Fix interface types and constness.
This commit is contained in:
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beca8798bf
commit
afad17d517
20
cpp/math.cpp
20
cpp/math.cpp
@ -19,7 +19,7 @@ void rk_vec3_rotate(
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rk_vec3 & ret,
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rk_vec3 & ret,
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rk_vec3 const & vec3,
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rk_vec3 const & vec3,
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rk_vec3 const & axis,
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rk_vec3 const & axis,
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float const angle) {
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rk_float const angle) {
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ret = glm::angleAxis(angle, axis) * vec3;
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ret = glm::angleAxis(angle, axis) * vec3;
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}
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}
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@ -33,7 +33,7 @@ void rk_vec3_mul_vec3(
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void rk_mat3_rotation(
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void rk_mat3_rotation(
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rk_mat3 & ret,
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rk_mat3 & ret,
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rk_vec3 const & axis,
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rk_vec3 const & axis,
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float const angle) {
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rk_float const angle) {
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ret = glm::mat3_cast(glm::angleAxis(angle, axis));
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ret = glm::mat3_cast(glm::angleAxis(angle, axis));
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}
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}
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@ -53,10 +53,10 @@ void rk_mat3_mul_mat3(
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void rk_mat4_projection(
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void rk_mat4_projection(
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rk_mat4 & ret,
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rk_mat4 & ret,
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float hfov,
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rk_float hfov,
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float ratio,
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rk_float ratio,
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float near,
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rk_float near,
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float far) {
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rk_float far) {
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ret = glm::perspectiveRH(hfov, ratio, near, far);
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ret = glm::perspectiveRH(hfov, ratio, near, far);
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}
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}
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@ -70,9 +70,9 @@ void rk_mat4_lookat(
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void rk_mat4_orbit(
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void rk_mat4_orbit(
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rk_mat4 & ret,
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rk_mat4 & ret,
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rk_vec3 const & origin,
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rk_vec3 const & origin,
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float const yaw,
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rk_float const yaw,
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float const pitch,
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rk_float const pitch,
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float const distance) {
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rk_float const distance) {
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ret = glm::translate(
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ret = glm::translate(
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glm::lookAtRH(glm::vec3(0.f, -distance, 0.f), vec3_origin, vec3_up) *
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glm::lookAtRH(glm::vec3(0.f, -distance, 0.f), vec3_origin, vec3_up) *
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glm::mat4(glm::angleAxis(pitch, vec3_right) * glm::angleAxis(yaw, vec3_up)),
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glm::mat4(glm::angleAxis(pitch, vec3_right) * glm::angleAxis(yaw, vec3_up)),
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@ -83,7 +83,7 @@ void rk_mat4_mul_vec3(
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rk_vec3 & ret,
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rk_vec3 & ret,
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rk_mat4 const & a,
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rk_mat4 const & a,
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rk_vec3 const & b,
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rk_vec3 const & b,
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float const w) {
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rk_float const w) {
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ret = glm::vec3(a * glm::vec4(b, w));
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ret = glm::vec3(a * glm::vec4(b, w));
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}
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}
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20
cpp/math.hpp
20
cpp/math.hpp
@ -35,7 +35,7 @@ RK_EXPORT void rk_vec3_rotate(
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rk_vec3 & ret,
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rk_vec3 & ret,
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rk_vec3 const & vec3,
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rk_vec3 const & vec3,
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rk_vec3 const & axis,
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rk_vec3 const & axis,
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float const angle);
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rk_float const angle);
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RK_EXPORT void rk_vec3_mul_vec3(
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RK_EXPORT void rk_vec3_mul_vec3(
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rk_vec3 & ret,
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rk_vec3 & ret,
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@ -45,7 +45,7 @@ RK_EXPORT void rk_vec3_mul_vec3(
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RK_EXPORT void rk_mat3_rotation(
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RK_EXPORT void rk_mat3_rotation(
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rk_mat3 & ret,
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rk_mat3 & ret,
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rk_vec3 const & axis,
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rk_vec3 const & axis,
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float const angle);
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rk_float const angle);
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RK_EXPORT void rk_mat3_mul_vec3(
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RK_EXPORT void rk_mat3_mul_vec3(
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rk_vec3 & ret,
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rk_vec3 & ret,
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@ -59,10 +59,10 @@ RK_EXPORT void rk_mat3_mul_mat3(
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RK_EXPORT void rk_mat4_projection(
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RK_EXPORT void rk_mat4_projection(
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rk_mat4 & ret,
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rk_mat4 & ret,
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float hfov,
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rk_float hfov,
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float ratio,
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rk_float ratio,
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float near,
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rk_float near,
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float far);
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rk_float far);
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RK_EXPORT void rk_mat4_lookat(
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RK_EXPORT void rk_mat4_lookat(
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rk_mat4 & ret,
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rk_mat4 & ret,
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@ -72,15 +72,15 @@ RK_EXPORT void rk_mat4_lookat(
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RK_EXPORT void rk_mat4_orbit(
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RK_EXPORT void rk_mat4_orbit(
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rk_mat4 & ret,
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rk_mat4 & ret,
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rk_vec3 const & origin,
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rk_vec3 const & origin,
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float const yaw,
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rk_float const yaw,
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float const pitch,
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rk_float const pitch,
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float const distance);
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rk_float const distance);
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RK_EXPORT void rk_mat4_mul_vec3(
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RK_EXPORT void rk_mat4_mul_vec3(
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rk_vec3 & ret,
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rk_vec3 & ret,
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rk_mat4 const & a,
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rk_mat4 const & a,
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rk_vec3 const & b,
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rk_vec3 const & b,
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float const w);
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rk_float const w);
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RK_EXPORT void rk_mat4_mul_vec4(
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RK_EXPORT void rk_mat4_mul_vec4(
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rk_vec4 & ret,
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rk_vec4 & ret,
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@ -87,17 +87,17 @@ RK_EXPORT void rk_render_terminate();
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RK_EXPORT rk_shader_t rk_create_shader(
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RK_EXPORT rk_shader_t rk_create_shader(
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rk_uint const vert_nlines,
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rk_uint const vert_nlines,
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char const ** const vert_lines,
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rk_char const * const * vert_lines,
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rk_uint const frag_nlines,
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rk_uint const frag_nlines,
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char const ** const frag_lines);
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rk_char const * const * frag_lines);
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RK_EXPORT rk_input_t rk_resolve_input(
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RK_EXPORT rk_input_t rk_resolve_input(
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rk_shader_t shader,
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rk_shader_t shader,
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char const * name);
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rk_char const * name);
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RK_EXPORT rk_param_t rk_resolve_param(
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RK_EXPORT rk_param_t rk_resolve_param(
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rk_shader_t shader,
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rk_shader_t shader,
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char const * name);
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rk_char const * name);
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RK_EXPORT rk_texture_t rk_create_texture(
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RK_EXPORT rk_texture_t rk_create_texture(
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rk_texture_format format,
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rk_texture_format format,
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@ -168,7 +168,7 @@ RK_EXPORT void rk_draw_batch(
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rk_uint size,
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rk_uint size,
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rk_instance_flags const * flags,
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rk_instance_flags const * flags,
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rk_mesh const * meshes,
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rk_mesh const * meshes,
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rk_ubyte const ** params);
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rk_ubyte const * const * params);
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RK_EXPORT void rk_unselect_texture(
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RK_EXPORT void rk_unselect_texture(
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rk_uint slot,
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rk_uint slot,
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@ -114,9 +114,9 @@ static void rk_print_program_infolog(GLuint program) {
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rk_shader_t rk_create_shader(
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rk_shader_t rk_create_shader(
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rk_uint const vert_nlines,
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rk_uint const vert_nlines,
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char const ** const vert_lines,
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rk_char const * const * vert_lines,
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rk_uint const frag_nlines,
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rk_uint const frag_nlines,
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char const ** const frag_lines) {
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rk_char const * const * const frag_lines) {
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if (!vert_nlines || !vert_lines || !frag_nlines || !frag_lines) {
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if (!vert_nlines || !vert_lines || !frag_nlines || !frag_lines) {
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rk_printf("rk_load_shader(): invalid params.");
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rk_printf("rk_load_shader(): invalid params.");
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return RK_INVALID_HANDLE;
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return RK_INVALID_HANDLE;
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@ -172,7 +172,7 @@ rk_shader_t rk_create_shader(
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rk_input_t rk_resolve_input(
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rk_input_t rk_resolve_input(
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rk_shader_t _shader,
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rk_shader_t _shader,
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char const * name) {
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rk_char const * name) {
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rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
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rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
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if (!shader || !name) {
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if (!shader || !name) {
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rk_printf("rk_resolve_input(): invalid params.");
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rk_printf("rk_resolve_input(): invalid params.");
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@ -187,7 +187,7 @@ rk_input_t rk_resolve_input(
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rk_param_t rk_resolve_param(
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rk_param_t rk_resolve_param(
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rk_shader_t _shader,
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rk_shader_t _shader,
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char const * name) {
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rk_char const * name) {
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rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
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rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
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if (!shader || !name) {
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if (!shader || !name) {
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rk_printf("rk_resolve_param(): invalid params.");
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rk_printf("rk_resolve_param(): invalid params.");
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@ -815,7 +815,7 @@ static unsigned rk_batch_build_commands(
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static void rk_batch_pack(
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static void rk_batch_pack(
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rk_batch const & batch,
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rk_batch const & batch,
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unsigned const ninstances,
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unsigned const ninstances,
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rk_ubyte const ** srcs) {
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rk_ubyte const * const * srcs) {
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rk_parameter const * const last_param = batch.params + batch.nparams;
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rk_parameter const * const last_param = batch.params + batch.nparams;
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for (rk_parameter const * param = batch.params; param < last_param; ++param) {
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for (rk_parameter const * param = batch.params; param < last_param; ++param) {
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rk_ubyte const * const src = *srcs++;
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rk_ubyte const * const src = *srcs++;
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@ -836,7 +836,7 @@ void rk_draw_batch(
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rk_uint count,
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rk_uint count,
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rk_instance_flags const * flags,
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rk_instance_flags const * flags,
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rk_mesh const * meshes,
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rk_mesh const * meshes,
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rk_ubyte const ** params) {
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rk_ubyte const * const * params) {
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rk_batch const * const batch = reinterpret_cast<rk_batch const *>(_batch);
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rk_batch const * const batch = reinterpret_cast<rk_batch const *>(_batch);
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if (!batch || !count || count > batch->max_size || !flags || !meshes) {
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if (!batch || !count || count > batch->max_size || !flags || !meshes) {
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return;
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return;
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@ -33,7 +33,7 @@ typedef int32_t rk_int;
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typedef uint32_t rk_uint;
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typedef uint32_t rk_uint;
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typedef int64_t rk_long;
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typedef int64_t rk_long;
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typedef uint64_t rk_ulong;
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typedef uint64_t rk_ulong;
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typedef float rk_float;
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typedef void * rk_handle_t;
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typedef void * rk_handle_t;
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#define RK_INVALID_HANDLE nullptr
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#define RK_INVALID_HANDLE nullptr
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