Rename TEXTURE_FORMAT_32F to TEXTURE_FORMAT_FLOAT_32.
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e286d33c35
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cdfce62c90
@ -162,7 +162,7 @@ swap_buffers.argtypes = (
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TEXTURE_FORMAT_SRGB8_A8 = 0
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TEXTURE_FORMAT_RGBA8 = 1
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TEXTURE_FORMAT_RGB10_A2 = 2
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TEXTURE_FORMAT_32F = 3
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TEXTURE_FORMAT_FLOAT_32 = 3
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TEXTURE_FORMAT_TYPECODE = ('B', 'B', 'I', 'f')
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TEXTURE_FORMAT_NELEMS = (4, 4, 1, 1)
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@ -31,7 +31,7 @@ enum rk_texture_format : rk_uint {
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RK_TEXTURE_FORMAT_SRGB8_A8 = 0,
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RK_TEXTURE_FORMAT_RGBA8 = 1,
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RK_TEXTURE_FORMAT_RGB10_A2 = 2,
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RK_TEXTURE_FORMAT_32F = 3
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RK_TEXTURE_FORMAT_FLOAT_32 = 3
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};
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enum rk_texture_flags : rk_uint {
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@ -171,7 +171,7 @@ rk_texture_t rk_create_texture(
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source_format = GL_RGBA;
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source_type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case RK_TEXTURE_FORMAT_32F:
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case RK_TEXTURE_FORMAT_FLOAT_32:
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internal_format = GL_R32F;
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source_format = GL_RED;
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source_type = GL_FLOAT;
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