289 lines
8.8 KiB
Python
289 lines
8.8 KiB
Python
# Copyright (C) 2022 RozK
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import struct
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from array import array
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from pathlib import Path
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import png
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import engine
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from game.texture import Texture
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VERTEX_SIZE = 20
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VERTEX_FORMAT = engine.vertex_format(
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engine.VERTEX_FORMAT_VEC3_FLOAT, # position
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engine.VERTEX_FORMAT_VEC3_INT10 | engine.VERTEX_FORMAT_NORMALIZE, # normal
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engine.VERTEX_FORMAT_VEC3_UINT10) # texcoords
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def load_png(path):
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width, height, data, _ = png.Reader(filename = path).read_flat()
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return (width, height, data)
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def _read_magic(file, magic):
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assert magic
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if file.read(len(magic)) != magic:
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raise RuntimeError("Archive magic mismatch!", magic)
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def _write_magic(file, magic):
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assert magic
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size = file.write(magic)
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assert size == len(magic)
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def _read_struct(file, format):
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assert format
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size = struct.calcsize(format)
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assert size
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data = file.read(size)
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assert len(data) == size
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_read_magic(file, b'RK')
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return struct.unpack(format, data)
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def _write_struct(file, format, elems):
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assert format
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data = struct.pack(format, *elems)
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size = file.write(data)
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assert size == len(data)
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_write_magic(file, b'RK')
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def _read_string(file):
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length, = _read_struct(file, 'B')
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assert length
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data = file.read(length)
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assert len(data) == length
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_read_magic(file, b'RK')
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return str(data, encoding='ascii')
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def _write_string(file, string):
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data = bytes(string, encoding='ascii')
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assert data and len(data) < 256
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_write_struct(file, 'B', (len(data),))
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size = file.write(data)
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assert size == len(data)
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_write_magic(file, b'RK')
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def _read_array(file, format, length):
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assert format
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data = array(format)
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data.fromfile(file, length)
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assert len(data) == length
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_read_magic(file, b'RK')
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return data
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def _write_array(file, array):
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assert array
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array.tofile(file)
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_write_magic(file, b'RK')
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def _read_blob(file):
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typecode, length = _read_struct(file, 'II')
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typecode = chr(typecode)
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assert typecode, length
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data = array(typecode)
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data.fromfile(file, length)
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assert len(data) == length
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_read_magic(file, b'RK')
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return data
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def _write_blob(file, array):
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assert array
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_write_struct(file, 'II', (ord(array.typecode), len(array)))
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array.tofile(file)
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_write_magic(file, b'RK')
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class TextureData:
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__slots__ = 'name', 'format', 'width', 'height', 'nlevels', 'flags', 'pixels'
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def __init__(self, name, format, width, height, nlevels, flags, pixels):
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assert pixels.typecode == engine.TEXTURE_FORMAT_TYPECODE[format]
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assert len(pixels) == width * height * max(1, nlevels) * engine.TEXTURE_FORMAT_NELEMS[format]
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self.name = name
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self.format = format
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self.width = width
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self.height = height
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self.nlevels = nlevels
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self.flags = flags
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self.pixels = pixels
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@classmethod
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def from_archive(cls, file):
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_read_magic(file, b'TX')
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name = _read_string(file)
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format, width, height, nlevels, flags = _read_struct(file, 'IIIII')
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pixels = _read_blob(file)
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assert pixels.typecode == engine.TEXTURE_FORMAT_TYPECODE[format]
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assert len(pixels) == width * height * max(1, nlevels) * engine.TEXTURE_FORMAT_NELEMS[format]
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return cls(name, format, width, height, nlevels, flags, pixels)
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def to_archive(self, file):
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_write_magic(file, b'TX')
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_write_string(file, self.name)
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_write_struct(file, 'IIIII', (self.format, self.width, self.height, self.nlevels, self.flags))
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_write_blob(file, self.pixels)
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def create_texture(data):
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return Texture(data.format, data.width, data.height, data.nlevels, data.flags, data.pixels)
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class VerticesData:
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__slots__ = 'name', 'vertices', 'indices'
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def __init__(self, name, vertices, indices):
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if len(vertices) % VERTEX_SIZE != 0:
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raise RuntimeError("Vertex format mismatch!")
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self.name = name
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self.vertices = vertices
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self.indices = indices
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@classmethod
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def from_archive(cls, file):
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_read_magic(file, b'VT')
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name = _read_string(file)
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nvertices, nindices = _read_struct(file, 'II')
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vertices = _read_array(file, 'B', nvertices * VERTEX_SIZE)
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indices = _read_array(file, 'H', nindices)
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return cls(name, vertices, indices)
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def to_archive(self, file):
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_write_magic(file, b'VT')
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_write_string(file, self.name)
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_write_struct(file, 'II', (len(self.vertices) // VERTEX_SIZE, len(self.indices)))
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_write_array(file, self.vertices)
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_write_array(file, self.indices)
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def create_vertices(data):
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return engine.create_vertices(VERTEX_FORMAT, len(data.vertices) // VERTEX_SIZE, data.vertices, data.indices)
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class ModelData:
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__slots__ = 'name', 'flags', 'mesh'
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def __init__(self, name, flags, mesh):
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self.name = name
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self.flags = flags
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self.mesh = mesh
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@classmethod
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def from_archive(cls, file):
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_read_magic(file, b'MD')
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name = _read_string(file)
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flags, mesh = _read_struct(file, 'II')
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return ModelData(name, flags, mesh)
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def to_archive(self, file):
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_write_magic(file, b'MD')
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_write_string(file, self.name)
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_write_struct(file, 'II', (self.flags, self.mesh))
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class Model:
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__slots__ = 'flags', 'mesh'
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def __init__(self, flags, mesh):
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self.flags = flags
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self.mesh = mesh
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def spawn(self, batch, *params):
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return batch.append(self.flags, self.mesh, params)
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def create_model(data):
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return Model(data.flags, data.mesh)
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class Archive:
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__slots__ = 'textures_db', 'vertices_db', 'models_db'
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def __init__(self, textures_db = None, vertices_db = None, models_db = None):
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self.textures_db = textures_db or {}
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self.vertices_db = vertices_db or {}
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self.models_db = models_db or {}
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def destroy(self):
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for vertices in self.vertices_db.values():
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engine.destroy_vertices(vertices)
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self.textures_db.clear()
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self.vertices_db.clear()
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self.models_db.clear()
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def get_texture(self, name):
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return self.textures_db[name]
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def get_vertices(self, name):
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return self.vertices_db[name]
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def get_model(self, name):
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return self.models_db[name]
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@classmethod
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def _new_texture(cls, data):
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return data
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@classmethod
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def _new_vertices(cls, data):
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return data
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@classmethod
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def _new_model(cls, data):
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return data
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@classmethod
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def from_archive(cls, file):
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textures_db = {}
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vertices_db = {}
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models_db = {}
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_read_magic(file, b'RKAR')
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ntextures, nvertices, nmodels = _read_struct(file, 'III')
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for _ in range(ntextures):
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data = TextureData.from_archive(file)
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textures_db[data.name] = cls._new_texture(data)
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for _ in range(nvertices):
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data = VerticesData.from_archive(file)
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vertices_db[data.name] = cls._new_vertices(data)
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for _ in range(nmodels):
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data = ModelData.from_archive(file)
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models_db[data.name] = cls._new_model(data)
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return cls(textures_db, vertices_db, models_db)
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@classmethod
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def load(cls, filename):
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file = open(Path(filename), 'rb')
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archive = cls.from_archive(file)
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file.close()
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return archive
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def to_archive(self, file):
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_write_magic(file, b'RKAR')
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_write_struct(file, 'III', (len(self.textures_db), len(self.vertices_db), len(self.models_db)))
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for _, data in self.textures_db.items():
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data.to_archive(file)
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for _, data in self.vertices_db.items():
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data.to_archive(file)
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for _, data in self.models_db.items():
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data.to_archive(file)
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def save(self, filename):
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file = open(Path(filename), 'wb')
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self.to_archive(file)
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file.close()
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class RuntimeArchive(Archive):
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@classmethod
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def _new_texture(cls, data):
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return create_texture(data)
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@classmethod
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def _new_vertices(cls, data):
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return create_vertices(data)
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@classmethod
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def _new_model(cls, data):
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return create_model(data)
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