->screen), vi->visual, AllocNone);
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