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Author SHA1 Message Date
0ec8b77554 pve 2025-10-24 05:26:42 +02:00
b6196c1d46 pve, pygl 2025-10-21 13:18:23 +02:00
9 changed files with 252 additions and 215 deletions

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@ -1,61 +0,0 @@
# People's Video Editor: high quality, GPU accelerated mp4 editor
# Copyright (C) 2025 Roz K <roz@rozk.net>
#
# This file is part of People's Video Editor.
#
# People's Video Editor is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the License,
# or (at your option) any later version.
#
# People's Video Editor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with People's Video Editor.
# If not, see <https://www.gnu.org/licenses/>.
#TODO: split channels
from shape import Vertex, Shape
from array import array
class Mesh:
__slots__ = '_array', '_view', '_size'
def __init__(self, shape):
#TODO: cpp
if shape.cutouts:
raise NotImplementedError
if shape.size > 4:
raise NotImplementedError
self._array = array(Vertex.Type, 2 * 3 * Vertex.Channels)
self._view = memoryview(self._array)
self._size = self.view.nbytes
tl = shape[0]
tr = shape[1]
br = shape[2]
bl = shape[3]
self.set(0, 0, tl)
self.set(0, 1, tr)
self.set(0, 2, br)
self.set(1, 0, br)
self.set(1, 1, bl)
self.set(1, 2, tl)
def __del__(self):
del self._view
del self._array
def set(self, triangle, index, vertex):
index = (triangle * 3 + index) * Vertex.Channels
self._view[index:(index + Vertex.Channels)] = vertex
@property
def size(self):
return self._size
@property
def view(self):
return self._view

100
pve/node.py Normal file
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@ -0,0 +1,100 @@
# People's Video Editor: high quality, GPU accelerated mp4 editor
# Copyright (C) 2025 Roz K <roz@rozk.net>
#
# This file is part of People's Video Editor.
#
# People's Video Editor is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the License,
# or (at your option) any later version.
#
# People's Video Editor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with People's Video Editor.
# If not, see <https://www.gnu.org/licenses/>.
from weakref import ref
class Node:
__slots__ = 'parent', 'children', 'state', '__weakref__'
STATE_NEW = 0
STATE_MODIFIED = 1
STATE_BUILT = 2
def __init__(self, parent = None, children = None):
self.parent = None
self.children = None
self.state = Node.STATE_NEW
if children is not None:
self.add_children(children)
if parent is not None:
parent.add_child(self)
def __del__(self):
if self.parent is not None:
self.parent().remove_child(self)
def add_child(self, child: Node):
assert child.parent is None
child.parent = ref(self)
if self.children is None:
self.children = [child]
else:
self.children.append(child)
child.state = Node.STATE_NEW
self.set_modified()
def add_children(self, children):
for child in children:
self.add_child(child)
def remove_child(self, child: Node):
assert child.parent is self
child.parent = None
self.children.remove(child)
self.set_modified()
def remove_children(self, children):
for child in children:
self.remove_child(child)
def is_new(self):
return self.state == Node.STATE_NEW
def needs_rebuilding(self):
return self.state != Node.STATE_BUILT
def set_modified(self):
if self.needs_rebuilding():
return
self.state = Node.STATE_MODIFIED
if self.parent is not None:
self.set_parent_modified(self.parent())
def set_parent_modified(self, parent):
parent.set_modified()
def rebuild(self):
if not self.needs_rebuilding():
return True
if self.children is not None:
if not self.rebuild_children(self.children):
return False
if not self.build():
return False
self.state = Node.STATE_BUILT
return True
def rebuild_children(self, children):
for child in children:
if not self.rebuild_child(child):
return False
return True
def rebuild_child(self, child):
return child.rebuild()
def build(self):
return True

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@ -60,10 +60,10 @@ class Format:
def __init__(self, channels, depth): def __init__(self, channels, depth):
self._channels = channels self._channels = channels
self._depth = depth self._depth = depth
if depth is 8: if depth == 8:
self._type = 'B' self._type = 'B'
self._size = channels self._size = channels
elif depth is 16: elif depth == 16:
self._type = 'H' self._type = 'H'
self._size = channels * 2 self._size = channels * 2
else: else:

107
pve/polygon.py Normal file
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@ -0,0 +1,107 @@
# People's Video Editor: high quality, GPU accelerated mp4 editor
# Copyright (C) 2025 Roz K <roz@rozk.net>
#
# This file is part of People's Video Editor.
#
# People's Video Editor is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the License,
# or (at your option) any later version.
#
# People's Video Editor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with People's Video Editor.
# If not, see <https://www.gnu.org/licenses/>.
from array import array
from .node import Node
from .vector import Vector2
class Point:
__slots__ = 'position', 'mapping'
def __init__(self, xy = Vector2(), uv = Vector2()):
assert isinstance(xy, Vector2) and isinstance(uv, Vector2)
self.position = xy
self.mapping = uv
class Polygon(Node):
__slots__ = '_positions', '_mappings', '_len'
@classmethod
def rectangle(cls, geometry):
tl = Vector2(0.0, 0.0)
tr = Vector2(geometry._width, 0.0)
br = Vector2(geometry._width, geometry._height)
bl = Vector2(0.0, geometry._height)
return cls(points = (
Point(tl, tl),
Point(tr, tr),
Point(br, br),
Point(bl, bl)))
def __init__(self, parent = None, children = None, size = 0, points = None):
Node.__init__(self, parent, children)
self.clear_points()
self.add_points(size, points)
def __len__(self):
return self._len
def __getitem__(self, index):
begin = index * 2
end = begin + 2
return Point(
Vector2(*self._positions[begin:end]),
Vector2(*self._mappings[begin:end]))
def __setitem__(self, index, point):
begin = index * 2
end = begin + 2
self._positions[begin:end] = array(Vector2.TYPE, point.position)
self._mappings[begin:end] = array(Vector2.TYPE, point.mapping)
def add_child(self, child):
assert isinstance(child, Polygon)
Node.add_child(self, child)
def add_points(self, count = 0, points = None):
assert (count > 0) ^ len(points)
if count:
initializer = bytes(count * Vector2.SIZE)
self._positions.frombytes(initializer)
self._mappings.frombytes(initializer)
self._len += count
else:
for point in points:
self._positions.extend(point.position)
self._mappings.extend(point.mapping)
self._len += len(points)
def insert_points(self, index, count = 0, points = None):
assert (count == 0) ^ (points is None)
index *= 2
if count:
initializer = array(Vector2.TYPE, bytes(count * Vector2.SIZE))
self._positions[index:index] = initializer
self._mappings[index:index] = initializer
self._len += count
else:
polygon = Polygon(points = points)
self._positions[index:index] = polygon._positions
self._mappings[index:index] = polygon._mappings
self._len += polygon._len
def remove_points(self, index, count = 1):
begin = index * 2
end = begin + count * 2
del self._positions[begin:end]
del self._mappings[begin:end]
self._len -= count
def clear_points(self):
self._positions = array(Vector2.TYPE)
self._mappings = array(Vector2.TYPE)
self._len = 0

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@ -14,151 +14,13 @@
# You should have received a copy of the GNU General Public License along with People's Video Editor. # You should have received a copy of the GNU General Public License along with People's Video Editor.
# If not, see <https://www.gnu.org/licenses/>. # If not, see <https://www.gnu.org/licenses/>.
#TODO: split channels from .node import Node
import itertools class Shape(Node):
from array import array
_X, _Y, _U, _V, _Channels = itertools.count(0) def __init__(self, parent = None, children = None):
_Type = 'f' Node.__init__(self, parent, children)
_Size = array(_Type).itemsize * _Channels
class Vertex: def rebuild(self):
__slots__ = 'view' #TODO
raise NotImplementedError
Type = _Type
Channels = _Channels
Size = _Size
def __init__(self, view):
assert isinstance(view, memoryview)
self.view = view
def __del__(self):
del self._view
@property
def xy(self):
return self.view[_X], self.view[_Y]
@xy.setter
def xy(self, value):
self.view[_X], self.view[_Y] = value
@property
def x(self):
return self.view[_X]
@x.setter
def x(self, value):
self.view[_X] = value
@property
def y(self):
return self.view[_Y]
@y.setter
def y(self, value):
self.view[_Y] = value
@property
def uv(self):
return self.view[_U], self.view[_V]
@uv.setter
def uv(self, value):
self.view[_U], self.view[_V] = value
@property
def u(self):
return self.view[_U]
@u.setter
def u(self, value):
self.view[_U] = value
@property
def v(self):
return self.view[_V]
@v.setter
def v(self, value):
self.view[_V] = value
class Shape:
__slots__ = '_array', '_view', '_size', '_cutouts'
@classmethod
def rectangle(cls, geometry):
shape = cls(size = 4)
tl = Vertex(shape[0])
tl.xy = tl.uv = (0.0, 0.0)
tr = Vertex(shape[1])
tr.xy = tr.uv = (geometry._width, 0.0)
br = Vertex(shape[2])
br.xy = br.uv = (geometry._width, geometry._height)
bl = Vertex(shape[3])
bl.xy = bl.uv = (0.0, geometry._height)
return shape
def __init__(self, size = 0, cutouts = None):
self._array = array(_Type, bytes(size * _Size))
self._view = memoryview(self._array)
self._size = size
self._cutouts = list(cutouts) if cutouts else None
def __del__(self):
del self._view
del self._array
del self._cutouts
def __len__(self):
return self._size
def __getitem__(self, index):
index *= _Channels
return self._view[index:(index + _Channels)]
@property
def size(self):
return self._size
@property
def view(self):
return self._view
@property
def cutouts(self):
return list(self._cutouts) if self._cutouts else []
@cutouts.setter
def cutouts(self, value):
self._cutouts = list(value) if value else None
def append(self, count = 1):
index = self._size
self._view.release()
self._array.frombytes(bytes(count * _Size))
self._view = memoryview(self._array)
self._size += count
return index
def insert(self, index, count = 1):
index *= _Channels
self._view.release()
self._array[index:index] = array(_Type, bytes(count * _Size))
self._view = memoryview(self._array)
self._size += count
def remove(self, index, count = 1):
index *= _Channels
self._view.release()
del self._array[index:(index + count * _Channels)]
self._view = memoryview(self._array)
self._size -= count
def clear(self):
self._view.release()
self._array = array(_Type)
self._view = memoryview(self._array)
self._size = 0

29
pve/vector.py Normal file
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@ -0,0 +1,29 @@
# People's Video Editor: high quality, GPU accelerated mp4 editor
# Copyright (C) 2025 Roz K <roz@rozk.net>
#
# This file is part of People's Video Editor.
#
# People's Video Editor is free software: you can redistribute it and/or modify it under the terms of the
# GNU General Public License as published by the Free Software Foundation, either version 3 of the License,
# or (at your option) any later version.
#
# People's Video Editor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with People's Video Editor.
# If not, see <https://www.gnu.org/licenses/>.
class Vector2:
__slots__ = 'x', 'y'
TYPE = 'f'
SIZE = 8
def __init__(self, x = 0.0, y = 0.0):
assert isinstance(x, float) and isinstance(y, float)
self.x = x
self.y = y
def __iter__(self):
return iter((self.x, self.y))

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@ -31,11 +31,11 @@ def upload_texture(texture, view, line_size):
def dowload_texture(texture, view, line_size): def dowload_texture(texture, view, line_size):
pass pass
def create_vertex_buffer(size): def create_vertex_buffer(size, channels, elems):
return None return None
def delete_vertex_buffer(buffer): def delete_vertex_buffer(buffer):
pass pass
def upload_vertex_buffer(buffer, view, size): def upload_vertex_buffer(buffer, views, size):
pass pass

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@ -14,7 +14,7 @@
# You should have received a copy of the GNU General Public License along with People's Video Editor. # You should have received a copy of the GNU General Public License along with People's Video Editor.
# If not, see <https://www.gnu.org/licenses/>. # If not, see <https://www.gnu.org/licenses/>.
import libgl from . import libgl
class Texture: class Texture:
__slots__ = '_geometry', '_format', '_texture' __slots__ = '_geometry', '_format', '_texture'

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@ -14,13 +14,13 @@
# You should have received a copy of the GNU General Public License along with People's Video Editor. # You should have received a copy of the GNU General Public License along with People's Video Editor.
# If not, see <https://www.gnu.org/licenses/>. # If not, see <https://www.gnu.org/licenses/>.
import libgl from . import libgl
class VertexBuffer: class VertexBuffer:
__slots__ = '_buffer', '_size' __slots__ = '_buffer', '_size'
def __init__(self, size): def __init__(self, size, channels, elems):
self._buffer = libgl.create_vertex_buffer(size) self._buffer = libgl.create_vertex_buffer(size, channels, elems)
self._size = size self._size = size
def __del__(self): def __del__(self):
@ -32,4 +32,4 @@ class VertexBuffer:
def upload(self, mesh): def upload(self, mesh):
assert (self._size >= mesh.size) assert (self._size >= mesh.size)
return libgl.upload_vertex_buffer(self._buffer, mesh.view, mesh.size) return libgl.upload_vertex_buffer(self._buffer, mesh.views, mesh.size)