Cleanup vertex and params creation, and switch commands and params buffers to dynamic draw.
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af0edd5e6d
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269d7821c8
@ -17,6 +17,7 @@
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#include "render_opengles.hpp"
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#include "../display/display_glx.hpp"
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#include <cstdio>
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#include <cstring>
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static rk_shader const * rk_current_shader = nullptr;
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static rk_vertices const * rk_current_vertices = nullptr;
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@ -257,16 +258,20 @@ rk_vertices_t rk_create_vertices(
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return nullptr;
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}
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unsigned vertex_size = 0;
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unsigned nattribs = 0;
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for (rk_vertex_format const * f = format; *f; ++f) {
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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vertex_size += sizeof(rk_vec3);
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vertex_size += sizeof(rk_vec3_float);
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nattribs += 1;
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break;
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case RK_VERTEX_FORMAT_VEC3_INT10:
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vertex_size += sizeof(rk_int);
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vertex_size += sizeof(rk_vec3_int10);
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nattribs += 1;
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break;
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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vertex_size += sizeof(rk_uint);
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vertex_size += sizeof(rk_vec3_uint10);
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nattribs += 1;
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break;
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default:
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rk_printf("rk_create_vertices(): invalid format.");
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@ -279,35 +284,39 @@ rk_vertices_t rk_create_vertices(
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return nullptr;
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}
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rk_vertices * const vertices = new rk_vertices;
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vertices->vertex_size = vertex_size;
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glGenVertexArrays(1, &vertices->array);
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glBindVertexArray(vertices->array);
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glGenBuffers(1, &vertices->vertices);
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glBindBuffer(GL_ARRAY_BUFFER, vertices->vertices);
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glBufferData(GL_ARRAY_BUFFER, nvertices * vertex_size, _vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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vertices->vertex_size = vertex_size;
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glBindVertexBuffer(RK_VERTICES_BINDING, vertices->vertices, 0, vertices->vertex_size);
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for (unsigned attrib = 0; attrib < nattribs; ++attrib) {
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glEnableVertexAttribArray(attrib);
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}
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vertices->layout = 0;
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unsigned offset = 0;
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for (rk_vertex_format const * f = format; *f; ++f, ++vertices->layout) {
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glEnableVertexAttribArray(vertices->layout);
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for (rk_vertex_format const * f = format; *f; ++f) {
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GLboolean const norm = (*f & RK_VERTEX_FORMAT_NORMALIZE) != 0;
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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glVertexAttribFormat(vertices->layout, 3, GL_FLOAT, norm, offset);
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offset += sizeof(rk_vec3);
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glVertexAttribFormat(vertices->layout++, 3, GL_FLOAT, GL_FALSE, offset);
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offset += sizeof(rk_vec3_float);
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break;
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case RK_VERTEX_FORMAT_VEC3_INT10:
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glVertexAttribFormat(vertices->layout, 4, GL_INT_2_10_10_10_REV, norm, offset);
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offset += sizeof(rk_int);
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glVertexAttribFormat(vertices->layout++, 4, GL_INT_2_10_10_10_REV, norm, offset);
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offset += sizeof(rk_vec3_int10);
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break;
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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glVertexAttribFormat(vertices->layout, 4, GL_UNSIGNED_INT_2_10_10_10_REV, norm, offset);
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offset += sizeof(rk_uint);
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glVertexAttribFormat(vertices->layout++, 4, GL_UNSIGNED_INT_2_10_10_10_REV, norm, offset);
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offset += sizeof(rk_vec3_uint10);
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break;
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}
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glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
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}
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glBindVertexBuffer(RK_VERTICES_BINDING, vertices->vertices, 0, vertices->vertex_size);
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for (unsigned attrib = 0; attrib < nattribs; ++attrib) {
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glVertexAttribBinding(attrib, RK_VERTICES_BINDING);
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}
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glGenBuffers(1, &vertices->indices);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertices->indices);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, nindices * sizeof(rk_ushort), indices, GL_STATIC_DRAW);
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@ -402,27 +411,33 @@ rk_batch_t rk_create_batch(
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unsigned nparams = 0;
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unsigned params_size = 0;
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unsigned packed_size = 0;
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unsigned nattribs = 0;
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for (rk_param_format const * f = params_format; *f; ++f, ++nparams) {
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switch (*f & RK_PARAM_FORMAT_MASK) {
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case RK_PARAM_FORMAT_VEC3_FLOAT:
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params_size += sizeof(rk_vec3_float);
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packed_size += sizeof(rk_vec3_float);
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nattribs += 1;
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break;
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case RK_PARAM_FORMAT_VEC3_SHORT:
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params_size += sizeof(rk_vec3_float);
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packed_size += sizeof(rk_vec3_short);
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nattribs += 1;
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break;
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case RK_PARAM_FORMAT_VEC3_INT10:
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params_size += sizeof(rk_vec3_float);
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packed_size += sizeof(rk_vec3_int10);
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nattribs += 1;
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break;
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case RK_PARAM_FORMAT_MAT3_FLOAT:
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params_size += sizeof(rk_mat3_float);
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packed_size += sizeof(rk_mat3_float);
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nattribs += 3;
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break;
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case RK_PARAM_FORMAT_MAT3_INT10:
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params_size += sizeof(rk_mat3_float);
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packed_size += sizeof(rk_mat3_int10);
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nattribs += 3;
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break;
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default:
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rk_printf("rk_create_batch(): invalid param format.");
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@ -430,6 +445,7 @@ rk_batch_t rk_create_batch(
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break;
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}
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}
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glBindVertexArray(vertices->array);
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rk_batch * batch = new rk_batch;
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batch->size = max_size;
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batch->nparams = nparams;
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@ -437,14 +453,32 @@ rk_batch_t rk_create_batch(
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batch->packed_size = packed_size;
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batch->indices = new rk_ushort[max_size];
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batch->commands = new rk_command[max_size * sizeof(rk_command)];
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memset(batch->commands, 0, max_size * sizeof(rk_command));
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if (rk_MultiDrawElementsIndirect) {
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glGenBuffers(1, &batch->commands_buffer);
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch->commands_buffer);
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glBufferData(GL_DRAW_INDIRECT_BUFFER, max_size * sizeof(rk_command), batch->commands, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
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} else {
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batch->commands_buffer = 0;
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}
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batch->packers = nullptr;
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batch->params = nullptr;
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if (nparams) {
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batch->packers = new rk_packer[nparams];
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batch->params = new rk_ubyte[max_size * packed_size];
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memset(batch->params, 0, max_size * packed_size);
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glGenBuffers(1, &batch->params_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, batch->params_buffer);
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glBufferData(GL_ARRAY_BUFFER, max_size * batch->packed_size, batch->params, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexBuffer(RK_PARAMS_BINDING, batch->params_buffer, 0, batch->packed_size);
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for (unsigned attrib = vertices->layout; attrib < vertices->layout + nattribs; ++attrib) {
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glEnableVertexAttribArray(attrib);
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}
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rk_packer * packer = batch->packers;
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unsigned layout = vertices->layout;
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unsigned offset = 0;
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glBindVertexArray(vertices->array);
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for (rk_param_format const * f = params_format; *f; ++f, ++packer) {
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GLboolean const norm = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
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switch (*f & RK_PARAM_FORMAT_MASK) {
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@ -497,17 +531,14 @@ rk_batch_t rk_create_batch(
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}
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offset += packer->dst_incr;
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}
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for (unsigned attrib = vertices->layout; attrib < layout; ++attrib) {
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glEnableVertexAttribArray(attrib);
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for (unsigned attrib = vertices->layout; attrib < vertices->layout + nattribs; ++attrib) {
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glVertexAttribBinding(attrib, RK_PARAMS_BINDING);
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}
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glVertexBindingDivisor(RK_PARAMS_BINDING, 1);
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glBindVertexBuffer(RK_PARAMS_BINDING, batch->params_buffer, 0, batch->packed_size);
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} else {
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batch->params_buffer = 0;
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}
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glBindVertexArray(0);
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}
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if (rk_MultiDrawElementsIndirect) {
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glGenBuffers(1, &batch->commands_buffer);
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}
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return batch;
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}
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@ -687,21 +718,23 @@ void rk_draw_batch(
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if (!ninstances) {
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return;
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}
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unsigned const ncommands = rk_batch_build_commands(batch, ninstances, meshes);
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if (rk_MultiDrawElementsIndirect) {
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch.commands_buffer);
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glBufferData(GL_DRAW_INDIRECT_BUFFER, ncommands * sizeof(rk_command), batch.commands, GL_STREAM_DRAW);
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}
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if (batch.nparams) {
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glBindBuffer(GL_ARRAY_BUFFER, batch.params_buffer);
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}
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unsigned const ncommands = rk_batch_build_commands(batch, ninstances, meshes);
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if (rk_MultiDrawElementsIndirect) {
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glBufferSubData(GL_DRAW_INDIRECT_BUFFER, 0, ncommands * sizeof(rk_command), batch.commands);
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}
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if (batch.nparams) {
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rk_batch_pack(batch, ninstances, params);
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glBindBuffer(GL_ARRAY_BUFFER, batch.params_buffer);
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glBufferData(GL_ARRAY_BUFFER, ninstances * batch.packed_size, batch.params, GL_STREAM_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBufferSubData(GL_ARRAY_BUFFER, 0, ninstances * batch.packed_size, batch.params);
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}
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if (rk_DrawElementsInstancedBaseInstance) {
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if (rk_MultiDrawElementsIndirect) {
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rk_MultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, ncommands, sizeof(rk_command));
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
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} else {
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rk_command const * const last_command = batch.commands + ncommands;
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for (rk_command const * command = batch.commands; command < last_command; ++command) {
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@ -725,6 +758,12 @@ void rk_draw_batch(
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command->ninstances);
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}
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}
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if (rk_MultiDrawElementsIndirect) {
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
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}
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if (batch.nparams) {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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}
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void rk_unselect_vertices(
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@ -65,6 +65,7 @@ struct rk_vec3_short {
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};
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typedef rk_int rk_vec3_int10;
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typedef rk_uint rk_vec3_uint10;
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struct rk_mat3_float {
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rk_vec3_float x;
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@ -124,8 +125,8 @@ struct rk_batch {
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rk_command * commands;
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rk_packer * packers;
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rk_ubyte * params;
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GLuint params_buffer;
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GLuint commands_buffer;
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GLuint params_buffer;
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};
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#endif // _RK_ENGINE_RENDER_OPENGLES_H
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