2025-10-21 11:08:13 +02:00
										 
									 
								 
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								# People's Video Editor: high quality, GPU accelerated mp4 editor
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								# Copyright (C) 2025 Roz K <roz@rozk.net>
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								#
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								# This file is part of People's Video Editor.
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								#
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								# People's Video Editor is free software: you can redistribute it and/or modify it under the terms of the
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								# GNU General Public License as published by the Free Software Foundation, either version 3 of the License,
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								# or (at your option) any later version.
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								#
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								# People's Video Editor is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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								# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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								# See the GNU General Public License for more details.
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								#
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								# You should have received a copy of the GNU General Public License along with People's Video Editor.
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								# If not, see <https://www.gnu.org/licenses/>.
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											2025-10-21 13:18:23 +02:00
										 
									 
								 
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								from . import libgl
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											2025-10-21 11:08:13 +02:00
										 
									 
								 
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								class Texture:
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								    __slots__ = '_geometry', '_format', '_texture'
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								    def __init__(self, geometry, format):
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								        self._geometry = geometry
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								        self._format = format
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								        self._texture = libgl.create_texture(geometry.width, geometry.height, format.channels, format.depth)
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								    def __del__(self):
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								        libgl.delete_texture(self._texture)
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								    @property
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								    def geometry(self):
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								        return self._geometry
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								    @property
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								    def width(self):
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								        return self._geometry._width
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								    @property
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								    def height(self):
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								        return self._geometry._height
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								    @property
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								    def ratio(self):
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								        return self._geometry._ratio
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								    @property
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								    def format(self):
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								        return self._format
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								    @property
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								    def channels(self):
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								        return self._format._channels
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								    @property
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								    def depth(self):
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								        return self._format._depth
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								    def upload(self, pixmap):
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								        assert (self._format == pixmap.format)
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								        assert (self._geometry >= pixmap.geometry)
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								        return libgl.upload_texture(self._texture, pixmap.view, pixmap.line_size)
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								    def download(self, pixmap):
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								        assert (self._format == pixmap.format)
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								        assert (self._geometry >= pixmap.geometry)
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								        return libgl.upload_texture(self._texture, pixmap.view, pixmap.line_size)
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