Remove begin_frame and end_frame, add clear_buffer.
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@ -676,8 +676,11 @@ rk_batch_t rk_create_batch(
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return reinterpret_cast<rk_batch_t>(batch);
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}
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void rk_begin_frame() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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void rk_clear_buffer(
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rk_bool pixels,
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rk_bool depth,
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rk_bool stencil) {
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glClear((GL_COLOR_BUFFER_BIT * pixels) | (GL_DEPTH_BUFFER_BIT * depth) | (GL_STENCIL_BUFFER_BIT * stencil));
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}
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void rk_select_shader(
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@ -908,9 +911,6 @@ void rk_unselect_shader(
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glUseProgram(0);
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}
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void rk_end_frame() {
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}
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void rk_destroy_batch(
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rk_batch_t _batch) {
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rk_batch * const batch = reinterpret_cast<rk_batch *>(_batch);
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