pve
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								pve/node.py
									
									
									
									
									
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								pve/node.py
									
									
									
									
									
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# People's Video Editor: high quality, GPU accelerated mp4 editor
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# Copyright (C) 2025 Roz K <roz@rozk.net>
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#
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# This file is part of People's Video Editor.
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#
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# People's Video Editor is free software: you can redistribute it and/or modify it under the terms of the
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# GNU General Public License as published by the Free Software Foundation, either version 3 of the License,
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# or (at your option) any later version.
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#
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# People's Video Editor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with People's Video Editor.
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# If not, see <https://www.gnu.org/licenses/>.
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from weakref import ref
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class Node:
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    __slots__ = 'parent', 'children', 'state', '__weakref__'
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    STATE_NEW      = 0
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    STATE_MODIFIED = 1
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    STATE_BUILT    = 2
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    def __init__(self, parent = None, children = None):
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        self.parent = None
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        self.children = None
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        self.state = Node.STATE_NEW
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        if children is not None:
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            self.add_children(children)
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        if parent is not None:
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            parent.add_child(self)
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    def __del__(self):
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        if self.parent is not None:
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            self.parent().remove_child(self)
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    def add_child(self, child: Node):
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        assert child.parent is None
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        child.parent = ref(self)
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        if self.children is None:
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            self.children = [child]
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        else:
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            self.children.append(child)
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        child.state = Node.STATE_NEW
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        self.set_modified()
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    def add_children(self, children):
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        for child in children:
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            self.add_child(child)
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    def remove_child(self, child: Node):
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        assert child.parent is self
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        child.parent = None
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        self.children.remove(child)
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        self.set_modified()
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    def remove_children(self, children):
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        for child in children:
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            self.remove_child(child)
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    def is_new(self):
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        return self.state == Node.STATE_NEW
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    def needs_rebuilding(self):
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        return self.state != Node.STATE_BUILT
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    def set_modified(self):
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        if self.needs_rebuilding():
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            return
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        self.state = Node.STATE_MODIFIED
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        if self.parent is not None:
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            self.set_parent_modified(self.parent())
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    def set_parent_modified(self, parent):
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        parent.set_modified()
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    def rebuild(self):
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        if not self.needs_rebuilding():
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            return True
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        if self.children is not None:
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            if not self.rebuild_children(self.children):
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                return False
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        if not self.build():
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            return False
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        self.state = Node.STATE_BUILT
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        return True
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    def rebuild_children(self, children):
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        for child in children:
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            if not self.rebuild_child(child):
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                return False
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        return True
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    def rebuild_child(self, child):
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        return child.rebuild()
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    def build(self):
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        return True
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