Split display from render and rework init/terminate.
This commit is contained in:
729
cpp/render/render_opengles.cpp
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729
cpp/render/render_opengles.cpp
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@ -0,0 +1,729 @@
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// Copyright (C) 2022 RozK
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "../render.hpp"
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#include "render_opengles.hpp"
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#include "../display/display_glx.hpp"
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#include <cstdio>
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static rk_shader const * rk_current_shader = nullptr;
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static rk_vertices const * rk_current_vertices = nullptr;
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static void rk_printf(char const * message) {
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printf("[RK] %s\n", message);
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}
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#define rk_gl_error(_message) { if (glGetError() != GL_NO_ERROR) { printf("[GL] %s\n", (_message)); } }
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static void rk_debug_message_callback(
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GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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GLchar const * message,
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void const * userParam) {
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printf("[GL] (id=%d) %s\n", id, message);
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}
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void rk_render_initialize() {
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GLubyte const * const vendor = glGetString(GL_VENDOR);
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GLubyte const * const renderer = glGetString(GL_RENDERER);
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printf("[RK] vendor: %s, renderer: %s\n", vendor, renderer);
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GLubyte const * const version = glGetString(GL_VERSION);
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GLubyte const * const language = glGetString(GL_SHADING_LANGUAGE_VERSION);
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printf("[RK] version: %s, language: %s\n", version, language);
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glDebugMessageCallback(rk_debug_message_callback, nullptr);
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glEnable(GL_DEBUG_OUTPUT);
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glDisable(GL_BLEND);
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glEnable(GL_DITHER);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_CULL_FACE);
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glFrontFace(GL_CCW);
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glCullFace(GL_BACK);
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glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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}
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void rk_render_terminate() {
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}
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static void rk_print_shader_infolog(GLuint shader) {
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GLsizei length;
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char infolog[1024];
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glGetShaderInfoLog(shader, sizeof(infolog), &length, infolog);
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if (length > 0) {
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rk_printf(infolog);
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}
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}
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static void rk_print_program_infolog(GLuint program) {
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GLsizei length;
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char infolog[1024];
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glGetProgramInfoLog(program, sizeof(infolog), &length, infolog);
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if (length > 0) {
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rk_printf(infolog);
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}
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}
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//TODO: error handling
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rk_shader_t rk_load_shader(
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rk_uint const vert_nlines,
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char const ** const vert_lines,
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rk_uint const frag_nlines,
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char const ** const frag_lines) {
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rk_shader * const shader = new rk_shader;
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shader->vertex = glCreateShader(GL_VERTEX_SHADER);
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shader->fragment = glCreateShader(GL_FRAGMENT_SHADER);
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shader->program = glCreateProgram();
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if (!vert_nlines || !vert_lines) {
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rk_printf("Missing vertex shader.");
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return nullptr;
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}
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if (!frag_nlines || !frag_lines) {
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rk_printf("Missing fragment shader.");
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return nullptr;
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}
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rk_printf("Compiling vertex shader...");
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glShaderSource(shader->vertex, vert_nlines, vert_lines, nullptr);
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glCompileShader(shader->vertex);
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rk_gl_error("glCompileShader() failed.");
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rk_print_shader_infolog(shader->vertex);
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rk_printf("Compiling fragment shader...");
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glShaderSource(shader->fragment, frag_nlines, frag_lines, nullptr);
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glCompileShader(shader->fragment);
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rk_gl_error("glCompileShader() failed.");
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rk_print_shader_infolog(shader->fragment);
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rk_printf("Linking program...");
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glAttachShader(shader->program, shader->vertex);
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glAttachShader(shader->program, shader->fragment);
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glLinkProgram(shader->program);
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rk_gl_error("glLinkProgram() failed.");
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rk_print_program_infolog(shader->program);
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rk_printf("Done.");
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glReleaseShaderCompiler();
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return shader;
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}
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rk_input_t rk_resolve_input(
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rk_shader_t _shader,
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char const * name) {
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rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
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if (!shader || !name) {
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return nullptr;
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}
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GLint const uniform = glGetUniformLocation(shader->program, name);
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return reinterpret_cast<rk_input_t>(uniform + 1);
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}
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rk_param_t rk_resolve_param(
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rk_shader_t _shader,
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char const * name) {
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rk_shader const * const shader = reinterpret_cast<rk_shader const *>(_shader);
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if (!shader || !name) {
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return nullptr;
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}
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GLint const location = glGetAttribLocation(shader->program, name);
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return reinterpret_cast<rk_param_t>(location + 1);
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}
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rk_texture_t rk_create_texture(
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rk_texture_format format,
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rk_uint width,
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rk_uint height,
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rk_uint nlevels,
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rk_texture_flags flags,
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void const * pixels) {
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if (!width || !height || !pixels) {
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return nullptr;
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}
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GLint internal_format;
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GLenum source_format;
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GLenum source_type;
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switch (format) {
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case RK_TEXTURE_FORMAT_SRGB8_A8:
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internal_format = GL_SRGB8_ALPHA8;
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source_format = GL_RGBA;
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source_type = GL_UNSIGNED_BYTE;
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break;
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case RK_TEXTURE_FORMAT_RGBA8:
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internal_format = GL_RGBA8;
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source_format = GL_RGBA;
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source_type = GL_UNSIGNED_BYTE;
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break;
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case RK_TEXTURE_FORMAT_RGB10_A2:
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internal_format = GL_RGB10_A2;
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source_format = GL_RGBA;
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source_type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case RK_TEXTURE_FORMAT_32F:
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internal_format = GL_R32F;
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source_format = GL_RED;
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source_type = GL_FLOAT;
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break;
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default:
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return nullptr;
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break;
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}
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rk_texture * const texture = new rk_texture;
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glGenTextures(1, &texture->texture);
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GLenum target;
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if (nlevels) {
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if (flags & RK_TEXTURE_FLAG_3D) {
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target = GL_TEXTURE_3D;
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} else {
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target = GL_TEXTURE_2D_ARRAY;
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}
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glBindTexture(target, texture->texture);
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//TODO: glTexStorage3D
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glTexImage3D(target, 0, internal_format, width, height, nlevels, 0, source_format, source_type, pixels);
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} else {
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target = GL_TEXTURE_2D;
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glBindTexture(target, texture->texture);
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//TODO: glTexStorage2D
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glTexImage2D(target, 0, internal_format, width, height, 0, source_format, source_type, pixels);
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}
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if (flags & RK_TEXTURE_FLAG_MIPMAPS) {
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if (flags & RK_TEXTURE_FLAG_MIN_LINEAR) {
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
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}
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} else {
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if (flags & RK_TEXTURE_FLAG_MIN_LINEAR) {
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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}
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if (flags & RK_TEXTURE_FLAG_MAG_LINEAR) {
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT);
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if (flags & RK_TEXTURE_FLAG_MIPMAPS) {
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glGenerateMipmap(target);
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}
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texture->nlevels = nlevels;
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glBindTexture(target, 0);
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return texture;
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}
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rk_triangles_t rk_create_triangles(
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rk_uint nvertices,
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rk_vec3 const * vertices) {
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if (!nvertices || !vertices) {
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return nullptr;
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}
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rk_triangles * const triangles = new rk_triangles;
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triangles->size = nvertices;
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glGenVertexArrays(1, &triangles->array);
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glBindVertexArray(triangles->array);
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glGenBuffers(1, &triangles->vertices);
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glBindBuffer(GL_ARRAY_BUFFER, triangles->vertices);
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glBufferData(GL_ARRAY_BUFFER, nvertices * sizeof(rk_vec3), vertices, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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return triangles;
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}
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rk_vertices_t rk_create_vertices(
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rk_vertex_format const * format,
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rk_uint nvertices,
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void const * _vertices,
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rk_uint nindices,
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rk_ushort const * indices) {
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if (!format || !nvertices || !_vertices || !nindices || !indices) {
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return nullptr;
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}
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unsigned vertex_size = 0;
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for (rk_vertex_format const * f = format; *f; ++f) {
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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vertex_size += sizeof(rk_vec3);
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break;
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case RK_VERTEX_FORMAT_VEC3_INT10:
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vertex_size += sizeof(rk_int);
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break;
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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vertex_size += sizeof(rk_uint);
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break;
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default:
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rk_printf("rk_create_vertices(): invalid format.");
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return nullptr;
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break;
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}
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}
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if (!vertex_size) {
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rk_printf("rk_create_vertices(): empty format.");
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return nullptr;
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}
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rk_vertices * const vertices = new rk_vertices;
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glGenVertexArrays(1, &vertices->array);
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glBindVertexArray(vertices->array);
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glGenBuffers(1, &vertices->vertices);
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glBindBuffer(GL_ARRAY_BUFFER, vertices->vertices);
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glBufferData(GL_ARRAY_BUFFER, nvertices * vertex_size, _vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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vertices->vertex_size = vertex_size;
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vertices->layout = 0;
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unsigned offset = 0;
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for (rk_vertex_format const * f = format; *f; ++f, ++vertices->layout) {
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glEnableVertexAttribArray(vertices->layout);
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GLboolean const normalize = (*f & RK_VERTEX_FORMAT_NORMALIZE) != 0;
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switch (*f & RK_VERTEX_FORMAT_MASK) {
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case RK_VERTEX_FORMAT_VEC3_FLOAT:
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glVertexAttribFormat(vertices->layout, 3, GL_FLOAT, normalize, offset);
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offset += sizeof(rk_vec3);
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break;
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case RK_VERTEX_FORMAT_VEC3_INT10:
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glVertexAttribFormat(vertices->layout, 4, GL_INT_2_10_10_10_REV, normalize, offset);
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offset += sizeof(rk_int);
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break;
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case RK_VERTEX_FORMAT_VEC3_UINT10:
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glVertexAttribFormat(vertices->layout, 4, GL_UNSIGNED_INT_2_10_10_10_REV, normalize, offset);
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offset += sizeof(rk_uint);
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break;
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}
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glVertexAttribBinding(vertices->layout, RK_VERTICES_BINDING);
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}
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glBindVertexBuffer(RK_VERTICES_BINDING, vertices->vertices, 0, vertices->vertex_size);
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glGenBuffers(1, &vertices->indices);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertices->indices);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, nindices * sizeof(rk_ushort), indices, GL_STATIC_DRAW);
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glBindVertexArray(0);
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return vertices;
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}
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static void rk_pack_vec3(
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rk_pack_dst dst,
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rk_pack_src src) {
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*dst.vec3_ptr = *src.vec3_ptr;
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}
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static void rk_pack_vec3s(
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rk_pack_dst dst,
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rk_pack_src src) {
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dst.vec3s_ptr->x = static_cast<rk_short>(src.vec3_ptr->x);
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dst.vec3s_ptr->y = static_cast<rk_short>(src.vec3_ptr->y);
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dst.vec3s_ptr->z = static_cast<rk_short>(src.vec3_ptr->z);
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}
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static void rk_pack_vec3s_norm(
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rk_pack_dst dst,
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rk_pack_src src) {
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#define _convert(s) (static_cast<rk_short>((s) * ((s) < 0.f ? 32768.f : 32767.f)))
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dst.vec3s_ptr->x = _convert(src.vec3_ptr->x);
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dst.vec3s_ptr->y = _convert(src.vec3_ptr->y);
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dst.vec3s_ptr->z = _convert(src.vec3_ptr->z);
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#undef _convert
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}
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static void rk_pack_vec3_int10(
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rk_pack_dst dst,
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rk_pack_src src) {
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#define _convert(s) (static_cast<rk_int>((s) * ((s) < 0.f ? 512.f : 511.f)) & 1023)
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*dst.int_ptr = _convert(src.vec3_ptr->x) | (_convert(src.vec3_ptr->y) << 10) | (_convert(src.vec3_ptr->z) << 20);
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#undef _convert
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}
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//TODO: multiple batches per vertices
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rk_batch_t rk_create_batch(
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rk_vertices_t _vertices,
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rk_uint max_size,
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rk_param_format const * params_format) {
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rk_vertices const * const vertices = reinterpret_cast<rk_vertices const *>(_vertices);
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if (!vertices || !max_size || !params_format || max_size > RK_BATCH_MAX_SIZE) {
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rk_printf("rk_create_batch(): invalid parameters.");
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return nullptr;
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}
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unsigned nparams = 0;
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unsigned params_size = 0;
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unsigned packed_size = 0;
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for (rk_param_format const * f = params_format; *f; ++f, ++nparams) {
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switch (*f & RK_PARAM_FORMAT_MASK) {
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case RK_PARAM_FORMAT_VEC3_FLOAT:
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params_size += sizeof(rk_vec3);
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packed_size += sizeof(rk_vec3);
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break;
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case RK_PARAM_FORMAT_VEC3_SHORT:
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params_size += sizeof(rk_vec3);
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packed_size += sizeof(rk_vec3s);
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break;
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case RK_PARAM_FORMAT_VEC3_INT10:
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params_size += sizeof(rk_vec3);
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packed_size += sizeof(rk_int);
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break;
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default:
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rk_printf("rk_create_batch(): invalid param format.");
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return nullptr;
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break;
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}
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}
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rk_batch * batch = new rk_batch;
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batch->size = max_size;
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batch->nparams = nparams;
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batch->params_size = params_size;
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batch->packed_size = packed_size;
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batch->indices = new rk_ushort[max_size];
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batch->commands = new rk_command[max_size * sizeof(rk_command)];
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if (nparams) {
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batch->packers = new rk_packer[nparams];
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batch->params = new rk_ubyte[max_size * packed_size];
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glGenBuffers(1, &batch->params_buffer);
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unsigned layout = vertices->layout;
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rk_packer * packer = batch->packers;
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unsigned offset = 0;
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glBindVertexArray(vertices->array);
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for (rk_param_format const * f = params_format; *f; ++f, ++layout, ++packer) {
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GLboolean const normalize = (*f & RK_PARAM_FORMAT_NORMALIZE) != 0;
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glEnableVertexAttribArray(layout);
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switch (*f & RK_PARAM_FORMAT_MASK) {
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case RK_PARAM_FORMAT_VEC3_FLOAT:
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glVertexAttribFormat(layout, 3, GL_FLOAT, normalize, offset);
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packer->pack = rk_pack_vec3;
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packer->dst_incr = sizeof(rk_vec3);
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packer->src_incr = sizeof(rk_vec3);
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break;
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case RK_PARAM_FORMAT_VEC3_SHORT:
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glVertexAttribFormat(layout, 3, GL_SHORT, normalize, offset);
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if (normalize) {
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packer->pack = rk_pack_vec3s_norm;
|
||||
} else {
|
||||
packer->pack = rk_pack_vec3s;
|
||||
}
|
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packer->dst_incr = sizeof(rk_vec3s);
|
||||
packer->src_incr = sizeof(rk_vec3);
|
||||
break;
|
||||
case RK_PARAM_FORMAT_VEC3_INT10:
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glVertexAttribFormat(layout, 4, GL_INT_2_10_10_10_REV, normalize, offset);
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||||
packer->pack = rk_pack_vec3_int10;
|
||||
packer->dst_incr = sizeof(rk_int);
|
||||
packer->src_incr = sizeof(rk_vec3);
|
||||
break;
|
||||
}
|
||||
offset += packer->dst_incr;
|
||||
glVertexAttribBinding(layout, RK_PARAMS_BINDING);
|
||||
}
|
||||
glVertexBindingDivisor(RK_PARAMS_BINDING, 1);
|
||||
glBindVertexBuffer(RK_PARAMS_BINDING, batch->params_buffer, 0, batch->packed_size);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
if (rk_MultiDrawElementsIndirect) {
|
||||
glGenBuffers(1, &batch->commands_buffer);
|
||||
}
|
||||
return batch;
|
||||
}
|
||||
|
||||
void rk_begin_frame() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void rk_select_shader(
|
||||
rk_shader_t _shader) {
|
||||
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
|
||||
if (shader) {
|
||||
rk_current_shader = shader;
|
||||
glUseProgram(shader->program);
|
||||
}
|
||||
}
|
||||
|
||||
void rk_set_input_float(
|
||||
rk_input_t _input,
|
||||
float value) {
|
||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||
if (rk_current_shader && input > -1) {
|
||||
glUniform1f(input, value);
|
||||
}
|
||||
}
|
||||
|
||||
void rk_set_input_vec3(
|
||||
rk_input_t _input,
|
||||
rk_vec3 const & value) {
|
||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||
if (rk_current_shader && input > -1) {
|
||||
glUniform3fv(input, 1, glm::value_ptr(value));
|
||||
}
|
||||
}
|
||||
|
||||
void rk_set_input_mat3(
|
||||
rk_input_t _input,
|
||||
rk_mat3 const & value) {
|
||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||
if (rk_current_shader && input > -1) {
|
||||
glUniformMatrix3fv(input, 1, GL_FALSE, glm::value_ptr(value));
|
||||
}
|
||||
}
|
||||
|
||||
void rk_set_input_mat4(
|
||||
rk_input_t _input,
|
||||
rk_mat4 const & value) {
|
||||
GLint const input = reinterpret_cast<intptr_t>(_input) - 1;
|
||||
if (rk_current_shader && input > -1) {
|
||||
glUniformMatrix4fv(input, 1, GL_FALSE, glm::value_ptr(value));
|
||||
}
|
||||
}
|
||||
|
||||
void rk_set_param_vec3(
|
||||
rk_param_t _param,
|
||||
rk_vec3 const & value) {
|
||||
GLint const param = reinterpret_cast<intptr_t>(_param) - 1;
|
||||
if (rk_current_shader && param > -1) {
|
||||
glVertexAttrib3fv(param, glm::value_ptr(value));
|
||||
}
|
||||
}
|
||||
|
||||
void rk_select_texture(
|
||||
rk_uint slot,
|
||||
rk_texture_t _texture,
|
||||
rk_input_t _sampler) {
|
||||
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
|
||||
GLint const sampler = reinterpret_cast<intptr_t>(_sampler) - 1;
|
||||
if (texture && sampler > -1 && rk_current_shader) {
|
||||
glActiveTexture(GL_TEXTURE0 + slot);
|
||||
if (texture->nlevels) {
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, texture->texture);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, texture->texture);
|
||||
}
|
||||
glUniform1i(sampler, slot);
|
||||
}
|
||||
}
|
||||
|
||||
RK_EXPORT void rk_draw_triangles(
|
||||
rk_triangles_t _triangles) {
|
||||
rk_triangles const * const triangles = reinterpret_cast<rk_triangles const *>(_triangles);
|
||||
if (triangles && rk_current_shader && !rk_current_vertices) {
|
||||
glBindVertexArray(triangles->array);
|
||||
glDrawArrays(GL_TRIANGLES, 0, triangles->size);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
void rk_select_vertices(
|
||||
rk_vertices_t _vertices) {
|
||||
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
|
||||
if (vertices) {
|
||||
glBindVertexArray(vertices->array);
|
||||
rk_current_vertices = vertices;
|
||||
}
|
||||
}
|
||||
|
||||
static unsigned rk_batch_filter(
|
||||
rk_batch & batch,
|
||||
unsigned const size,
|
||||
rk_instance_flags const * flags) {
|
||||
rk_ushort * indices = batch.indices;
|
||||
for (unsigned index = 0; index < size; ++index, ++flags) {
|
||||
if ((*flags & RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) == RK_INSTANCE_FLAGS_SPAWNED_VISIBLE) {
|
||||
*indices++ = static_cast<rk_ushort>(index);
|
||||
}
|
||||
}
|
||||
return indices - batch.indices;
|
||||
}
|
||||
|
||||
static unsigned rk_batch_build_commands(
|
||||
rk_batch & batch,
|
||||
unsigned const ninstances,
|
||||
rk_mesh const * const meshes) {
|
||||
rk_command * commands = batch.commands;
|
||||
rk_ushort * base = batch.indices;
|
||||
rk_ushort * const last = batch.indices + ninstances;
|
||||
for (rk_ushort * first = batch.indices; first < last; base = first, ++commands) {
|
||||
rk_mesh const & mesh = meshes[*first++];
|
||||
for ( ; first < last && meshes[*first].packed == mesh.packed; ++first) {
|
||||
}
|
||||
for (rk_ushort * second = first; second < last; ++second) {
|
||||
unsigned const index = *second;
|
||||
if (meshes[index].packed == mesh.packed) {
|
||||
*second = *first;
|
||||
*first++ = static_cast<rk_ushort>(index);
|
||||
}
|
||||
}
|
||||
commands->nvertices = static_cast<GLuint>(mesh.ntriangles) * 3;
|
||||
commands->ninstances = first - base;
|
||||
commands->base_index = mesh.base_index;
|
||||
commands->base_vertex = 0;
|
||||
commands->base_instance = base - batch.indices;
|
||||
}
|
||||
return commands - batch.commands;
|
||||
}
|
||||
|
||||
static void rk_batch_pack(
|
||||
rk_batch & batch,
|
||||
unsigned const ninstances,
|
||||
rk_ubyte const * const params) {
|
||||
rk_pack_dst dst(batch.params);
|
||||
rk_ushort const * const last_index = batch.indices + ninstances;
|
||||
rk_packer const * const last_packer = batch.packers + batch.nparams;
|
||||
for (rk_ushort const * index = batch.indices; index < last_index; ++index) {
|
||||
rk_pack_src src(¶ms[batch.params_size * (*index)]);
|
||||
for (rk_packer const * packer = batch.packers; packer < last_packer; ++packer) {
|
||||
packer->pack(dst, src);
|
||||
dst.ptr += packer->dst_incr;
|
||||
src.ptr += packer->src_incr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rk_draw_batch(
|
||||
rk_batch_t _batch,
|
||||
rk_uint size,
|
||||
rk_instance_flags const * flags,
|
||||
rk_mesh const * meshes,
|
||||
rk_ubyte const * params) {
|
||||
rk_batch & batch = *reinterpret_cast<rk_batch *>(_batch);
|
||||
if (!size || size > batch.size || !flags || !meshes || !rk_current_shader || !rk_current_vertices) {
|
||||
return;
|
||||
}
|
||||
unsigned const ninstances = rk_batch_filter(batch, size, flags);
|
||||
if (!ninstances) {
|
||||
return;
|
||||
}
|
||||
unsigned const ncommands = rk_batch_build_commands(batch, ninstances, meshes);
|
||||
if (rk_MultiDrawElementsIndirect) {
|
||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch.commands_buffer);
|
||||
glBufferData(GL_DRAW_INDIRECT_BUFFER, ncommands * sizeof(rk_command), batch.commands, GL_STREAM_DRAW);
|
||||
}
|
||||
if (batch.nparams) {
|
||||
rk_batch_pack(batch, ninstances, params);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, batch.params_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, ninstances * batch.packed_size, batch.params, GL_STREAM_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
if (rk_DrawElementsInstancedBaseInstance) {
|
||||
if (rk_MultiDrawElementsIndirect) {
|
||||
rk_MultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, nullptr, ncommands, sizeof(rk_command));
|
||||
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
|
||||
} else {
|
||||
rk_command const * const last_command = batch.commands + ncommands;
|
||||
for (rk_command const * command = batch.commands; command < last_command; ++command) {
|
||||
rk_DrawElementsInstancedBaseInstance(
|
||||
GL_TRIANGLES, command->nvertices, GL_UNSIGNED_SHORT,
|
||||
reinterpret_cast<void const *>(command->base_index << 1),
|
||||
command->ninstances, command->base_instance);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
unsigned params_offset = 0;
|
||||
rk_command const * const last_command = batch.commands + ncommands;
|
||||
for (rk_command const * command = batch.commands; command < last_command; ++command) {
|
||||
if (batch.nparams) {
|
||||
glBindVertexBuffer(RK_PARAMS_BINDING, batch.params_buffer, params_offset, batch.packed_size);
|
||||
params_offset += command->ninstances * batch.packed_size;
|
||||
}
|
||||
glDrawElementsInstanced(
|
||||
GL_TRIANGLES, command->nvertices, GL_UNSIGNED_SHORT,
|
||||
reinterpret_cast<void const *>(command->base_index << 1),
|
||||
command->ninstances);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rk_unselect_vertices(
|
||||
rk_vertices_t _vertices) {
|
||||
rk_current_vertices = nullptr;
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void rk_unselect_texture(
|
||||
rk_uint slot,
|
||||
rk_texture_t _texture) {
|
||||
rk_texture const * const texture = reinterpret_cast<rk_texture const *>(_texture);
|
||||
if (texture) {
|
||||
glActiveTexture(GL_TEXTURE0 + slot);
|
||||
if (texture->nlevels) {
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void rk_unselect_shader(
|
||||
rk_shader_t _shader) {
|
||||
rk_current_shader = nullptr;
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void rk_end_frame() {
|
||||
}
|
||||
|
||||
void rk_destroy_batch(
|
||||
rk_batch_t _batch) {
|
||||
rk_batch * const batch = reinterpret_cast<rk_batch *>(_batch);
|
||||
if (batch) {
|
||||
delete[] batch->indices;
|
||||
delete[] batch->commands;
|
||||
if (batch->nparams) {
|
||||
delete[] batch->packers;
|
||||
delete[] batch->params;
|
||||
glDeleteBuffers(1, &batch->params_buffer);
|
||||
}
|
||||
if (rk_MultiDrawElementsIndirect) {
|
||||
glDeleteBuffers(1, &batch->commands_buffer);
|
||||
}
|
||||
delete batch;
|
||||
}
|
||||
}
|
||||
|
||||
void rk_destroy_triangles(
|
||||
rk_triangles_t _triangles) {
|
||||
rk_triangles * const triangles = reinterpret_cast<rk_triangles *>(_triangles);
|
||||
if (triangles) {
|
||||
glDeleteBuffers(1, &triangles->vertices);
|
||||
glDeleteVertexArrays(1, &triangles->array);
|
||||
delete triangles;
|
||||
}
|
||||
}
|
||||
|
||||
void rk_destroy_vertices(
|
||||
rk_vertices_t _vertices) {
|
||||
rk_vertices * const vertices = reinterpret_cast<rk_vertices *>(_vertices);
|
||||
if (vertices) {
|
||||
glDeleteBuffers(1, &vertices->indices);
|
||||
glDeleteBuffers(1, &vertices->vertices);
|
||||
glDeleteVertexArrays(1, &vertices->array);
|
||||
delete vertices;
|
||||
}
|
||||
}
|
||||
|
||||
void rk_destroy_texture(
|
||||
rk_texture_t _texture) {
|
||||
rk_texture * const texture = reinterpret_cast<rk_texture *>(_texture);
|
||||
if (texture) {
|
||||
glDeleteTextures(1, &texture->texture);
|
||||
delete texture;
|
||||
}
|
||||
}
|
||||
|
||||
void rk_destroy_shader(
|
||||
rk_shader_t _shader) {
|
||||
rk_shader * const shader = reinterpret_cast<rk_shader *>(_shader);
|
||||
if (shader) {
|
||||
glDeleteShader(shader->vertex);
|
||||
glDeleteShader(shader->fragment);
|
||||
glDeleteProgram(shader->program);
|
||||
delete shader;
|
||||
}
|
||||
}
|
108
cpp/render/render_opengles.hpp
Normal file
108
cpp/render/render_opengles.hpp
Normal file
@ -0,0 +1,108 @@
|
||||
// Copyright (C) 2022 RozK
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef _RK_ENGINE_RENDER_OPENGLES_H
|
||||
#define _RK_ENGINE_RENDER_OPENGLES_H
|
||||
|
||||
#include "../types.hpp"
|
||||
#include <GLES3/gl32.h>
|
||||
#include <GLES3/gl3ext.h>
|
||||
#include <GLES3/gl3platform.h>
|
||||
|
||||
enum : GLuint {
|
||||
RK_VERTICES_BINDING = 0,
|
||||
RK_PARAMS_BINDING = 1
|
||||
};
|
||||
|
||||
struct rk_shader {
|
||||
GLuint vertex;
|
||||
GLuint fragment;
|
||||
GLuint program;
|
||||
};
|
||||
|
||||
struct rk_texture {
|
||||
unsigned nlevels;
|
||||
GLuint texture;
|
||||
};
|
||||
|
||||
struct rk_triangles {
|
||||
unsigned size;
|
||||
GLuint array;
|
||||
GLuint vertices;
|
||||
};
|
||||
|
||||
struct rk_vertices {
|
||||
unsigned vertex_size;
|
||||
unsigned layout;
|
||||
GLuint array;
|
||||
GLuint vertices;
|
||||
GLuint indices;
|
||||
};
|
||||
|
||||
struct rk_vec3s {
|
||||
rk_short x;
|
||||
rk_short y;
|
||||
rk_short z;
|
||||
rk_short pad;
|
||||
};
|
||||
|
||||
union rk_pack_src {
|
||||
rk_ubyte const * __restrict ptr;
|
||||
rk_vec3 const * __restrict vec3_ptr;
|
||||
|
||||
inline rk_pack_src() {}
|
||||
inline rk_pack_src(rk_ubyte const * const __restrict src) : ptr(src) {}
|
||||
};
|
||||
|
||||
union rk_pack_dst {
|
||||
rk_ubyte * __restrict ptr;
|
||||
rk_vec3 * __restrict vec3_ptr;
|
||||
rk_vec3s * __restrict vec3s_ptr;
|
||||
rk_int * __restrict int_ptr;
|
||||
|
||||
inline rk_pack_dst() {}
|
||||
inline rk_pack_dst(rk_ubyte * const __restrict dst) : ptr(dst) {}
|
||||
};
|
||||
|
||||
typedef void (*rk_packer_fn)(rk_pack_dst, rk_pack_src);
|
||||
|
||||
struct rk_packer {
|
||||
rk_packer_fn pack;
|
||||
unsigned dst_incr;
|
||||
unsigned src_incr;
|
||||
};
|
||||
|
||||
struct rk_command {
|
||||
GLuint nvertices;
|
||||
GLuint ninstances;
|
||||
GLuint base_index;
|
||||
GLint base_vertex;
|
||||
GLuint base_instance;
|
||||
};
|
||||
|
||||
struct rk_batch {
|
||||
unsigned size;
|
||||
unsigned nparams;
|
||||
unsigned params_size;
|
||||
unsigned packed_size;
|
||||
rk_ushort * indices;
|
||||
rk_command * commands;
|
||||
rk_packer * packers;
|
||||
rk_ubyte * params;
|
||||
GLuint params_buffer;
|
||||
GLuint commands_buffer;
|
||||
};
|
||||
|
||||
#endif // _RK_ENGINE_RENDER_OPENGLES_H
|
Reference in New Issue
Block a user