diff --git a/README.md b/README.md index 551a5b7..c1acc58 100644 --- a/README.md +++ b/README.md @@ -13,12 +13,12 @@ Shaders for Avidemux with OpenGL support - New method based on sensor size and focal length - Accurate frame widening - Fisheye aware subsampling -- Rec.709 colorspace conversion _(requires to patch and rebuild Avidemux)_ +- Rec.709 colorspace conversion #### Content - avidemux.patch -A patch to use GL_NEAREST instead of GL_LINEAR for the luminance channel (the shader is implementing bilinear interpolation with colorspace conversion). +Optional patch to use GL_NEAREST instead of GL_LINEAR for the luminance channel (the shader is implementing bilinear interpolation with colorspace conversion). - unfish_gopro_8:7.py Script to compute the parameters @@ -44,3 +44,9 @@ _For commercial OS's, figure out the paths yourself, then edit the preset to fix - Select "Custom/preset_gopro_8:7" in the menu - Modify and/or add filters - Save the video + +#### Shader options + +- #define color_conversion: comment out to disable gamma correction for the luminance channel +- #define texture_filtering: comment out to disable custom bilinear filtering for the luminance channel +- #define rotate_180: uncomment to rotate the image by 180 degrees