diff --git a/README.md b/README.md index 8002a4e..d4108ae 100644 --- a/README.md +++ b/README.md @@ -2,20 +2,30 @@ Shaders for Avidemux with OpenGL support -## gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio +## gopro_8:7 - Fisheye removal for GoPro 11+, 8:7 ratio, 60fps, HyperSmooth off - unfish_gopro_8:7.glsl Shader for fisheye removal -- preset_gopro_8:7_1080.py -Preset for mp4, 1656x1080, constant bitrate +- preset_gopro_8:7_4K_2160p.py +Preset for mp4, 4K, constant bitrate + +- preset_gopro_8:7_FullHD_1080p.py +Preset for mp4, FullHD, constant bitrate + +- preset_gopro_8:7_HD_720p.py +Preset for mp4, HD, constant bitrate + +- preset_gopro_8:7_QHD_540p.py +Preset for mp4, QHD, constant bitrate - compute_gopro_8:7.py Script to compute output FOV and frame widening ### Installation for BSD/GNU-Linux systems: -- Copy the preset to ~/.avidemux6/custom/ +- Copy the presets to ~/.avidemux6/custom/ - Copy the shader to /opt/rk/avidemux/ (or edit the preset to set the path) +Or just run the script install_gopro_8:7.sh _For commercial OS's, figure out the paths yourself :)_ ### Usage: -Load and edit video(s), select "Custom/preset_gopro_8:7_1080" in the menu and save the video. +Load and edit video(s), select "Custom/preset_gopro_8:7_..." in the menu and save the video.